//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
- // SMESH SMESH : implementaion of SMESH idl descriptions
+// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_Quadrangle_2D.cxx
// Moved here from SMESH_Quadrangle_2D.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
//
#include "StdMeshers_Quadrangle_2D.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
-#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Geom_Surface.hxx>
#include <TColStd_SequenceOfReal.hxx>
#include <TColgp_SequenceOfXY.hxx>
#include <TopExp.hxx>
+#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopoDS.hxx>
#include "utilities.h"
return isOk;
}
+//================================================================================
+/*!
+ * \brief Return true if only two given edges meat at their common vertex
+ */
+//================================================================================
+
+static bool twoEdgesMeatAtVertex(const TopoDS_Edge& e1,
+ const TopoDS_Edge& e2,
+ SMESH_Mesh & mesh)
+{
+ TopoDS_Vertex v;
+ if ( !TopExp::CommonVertex( e1, e2, v ))
+ return false;
+ TopTools_ListIteratorOfListOfShape ancestIt( mesh.GetAncestors( v ));
+ for ( ; ancestIt.More() ; ancestIt.Next() )
+ if ( ancestIt.Value().ShapeType() == TopAbs_EDGE )
+ if ( !e1.IsSame( ancestIt.Value() ) && !e2.IsSame( ancestIt.Value() ))
+ return false;
+ return true;
+}
+
//=============================================================================
/*!
*
nbSides<TOP_SIDE, ignoreMediumNodes));
++nbSides;
}
+ // issue 20222. Try to unite only edges shared by two same faces
+ if (nbSides < 4) {
+ // delete found sides
+ { FaceQuadStruct cleaner( *quad ); }
+ quad->side.clear();
+ quad->side.reserve(nbEdgesInWire.front());
+ nbSides = 0;
+
+ SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
+ while ( !edges.empty()) {
+ sideEdges.clear();
+ sideEdges.splice( sideEdges.end(), edges, edges.begin());
+ bool sameSide = true;
+ while ( !edges.empty() && sameSide ) {
+ sameSide =
+ SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() ) &&
+ twoEdgesMeatAtVertex( sideEdges.back(), edges.front(), aMesh );
+ if ( sameSide )
+ sideEdges.splice( sideEdges.end(), edges, edges.begin());
+ }
+ if ( nbSides == 0 ) { // go backward from the first edge
+ sameSide = true;
+ while ( !edges.empty() && sameSide ) {
+ sameSide =
+ SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() ) &&
+ twoEdgesMeatAtVertex( sideEdges.front(), edges.back(), aMesh );
+ if ( sameSide )
+ sideEdges.splice( sideEdges.begin(), edges, --edges.end());
+ }
+ }
+ quad->side.push_back( new StdMeshers_FaceSide(F, sideEdges, &aMesh,
+ nbSides<TOP_SIDE, ignoreMediumNodes));
+ ++nbSides;
+ }
+ }
}
if (nbSides != 4) {
#ifdef _DEBUG_
return uv;
}
-
//=======================================================================
//function : CalcUV2
//purpose : auxilary function for ComputeQuadPref
return uv;
}
+
//=======================================================================
/*!
* Create only quandrangle faces