restore MergeEqualElements() signature.
aNewEditor.FindCoincidentNodes( aMeshNodes, theMergeTolerance, aGroupsOfNodes );
aNewEditor.MergeNodes( aGroupsOfNodes );
// merge elements
- set<const SMDS_MeshElement*> aMeshElements; // no input elements
- SMESH_MeshEditor::TListOfListOfElementsID aGroupsOfElementsID;
- aNewEditor.FindEqualElements(aMeshElements, aGroupsOfElementsID);
- aNewEditor.MergeEqualElements(aGroupsOfElementsID);
+ aNewEditor.MergeEqualElements();
}
}
}