else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
+ else if ( p=="dim" ) val = QVariant( dim( ind ) );
else if ( p=="labeledTypes" ) val = QVariant( labeledTypes( ind ) );
else if ( p=="shrinkMode" ) val = QVariant( shrinkMode( ind ) );
else if ( p=="entityMode" ) val = QVariant( entityMode( ind ) );
return 0;
}
+//================================================================================
+/*!
+ * \brief return dimension of elements of the selected object
+ *
+ * \retval int - 0 for 0D elements, -1 for an empty object (the rest as usual)
+ */
+//================================================================================
+
+int SMESHGUI_Selection::dim( int ind ) const
+{
+ int dim = -1;
+ if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
+ {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
+
+ if ( ! CORBA::is_nil( obj )) {
+ SMESH::SMESH_IDSource_var idSrc = SMESH::SMESH_IDSource::_narrow( obj );
+ if ( ! idSrc->_is_nil() )
+ {
+ SMESH::array_of_ElementType_var types = idSrc->GetTypes();
+ for ( int i = 0; i < types->length(); ++ i)
+ switch ( types[i] ) {
+ case SMESH::EDGE : dim = std::max( dim, 1 ); break;
+ case SMESH::FACE : dim = std::max( dim, 2 ); break;
+ case SMESH::VOLUME: dim = std::max( dim, 3 ); break;
+ case SMESH::ELEM0D: dim = std::max( dim, 0 ); break;
+ default:;
+ }
+ }
+ }
+ }
+ return dim;
+}
+
//=======================================================================
//function : isComputable
//purpose :
// got from object, not from actor
virtual bool isAutoColor( int ) const;
virtual int numberOfNodes( int ) const;
+ virtual int dim( int ) const;
virtual QVariant isComputable( int ) const;
virtual QVariant isPreComputable( int ) const;
virtual QVariant hasReference( int ) const;