-/*!\page partition_explanation Fuse, Partition and Compound usage
+/*!
-It is frequently asked about the difference between the above mentioned operations. It's indeed simple. Lets take the example of a cylinder and a box that you want to join together.
+\page partition_explanation Fuse, Partition and Compound usage
-\b Fuse
+\tableofcontents
-The \b fuse operation will make a <b>single solid</b> from the two given solids :
+It is frequently asked about the difference between the above mentioned operations. It's indeed simple. Lets take the example of a cylinder and a box that you want to join together.
-\image html fuse.png
+\section sec1 Fuse
-\b Partition
+The \b fuse operation will make a <b>single solid</b> from the two given solids. It allows you to build complex models by putting simple shapes together.
+\image html fuse.png
-The \b partition operation will do basically the same but it will <b>keep a face at the frontier between the two solids</b> (in brown on the picture below).
-This face is shared by the two solids, which means that this face is present only one time in the resulting shape and is a sub-shape of the box and a sub-shape of the cylinder.
+\section sec2 Partition
+The \b partition operation will also allow connecting the two solids but it will <b>keep a face at the frontier</b> (in brown on the picture below). The resulting shape will consist in <b>two connected solids</b> that share
+a face at their frontier. It means that this face is present only one time in the resulting shape and is a sub-shape of both the box and the cylinder.
-This operation allows you to identify different areas in a shape (e.g. different materials) and to ensure a conformal mesh when meshing it later. Indeed the face at the frontier is meshed only one time.
+\n This operation allows you to identify different areas in a shape (e.g. different materials) and to ensure a <b>conformal mesh</b> when meshing it later. Indeed the face at the frontier is meshed only once.
\image html partition.png
-\b Compound
+\section sec3 Compound
When you build a \b compound by using the build -> compound operation you just make <b>an object that contains the two separate solids</b> like in a "bag".
The two solids remain unconnected. The compound is just a set of shapes, no more.
+\n The compound Allows applying operations to a collection of shapes.
+
\image html compound2.png
+
+
+\note The shapes in the compound can be of different types : edge + shell + vertex ...
+
+\section sec4 Summary
+<ul>
+<li> \b Fuse
+<ul>
+<li> \a Result : A <b>single solid</b>. </li>
+<li> \a Purpose : Allows building complex models by putting simple shapes together.</li>
+</ul>
+<li> \b Partition
+<ul>
+<li>\a Result : Several <b>connected solids</b> sharing faces.</li>
+<li>\a Purpose : Useful to ensure a conformal mesh of separated areas of your model (fluid / solid , concrete / steel ...)</li>
+</ul>
+<li> \b Compound
+<ul>
+<li>\a Result : Several <b>unconnected objects</b> of any type.</li>
+<li>\a Purpose : Allows applying operations to a collection of shapes.</li>
+</ul>
+</ul>
+
+
*/
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