TopAbs_ShapeEnum aType = aSubShape.ShapeType();
switch (aType) {
case TopAbs_FACE:
- // the Face should be in DF. If it is not a case, it is an error ==> to be dbugged
+ // the Face should be in DF. If it is not the case, it is an error ==> to be debugged
break;
case TopAbs_EDGE:
{
case TopAbs_VERTEX:
// name structure (Monifold Topology):
// 1) F1 | F2 | F3 - intersection of 3 faces defines a vertex - trivial case.
+ // 2) F1 | F2 | F3 [|F4 [|Fn]] - redundant definition, but it should be kept as is to obtain safe recomputation
// 2) F1 | F2 - intersection of 2 faces definses a vertex - applicable for case
// when 1 faces is cylindrical, conical, spherical or revolution and etc.
// 3) E1 | E2 | E3 - intersection of 3 edges defines a vertex - when we have case of a shell
TopTools_ListOfShape aList;
TopTools_MapOfShape aFMap;
#ifdef FIX_BUG1
- //int n = aList2.Extent(); //bug!
+ //int n = aList2.Extent(); //bug! duplication
// fix is below
TopTools_ListIteratorOfListOfShape itl2(aList2);
for (int i = 1;itl2.More();itl2.Next(),i++) {
}
//n = aList.Extent();
#endif
- TopTools_ListIteratorOfListOfShape itl(aList);
- for (int i = 1;itl.More();itl.Next(),i++) {
- const TopoDS_Shape& aFace = itl.Value();
- std::string aFaceName = GetShapeName(aDoc, aFace, selectionLabel());
- if(i == 1)
- aName = aFaceName;
- else
- aName += "|" + aFaceName;
+ int n = aList.Extent();
+ if(n < 3) { // open topology case => via edges
+ TopTools_IndexedDataMapOfShapeListOfShape aMap;
+ TopExp::MapShapesAndAncestors(aContext, TopAbs_VERTEX, TopAbs_EDGE, aMap);
+ const TopTools_ListOfShape& aList2 = aMap.FindFromKey(aSubShape);
+ if(aList2.Extent() >= 2) { // regular solution
+ TopTools_ListIteratorOfListOfShape itl(aList2);
+ for (int i = 1;itl.More();itl.Next(),i++) {
+ const TopoDS_Shape& anEdge = itl.Value();
+ std::string anEdgeName = GetShapeName(aDoc, anEdge, selectionLabel());
+ if(i == 1)
+ aName = anEdgeName;
+ else
+ aName += "|" + anEdgeName;
+ }
+ }
+ }
+ else {
+ TopTools_ListIteratorOfListOfShape itl(aList);
+ for (int i = 1;itl.More();itl.Next(),i++) {
+ const TopoDS_Shape& aFace = itl.Value();
+ std::string aFaceName = GetShapeName(aDoc, aFace, selectionLabel());
+ if(i == 1)
+ aName = aFaceName;
+ else
+ aName += "|" + aFaceName;
+ }
}
}
break;