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Fix for the issue #365.
authorszy <szy@opencascade.com>
Fri, 23 Jan 2015 14:39:42 +0000 (17:39 +0300)
committerszy <szy@opencascade.com>
Fri, 23 Jan 2015 14:39:42 +0000 (17:39 +0300)
src/Model/Model_AttributeSelection.cpp

index cda2ef0d3db9099e06895e8d1d1275fefb0c75fb..7d2c9fa1b4b9a9a4d06794a53b78569c5459611c 100644 (file)
@@ -618,7 +618,7 @@ std::string Model_AttributeSelection::namingName()
     TopAbs_ShapeEnum aType = aSubShape.ShapeType();
        switch (aType) {
          case TopAbs_FACE:
-      // the Face should be in DF. If it is not a case, it is an error ==> to be dbugged               
+      // the Face should be in DF. If it is not the case, it is an error ==> to be debugged            
                break;
          case TopAbs_EDGE:
                  {
@@ -677,6 +677,7 @@ std::string Model_AttributeSelection::namingName()
          case TopAbs_VERTEX:
                  // name structure (Monifold Topology): 
                  // 1) F1 | F2 | F3 - intersection of 3 faces defines a vertex - trivial case.
+                 // 2) F1 | F2 | F3 [|F4 [|Fn]] - redundant definition, but it should be kept as is to obtain safe recomputation
                  // 2) F1 | F2      - intersection of 2 faces definses a vertex - applicable for case
                  //                   when 1 faces is cylindrical, conical, spherical or revolution and etc.
                  // 3) E1 | E2 | E3 - intersection of 3 edges defines a vertex - when we have case of a shell
@@ -691,7 +692,7 @@ std::string Model_AttributeSelection::namingName()
                        TopTools_ListOfShape aList;
                        TopTools_MapOfShape aFMap;
 #ifdef FIX_BUG1
-                       //int n = aList2.Extent(); //bug!
+                       //int n = aList2.Extent(); //bug! duplication
                        // fix is below
                        TopTools_ListIteratorOfListOfShape itl2(aList2);
                    for (int i = 1;itl2.More();itl2.Next(),i++) {
@@ -700,14 +701,33 @@ std::string Model_AttributeSelection::namingName()
                        }
                        //n = aList.Extent();
 #endif
-                       TopTools_ListIteratorOfListOfShape itl(aList);
-                   for (int i = 1;itl.More();itl.Next(),i++) {
-                         const TopoDS_Shape& aFace = itl.Value();
-                         std::string aFaceName = GetShapeName(aDoc, aFace, selectionLabel());
-                         if(i == 1)
-                           aName = aFaceName;
-                         else 
-                           aName += "|" + aFaceName;
+                       int n = aList.Extent();
+                       if(n < 3) { // open topology case => via edges
+                         TopTools_IndexedDataMapOfShapeListOfShape aMap;
+                     TopExp::MapShapesAndAncestors(aContext, TopAbs_VERTEX, TopAbs_EDGE, aMap);
+                         const TopTools_ListOfShape& aList2  = aMap.FindFromKey(aSubShape);
+                         if(aList2.Extent() >= 2)  { // regular solution
+                               TopTools_ListIteratorOfListOfShape itl(aList2);
+                       for (int i = 1;itl.More();itl.Next(),i++) {
+                             const TopoDS_Shape& anEdge = itl.Value();
+                             std::string anEdgeName = GetShapeName(aDoc, anEdge, selectionLabel());
+                             if(i == 1)
+                               aName = anEdgeName;
+                             else 
+                               aName += "|" + anEdgeName;
+                               }
+                         }
+                       } 
+                       else {
+                         TopTools_ListIteratorOfListOfShape itl(aList);
+                     for (int i = 1;itl.More();itl.Next(),i++) {
+                           const TopoDS_Shape& aFace = itl.Value();
+                           std::string aFaceName = GetShapeName(aDoc, aFace, selectionLabel());
+                           if(i == 1)
+                             aName = aFaceName;
+                           else 
+                             aName += "|" + aFaceName;
+                         }
                        }
                  }
                  break;