<parameter name="wireframe_color" value="0, 170, 255"/>
<parameter name="outline_color" value="0, 70, 0"/>
<parameter name="elem0d_color" value="0, 255, 0"/>
- <parameter name="ball_elem_color" value="100, 255, 0"/>
+ <parameter name="ball_elem_color" value="0, 85, 255"/>
<parameter name="highlight_color" value="0, 255, 255"/>
<parameter name="group_name_color" value="255, 255, 255"/>
<parameter name="type_of_marker" value="1" />
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : EdgeSelection);
break;
case grpBallSelection:
- if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : CellSelection);
+ if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : BallSelection);
break;
case grpFaceSelection:
if ( aViewWindow ) aViewWindow->SetSelectionMode(isSelectAll ? ActorSelection : FaceSelection);
break;
case grpBallSelection:
aType = SMESH::BALL;
- mySelector->SetSelectionMode(CellSelection);
+ mySelector->SetSelectionMode(BallSelection);
break;
case grpEdgeSelection:
aType = SMESH::EDGE;