restore cout possibly redirected by algo
}
// Compute
+ // to restore cout that may be redirected by algo
+ std::streambuf* coutBuffer = std::cout.rdbuf();
+
//cleanDependants(); for "UseExisting_*D" algos
//removeSubMeshElementsAndNodes();
loadDependentMeshes();
else
ret = false;
}
+ std::cout.rdbuf( coutBuffer ); // restore cout that could be redirected by algo
+
// check if an error reported on any sub-shape
bool isComputeErrorSet = !checkComputeError( algo, ret, shape );
if ( isComputeErrorSet )