--- /dev/null
+// File: SMESH_MesherHelper.cxx
+// Created: 15.02.06 15:22:41
+// Author: Sergey KUUL
+// Copyright: Open CASCADE 2006
+
+
+#include "SMESH_MesherHelper.hxx"
+
+#include "SMDS_FacePosition.hxx"
+#include "SMDS_EdgePosition.hxx".cxx
+#include "SMESH_MeshEditor.hxx"
+
+#include <BRepAdaptor_Surface.hxx>
+#include <BRepTools.hxx>
+#include <BRep_Tool.hxx>
+#include <Geom2d_Curve.hxx>
+#include <Geom_Curve.hxx>
+#include <Geom_Surface.hxx>
+#include <TopExp_Explorer.hxx>
+#include <TopTools_MapOfShape.hxx>
+#include <gp_Pnt2d.hxx>
+#include <ShapeAnalysis.hxx>
+
+//=======================================================================
+//function : CheckShape
+//purpose :
+//=======================================================================
+
+bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
+{
+ SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ myShapeID = meshDS->ShapeToIndex(aSh);
+ // we can create quadratic elements only if all elements
+ // created on subshapes of given shape are quadratic
+ // also we have to fill myNLinkNodeMap
+ myCreateQuadratic = true;
+ mySeamShapeIds.clear();
+ TopAbs_ShapeEnum subType( aSh.ShapeType()==TopAbs_FACE ? TopAbs_EDGE : TopAbs_FACE );
+ SMDSAbs_ElementType elemType( subType==TopAbs_FACE ? SMDSAbs_Face : SMDSAbs_Edge );
+
+ TopExp_Explorer exp( aSh, subType );
+ for (; exp.More() && myCreateQuadratic; exp.Next()) {
+ if ( SMESHDS_SubMesh * subMesh = meshDS->MeshElements( exp.Current() )) {
+ if ( SMDS_ElemIteratorPtr it = subMesh->GetElements() ) {
+ while(it->more()) {
+ const SMDS_MeshElement* e = it->next();
+ if ( e->GetType() != elemType || !e->IsQuadratic() ) {
+ myCreateQuadratic = false;
+ break;
+ }
+ else {
+ // fill NLinkNodeMap
+ switch ( e->NbNodes() ) {
+ case 3:
+ AddNLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
+ case 6:
+ AddNLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
+ AddNLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
+ AddNLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
+ case 8:
+ AddNLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
+ AddNLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
+ AddNLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
+ AddNLinkNode(e->GetNode(3),e->GetNode(0),e->GetNode(7));
+ break;
+ default:
+ myCreateQuadratic = false;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if(!myCreateQuadratic) {
+ myNLinkNodeMap.clear();
+ }
+ else {
+ // treatment of periodic faces
+ if ( aSh.ShapeType() == TopAbs_FACE ) {
+ const TopoDS_Face& face = TopoDS::Face( aSh );
+ BRepAdaptor_Surface surface( face );
+ if ( surface.IsUPeriodic() || surface.IsVPeriodic() ) {
+ // look for a seam edge
+ for ( exp.Init( face, TopAbs_EDGE ); exp.More(); exp.Next()) {
+ const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
+ if ( BRep_Tool::IsClosed( edge, face )) {
+ // initialize myPar1, myPar2 and myParIndex
+ if ( mySeamShapeIds.empty() ) {
+ gp_Pnt2d uv1, uv2;
+ BRep_Tool::UVPoints( edge, face, uv1, uv2 );
+ if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) ))
+ {
+ myParIndex = 1; // U periodic
+ myPar1 = surface.FirstUParameter();
+ myPar2 = surface.LastUParameter();
+ }
+ else {
+ myParIndex = 2; // V periodic
+ myPar1 = surface.FirstVParameter();
+ myPar2 = surface.LastVParameter();
+ }
+ }
+ // store shapes indices
+ mySeamShapeIds.insert( meshDS->ShapeToIndex( exp.Current() ));
+ for ( TopExp_Explorer v( exp.Current(), TopAbs_VERTEX ); v.More(); v.Next() )
+ mySeamShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
+ }
+ }
+ }
+ }
+ }
+ return myCreateQuadratic;
+}
+
+
+//=======================================================================
+//function : IsMedium
+//purpose :
+//=======================================================================
+
+bool SMESH_MesherHelper::IsMedium(const SMDS_MeshNode* node,
+ const SMDSAbs_ElementType typeToCheck)
+{
+ return SMESH_MeshEditor::IsMedium( node, typeToCheck );
+}
+
+//=======================================================================
+//function : AddNLinkNode
+//purpose :
+//=======================================================================
+/*!
+ * Auxilary function for filling myNLinkNodeMap
+ */
+void SMESH_MesherHelper::AddNLinkNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n12)
+{
+ NLink link( n1, n2 );
+ if ( n1 > n2 ) link = NLink( n2, n1 );
+ // add new record to map
+ myNLinkNodeMap.insert( make_pair(link,n12));
+}
+
+//=======================================================================
+/*!
+ * \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
+ * \param uv1 - UV on the seam
+ * \param uv2 - UV within a face
+ * \retval gp_Pnt2d - selected UV
+ */
+//=======================================================================
+
+gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const
+{
+ double p1 = uv1.Coord( myParIndex );
+ double p2 = uv2.Coord( myParIndex );
+ double p3 = ( Abs( p1 - myPar1 ) < Abs( p1 - myPar2 )) ? myPar2 : myPar1;
+ if ( Abs( p2 - p1 ) > Abs( p2 - p3 ))
+ p1 = p3;
+ gp_Pnt2d result = uv1;
+ result.SetCoord( myParIndex, p1 );
+ return result;
+}
+
+//=======================================================================
+/*!
+ * \brief Return node UV on face
+ * \param F - the face
+ * \param n - the node
+ * \param n2 - a medium node will be placed between n and n2
+ * \retval gp_XY - resulting UV
+ *
+ * Auxilary function called form GetMediumNode()
+ */
+//=======================================================================
+
+gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
+ const SMDS_MeshNode* n,
+ const SMDS_MeshNode* n2)
+{
+ gp_Pnt2d uv;
+ const SMDS_PositionPtr Pos = n->GetPosition();
+ if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE) {
+ // node has position on face
+ const SMDS_FacePosition* fpos =
+ static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
+ uv = gp_Pnt2d(fpos->GetUParameter(),fpos->GetVParameter());
+ }
+ else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
+ // node has position on edge => it is needed to find
+ // corresponding edge from face, get pcurve for this
+ // edge and recieve value from this pcurve
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
+ SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ int edgeID = Pos->GetShapeId();
+ TopoDS_Edge E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
+ double f, l;
+ TopLoc_Location loc;
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ uv = C2d->Value( epos->GetUParameter() );
+ // for a node on a seam edge select one of UVs on 2 pcurves
+ if ( n2 && mySeamShapeIds.find( edgeID ) != mySeamShapeIds.end() )
+ uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
+ }
+ else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ int vertexID = n->GetPosition()->GetShapeId();
+ const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
+ uv = BRep_Tool::Parameters( V, F );
+ if ( n2 && mySeamShapeIds.find( vertexID ) != mySeamShapeIds.end() )
+ uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
+ }
+ return uv.XY();
+}
+
+//=======================================================================
+/*!
+ * \brief Return node U on edge
+ * \param E - the Edge
+ * \param n - the node
+ * \retval double - resulting U
+ *
+ * Auxilary function called form GetMediumNode()
+ */
+//=======================================================================
+
+double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
+ const SMDS_MeshNode* n)
+{
+ double param = 0;
+ const SMDS_PositionPtr Pos = n->GetPosition();
+ if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
+ param = epos->GetUParameter();
+ }
+ else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ int vertexID = n->GetPosition()->GetShapeId();
+ const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
+ param = BRep_Tool::Parameter( V, E );
+ }
+ return param;
+}
+
+//=======================================================================
+//function : GetMediumNode
+//purpose :
+//=======================================================================
+/*!
+ * Special function for search or creation medium node
+ */
+const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ bool force3d)
+{
+//cout<<"n1: "<<n1;
+//cout<<"n2: "<<n2;
+ NLink link(( n1 < n2 ? n1 : n2 ), ( n1 < n2 ? n2 : n1 ));
+ ItNLinkNode itLN = myNLinkNodeMap.find( link );
+ if ( itLN != myNLinkNodeMap.end() ) {
+ return (*itLN).second;
+ }
+ else {
+ // create medium node
+ SMDS_MeshNode* n12;
+ SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
+ int faceID = -1, edgeID = -1;
+ const SMDS_PositionPtr Pos1 = n1->GetPosition();
+ const SMDS_PositionPtr Pos2 = n2->GetPosition();
+
+ if( myShape.IsNull() )
+ {
+ if( Pos1->GetTypeOfPosition()==SMDS_TOP_FACE ) {
+ faceID = Pos1->GetShapeId();
+ }
+ else if( Pos2->GetTypeOfPosition()==SMDS_TOP_FACE ) {
+ faceID = Pos2->GetShapeId();
+ }
+
+ if( Pos1->GetTypeOfPosition()==SMDS_TOP_EDGE ) {
+ edgeID = Pos1->GetShapeId();
+ }
+ if( Pos2->GetTypeOfPosition()==SMDS_TOP_EDGE ) {
+ edgeID = Pos2->GetShapeId();
+ }
+ }
+
+ if(!force3d) {
+ // we try to create medium node using UV parameters of
+ // nodes, else - medium between corresponding 3d points
+ if(faceID>-1 || myShape.ShapeType() == TopAbs_FACE) {
+ // obtaining a face and 2d points for nodes
+ TopoDS_Face F;
+ if( myShape.IsNull() )
+ F = TopoDS::Face(meshDS->IndexToShape(faceID));
+ else
+ F = TopoDS::Face(myShape);
+
+ gp_XY p1 = GetNodeUV(F,n1,n2);
+ gp_XY p2 = GetNodeUV(F,n2,n1);
+
+ //checking if surface is periodic
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F);
+ Standard_Real UF,UL,VF,VL;
+ S->Bounds(UF,UL,VF,VL);
+
+ Standard_Real u,v;
+ Standard_Boolean isUPeriodic = S->IsUPeriodic();
+ if(isUPeriodic) {
+ Standard_Real UPeriod = S->UPeriod();
+ Standard_Real p2x = p2.X()+ShapeAnalysis::AdjustByPeriod(p2.X(),p1.X(),UPeriod);
+ Standard_Real pmid = (p1.X()+p2x)/2.;
+ u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,UF,UL);
+ }
+ else
+ u= (p1.X()+p2.X())/2.;
+
+ Standard_Boolean isVPeriodic = S->IsVPeriodic();
+ if(isVPeriodic) {
+ Standard_Real VPeriod = S->VPeriod();
+ Standard_Real p2y = p2.Y()+ShapeAnalysis::AdjustByPeriod(p2.Y(),p1.Y(),VPeriod);
+ Standard_Real pmid = (p1.Y()+p2y)/2.;
+ v = pmid+ShapeAnalysis::AdjustToPeriod(pmid,VF,VL);
+ }
+ else
+ v = (p1.Y()+p2.Y())/2.;
+
+ gp_Pnt P = S->Value(u, v);
+ n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(n12, faceID, u, v);
+ myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n12));
+ return n12;
+ }
+ if (edgeID>-1 || myShape.ShapeType() == TopAbs_EDGE) {
+
+ TopoDS_Edge E;
+ if( myShape.IsNull() )
+ E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
+ else
+ E = TopoDS::Edge(myShape);
+
+ double p1 = GetNodeU(E,n1);
+ double p2 = GetNodeU(E,n2);
+
+ double f,l;
+ Handle(Geom_Curve) C = BRep_Tool::Curve(E, f, l);
+ if(!C.IsNull()) {
+
+ Standard_Boolean isPeriodic = C->IsPeriodic();
+ double u;
+ if(isPeriodic) {
+ Standard_Real Period = C->Period();
+ Standard_Real p = p2+ShapeAnalysis::AdjustByPeriod(p2,p1,Period);
+ Standard_Real pmid = (p1+p)/2.;
+ u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
+ }
+ else
+ u = (p1+p2)/2.;
+
+ gp_Pnt P = C->Value( u );
+ n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnEdge(n12, edgeID, u);
+ myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n12));
+ return n12;
+ }
+ }
+ }
+ // 3d variant
+ double x = ( n1->X() + n2->X() )/2.;
+ double y = ( n1->Y() + n2->Y() )/2.;
+ double z = ( n1->Z() + n2->Z() )/2.;
+ n12 = meshDS->AddNode(x,y,z);
+ if(edgeID>-1)
+ meshDS->SetNodeOnEdge(n12, edgeID);
+ else if(faceID>-1)
+ meshDS->SetNodeOnFace(n12, faceID);
+ else
+ meshDS->SetNodeInVolume(n12, myShapeID);
+ myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n12));
+ return n12;
+ }
+}
+
+//=======================================================================
+//function : AddQuadraticEdge
+//purpose :
+//=======================================================================
+/**
+ * Special function for creation quadratic edge
+ */
+SMDS_QuadraticEdge* SMESH_MesherHelper::AddQuadraticEdge(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+
+ myCreateQuadratic = true;
+
+ if(id)
+ return (SMDS_QuadraticEdge*)(meshDS->AddEdgeWithID(n1, n2, n12, id));
+ else
+ return (SMDS_QuadraticEdge*)(meshDS->AddEdge(n1, n2, n12));
+}
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+/*!
+ * Special function for creation quadratic triangle
+ */
+SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ if(!myCreateQuadratic) {
+ if(id)
+ return meshDS->AddFaceWithID(n1, n2, n3, id);
+ else
+ return meshDS->AddFace(n1, n2, n3);
+ }
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
+
+ if(id)
+ return meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
+ else
+ return meshDS->AddFace(n1, n2, n3, n12, n23, n31);
+}
+
+
+//=======================================================================
+//function : AddFace
+//purpose :
+//=======================================================================
+/*!
+ * Special function for creation quadratic quadrangle
+ */
+SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ if(!myCreateQuadratic) {
+ if(id)
+ return meshDS->AddFaceWithID(n1, n2, n3, n4, id);
+ else
+ return meshDS->AddFace(n1, n2, n3, n4);
+ }
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
+
+ if(id)
+ return meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
+ else
+ return meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+/*!
+ * Special function for creation quadratic volume
+ */
+SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const SMDS_MeshNode* n6,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ if(!myCreateQuadratic) {
+ if(id)
+ return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
+ else
+ return meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
+ }
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
+
+ const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
+ const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
+ const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
+
+ const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
+ const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
+ const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
+
+ if(id)
+ return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
+ n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
+ else
+ return meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
+ n12, n23, n31, n45, n56, n64, n14, n25, n36);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+/*!
+ * Special function for creation quadratic volume
+ */
+SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ if(!myCreateQuadratic) {
+ if(id)
+ return meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
+ else
+ return meshDS->AddVolume(n1, n2, n3, n4);
+ }
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
+
+ const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
+ const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+
+ if(id)
+ return meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
+ else
+ return meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
+}
+
+
+//=======================================================================
+//function : AddVolume
+//purpose :
+//=======================================================================
+/*!
+ * Special function for creation quadratic volume
+ */
+SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const SMDS_MeshNode* n6,
+ const SMDS_MeshNode* n7,
+ const SMDS_MeshNode* n8,
+ const int id,
+ const bool force3d)
+{
+ SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
+ if(!myCreateQuadratic) {
+ if(id)
+ return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
+ else
+ return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
+ }
+
+ const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
+ const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
+ const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
+ const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
+
+ const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
+ const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
+ const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
+ const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
+
+ const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
+ const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
+ const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
+ const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
+
+ if(id)
+ return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48, id);
+ else
+ return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
+ n12, n23, n34, n41, n56, n67,
+ n78, n85, n15, n26, n37, n48);
+}
+
+
--- /dev/null
+// File: SMESH_MesherHelper.hxx
+// Created: 15.02.06 14:48:09
+// Author: Sergey KUUL
+// Copyright: Open CASCADE 2006
+
+
+#ifndef SMESH_MesherHelper_HeaderFile
+#define SMESH_MesherHelper_HeaderFile
+
+#include <SMESH_Mesh.hxx>
+#include <TopoDS_Shape.hxx>
+#include <SMDS_MeshNode.hxx>
+#include <TopoDS_Face.hxx>
+#include <gp_Pnt2d.hxx>
+#include <SMDS_QuadraticEdge.hxx>
+
+#include <map>
+
+typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
+typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
+typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
+
+/*!
+ * \brief It helps meshers to add elements
+ *
+ * It allow meshers not to care about creation of medium nodes
+ * when filling a quadratic mesh. Helper does it itself.
+ * It defines degree of elements to create when IsQuadraticSubMesh()
+ * is called.
+ */
+
+class SMESH_MesherHelper
+{
+ public:
+ // ---------- PUBLIC METHODS ----------
+
+ /// Empty constructor
+ SMESH_MesherHelper(SMESH_Mesh& theMesh)
+ { myMesh=(void *)&theMesh; myCreateQuadratic = false; }
+
+ SMESH_Mesh* GetMesh() const
+ { return (SMESH_Mesh*)myMesh; }
+
+ /// Copy constructor
+ //Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
+
+ /// Destructor
+ //Standard_EXPORT virtual ~SMESH_MesherHelper ();
+
+ /**
+ * Check submesh for given shape
+ * Check if all elements on this shape
+ * are quadratic, if yes => set true to myCreateQuadratic
+ * (default value is false). Also fill myNLinkNodeMap
+ * Returns myCreateQuadratic
+ */
+ bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
+
+ /*!
+ * \brief Returns true if given node is medium
+ * \param n - node to check
+ * \param typeToCheck - type of elements containing the node to ask about node status
+ * \retval bool - check result
+ */
+ static bool IsMedium(const SMDS_MeshNode* node,
+ const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
+
+ /**
+ * Auxilary function for filling myNLinkNodeMap
+ */
+ void AddNLinkNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n12);
+
+ /**
+ * Auxilary function for filling myNLinkNodeMap
+ */
+ void AddNLinkNodeMap(const NLinkNodeMap& aMap)
+ { myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
+
+ /**
+ * Returns myNLinkNodeMap
+ */
+ const NLinkNodeMap& GetNLinkNodeMap() { return myNLinkNodeMap; }
+
+ /*!
+ * \brief Return node UV on face
+ * \param F - the face
+ * \param n - the node
+ * \param n2 - a medium node will be placed between n and n2
+ * \retval gp_XY - resulting UV
+ *
+ * Auxilary function called form GetMediumNode()
+ */
+ gp_XY GetNodeUV(const TopoDS_Face& F,
+ const SMDS_MeshNode* n,
+ const SMDS_MeshNode* n2=0);
+
+ /*!
+ * \brief Return U on edge
+ * \param F - the edge
+ * \param n - the node
+ * \retval double - resulting U
+ *
+ * Auxilary function called from GetMediumNode()
+ */
+ double GetNodeU(const TopoDS_Edge& E,
+ const SMDS_MeshNode* n);
+
+
+ /**
+ * Special function for search or creation medium node
+ */
+ const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const bool force3d);
+
+ /**
+ * Special function for creation quadratic edge
+ */
+ SMDS_QuadraticEdge* AddQuadraticEdge(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const int id = 0,
+ const bool force3d = true);
+
+ /**
+ * Special function for creation quadratic triangle
+ */
+ SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const int id=0,
+ const bool force3d = false);
+
+ /**
+ * Special function for creation quadratic quadrangle
+ */
+ SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const int id = 0,
+ const bool force3d = false);
+
+ /**
+ * Special function for creation quadratic tetraahedron
+ */
+ SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const int id = 0,
+ const bool force3d = true);
+
+ /**
+ * Special function for creation quadratic pentahedron
+ */
+ SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const SMDS_MeshNode* n6,
+ const int id = 0,
+ const bool force3d = true);
+
+ /**
+ * Special function for creation quadratic hexahedron
+ */
+ SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
+ const SMDS_MeshNode* n2,
+ const SMDS_MeshNode* n3,
+ const SMDS_MeshNode* n4,
+ const SMDS_MeshNode* n5,
+ const SMDS_MeshNode* n6,
+ const SMDS_MeshNode* n7,
+ const SMDS_MeshNode* n8,
+ const int id = 0,
+ bool force3d = true);
+
+
+ void SetKeyIsQuadratic(const bool theKey)
+ {myCreateQuadratic = theKey;};
+
+ void SetSubShape(const TopoDS_Shape& subShape)
+ {myShape = subShape;};
+
+ protected:
+
+ /*!
+ * \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
+ * \param uv1 - UV on the seam
+ * \param uv2 - UV within a face
+ * \retval gp_Pnt2d - selected UV
+ */
+ gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const;
+
+ private:
+
+ void* myMesh;
+
+ int myShapeID;
+
+ // Key for creation quadratic faces
+ bool myCreateQuadratic;
+
+ // special map for using during creation quadratic faces
+ NLinkNodeMap myNLinkNodeMap;
+
+ std::set< int > mySeamShapeIds;
+ double myPar1, myPar2; // bounds of a closed periodic surface
+ int myParIndex; // bounds' index (1-U, 2-V)
+ TopoDS_Shape myShape;
+
+};
+
+
+#endif