class SMESH_VisualObj
{
public:
- virtual void Update( int theIsClear = true ) = 0;
+ virtual bool Update( int theIsClear = true ) = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
virtual int GetElemDimension( const int theObjId ) = 0;
SMESH_VisualObjDef();
virtual ~SMESH_VisualObjDef();
- virtual void Update( int theIsClear = true ) = 0;
+ virtual bool Update( int theIsClear = true ) = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;
virtual int GetElemDimension( const int theObjId ) = 0;
SMESH_MeshObj( SMESH::SMESH_Mesh_ptr );
virtual ~SMESH_MeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual int GetNbEntities( const SMDSAbs_ElementType) const;
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
SMESH_SubMeshObj(SMESH_MeshObj* theMeshObj);
virtual ~SMESH_SubMeshObj();
- virtual void Update( int theIsClear = true );
+ virtual bool Update( int theIsClear = true );
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
virtual int GetElemDimension( const int theObjId );