#include <AIS_ListOfInteractive.hxx>
#include <AIS_GraphicTool.hxx>
#include <AIS_Drawer.hxx>
+#include <Aspect_TypeOfFacingModel.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include<Graphic3d_MaterialAspect.hxx>
if ( !io.IsNull() ) {
Handle(GEOM_AISShape) aSh = Handle(GEOM_AISShape)::DownCast(io);
if ( !aSh.IsNull() )
- res =(bool) aSh->Attributes()->ShadingAspect()->
- Material(Aspect_TypeOfFacingModel::Aspect_TOFM_BOTH_SIDE).MaterialType( Graphic3d_MATERIAL_PHYSIC );
+ res = (bool) aSh->Attributes()->ShadingAspect()->
+ Material(Aspect_TOFM_BOTH_SIDE).MaterialType( Graphic3d_MATERIAL_PHYSIC );
}
}
}