+ void ConvertToQuadraticObject(in boolean theForce3d,
+ in SMESH_IDSource theObject)
+ void ConvertFromQuadraticObject(in SMESH_IDSource theObject)
boolean ConvertFromQuadratic();
+ void ConvertToQuadraticObject(in boolean theForce3d,
+ in SMESH_IDSource theObject)
+ raises (SALOME::SALOME_Exception);
+
+ void ConvertFromQuadraticObject(in SMESH_IDSource theObject)
+ raises (SALOME::SALOME_Exception);
+
void RenumberNodes();
void RenumberElements();