*/
//================================================================================
-int SMDS_MeshNode::NbInverseNodes(SMDSAbs_ElementType type) const
+int SMDS_MeshNode::NbInverseElements(SMDSAbs_ElementType type) const
{
if ( type == SMDSAbs_All )
return myInverseElements.Extent();
void ClearInverseElements();
bool emptyInverseElements();
SMDS_ElemIteratorPtr GetInverseElementIterator(SMDSAbs_ElementType type=SMDSAbs_All) const;
- int NbInverseNodes(SMDSAbs_ElementType type=SMDSAbs_All) const;
+ int NbInverseElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
void SetPosition(const SMDS_PositionPtr& aPos);
const SMDS_PositionPtr& GetPosition() const;
SMDSAbs_ElementType GetType() const;
vector<const SMDS_MeshNode*>::iterator nIt = mediumNodes.begin();
for ( ; nIt != mediumNodes.end(); ++nIt ) {
const SMDS_MeshNode* n = *nIt;
- if ( n->NbInverseNodes() == 0 ) {
+ if ( n->NbInverseElements() == 0 ) {
if ( n->GetPosition()->GetShapeId() != theShapeID )
meshDS->RemoveFreeNode( n, meshDS->MeshElements
( n->GetPosition()->GetShapeId() ));
while (itn->more()) {
const SMDS_MeshNode * node = itn->next();
//MESSAGE( " RM node: "<<node->GetID());
- if ( node->NbInverseNodes() == 0 )
+ if ( node->NbInverseElements() == 0 )
meshDS->RemoveFreeNode(node, subMeshDS);
else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
meshDS->RemoveNode(node);
AngleSpin = new SMESHGUI_SpinBox(AnglesGrp);
+ LinearAnglesCheck = new QCheckBox(tr("LINEAR_ANGLES"), AnglesGrp);
+
// layouting
QVBoxLayout* bLayout = new QVBoxLayout();
bLayout->addWidget(AddAngleButton);
AnglesGrpLayout->addMultiCellWidget(AnglesList, 0, 1, 0, 0);
AnglesGrpLayout->addMultiCellLayout(bLayout, 0, 1, 1, 1);
AnglesGrpLayout->addWidget( AngleSpin, 0, 2 );
+ AnglesGrpLayout->addWidget( LinearAnglesCheck, 2, 0 );
AnglesGrpLayout->setRowStretch(1, 10);
// CheckBox for groups generation
try {
SUIT_OverrideCursor wc;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ if ( LinearAnglesCheck->isChecked() )
+ anAngles = aMeshEditor->LinearAnglesVariation( myPathMesh, myPathShape, anAngles );
+
SMESH::SMESH_MeshEditor::Extrusion_Error retVal;
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
SMESH::ListOfGroups_var groups =
- aMeshEditor->ExtrusionAlongPathMakeGroups(anElementsId.inout(), myPathMesh,
+ aMeshEditor->ExtrusionAlongPathMakeGroups(anElementsId, myPathMesh,
myPathShape, aNodeStart,
- AnglesCheck->isChecked(), anAngles.inout(),
+ AnglesCheck->isChecked(), anAngles,
BasePointCheck->isChecked(), aBasePoint, retVal);
else
- retVal = aMeshEditor->ExtrusionAlongPath(anElementsId.inout(), myPathMesh,
+ retVal = aMeshEditor->ExtrusionAlongPath(anElementsId, myPathMesh,
myPathShape, aNodeStart,
- AnglesCheck->isChecked(), anAngles.inout(),
+ AnglesCheck->isChecked(), anAngles,
BasePointCheck->isChecked(), aBasePoint);
//wc.stop();
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_Session.h"
#include "SUIT_MessageBox.h"
+#include "SUIT_OverrideCursor.h"
#include "LightApp_Application.h"
+#include "SalomeApp_Application.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
+#include "VTKViewer_CellLocationsArray.h"
#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
// QT Includes
#include <qapplication.h>
// class : SMESHGUI_RevolutionDlg()
// purpose :
//=================================================================================
+
SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule, const char* name,
bool modal, WFlags fl)
: QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
+ mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
+
SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
QPixmap image0 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 ( mgr->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
GroupArgumentsLayout->addMultiCellWidget(GroupAxis, 2, 2, 0, 3);
// Controls for angle defining
- TextLabelAngle = new QLabel(GroupArguments, "TextLabelAngle");
- TextLabelAngle->setText(tr("SMESH_ANGLE" ));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelAngle, 3, 3, 0, 1);
-
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
- GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
-
- // Controls for nb. steps defining
- TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps");
+ GroupAngle = new QButtonGroup(GroupArguments, "GroupAngle");
+ GroupAngle->setTitle(tr("SMESH_ANGLE"));
+ GroupAngle->setExclusive(TRUE);
+ GroupAngle->setColumnLayout(0, Qt::Horizontal);
+ GroupAngle->layout()->setSpacing(0);
+ GroupAngle->layout()->setMargin(0);
+ QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngle->layout());
+ GroupAngleLayout->setAlignment(Qt::AlignTop);
+ GroupAngleLayout->setSpacing(6);
+ GroupAngleLayout->setMargin(11);
+
+ RadioButton3 = new QRadioButton(GroupAngle, "RadioButton3");
+ RadioButton3->setText(tr("ANGLE_BY_STEP"));
+ GroupAngleLayout->addMultiCellWidget(RadioButton3, 0, 0, 0, 1);
+
+ RadioButton4 = new QRadioButton(GroupAngle, "RadioButton4");
+ RadioButton4->setText(tr("TOTAL_ANGLE"));
+ GroupAngleLayout->addWidget(RadioButton4, 0, 2);
+
+ TextLabelAngle = new QLabel(GroupAngle, "TextLabelAngle");
+ TextLabelAngle->setText(tr("SMESH_ANGLE"));
+ GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
+
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngle, "SpinBox_Angle");
+ GroupAngleLayout->addMultiCellWidget(SpinBox_Angle, 1, 1, 1, 2);
+
+ // Controls for number of steps defining
+ TextLabelNbSteps = new QLabel(GroupAngle, "TextLabelNbSteps");
TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 4, 4, 0, 1);
+ TextLabelNbSteps->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
+ GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
+
+ SpinBox_NbSteps = new QSpinBox(GroupAngle, "SpinBox_NbSteps");
+ GroupAngleLayout->addMultiCellWidget(SpinBox_NbSteps, 2, 2, 1, 2);
- SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
- GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2);
+ GroupArgumentsLayout->addMultiCellWidget(GroupAngle, 3, 3, 0, 3);
// Controls for tolerance defining
TextLabelTolerance = new QLabel(GroupArguments, "TextLabelTolerance");
TextLabelTolerance->setText(tr("SMESH_TOLERANCE"));
- GroupArgumentsLayout->addMultiCellWidget(TextLabelTolerance, 5, 5, 0, 1);
+ GroupArgumentsLayout->addWidget(TextLabelTolerance, 4, 0);
SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
- GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 5, 2);
+ GroupArgumentsLayout->addMultiCellWidget(SpinBox_Tolerance, 4, 4, 1, 3);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 6, 6, 0, 3);
+ // Control for mesh preview
+ CheckBoxPreview = new QCheckBox(GroupArguments, "CheckBoxPreview");
+ CheckBoxPreview->setText(tr("PREVIEW" ));
+ GroupArgumentsLayout->addMultiCellWidget(CheckBoxPreview, 5, 5, 0, 3);
SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments, 1, 0);
SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
+ RadioButton3->setChecked(TRUE);
+
SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, 3);
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(GroupAngle, SIGNAL(clicked(int)), SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(CheckBoxPreview, SIGNAL(toggled(bool)), SLOT(onDisplaySimulation(bool)));
+
this->show(); /* displays Dialog */
ConstructorsClicked(0);
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
+ delete mySimulation;
// no need to delete child widgets, Qt does it all for us
}
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
+ CheckBoxPreview->setChecked(false);
+ onDisplaySimulation(false);
}
}
//=================================================================================
void SMESHGUI_RevolutionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelectionMgr, 0, this, 0);
+ //disconnect(mySelectionMgr, 0, this, 0);
+
+ SALOME_ListIO io;
+ mySelectionMgr->selectedObjects( io );
+ SALOME_ListIO aList;
+ mySelectionMgr->setSelectedObjects( aList );
+// LineEditElements->clear();
+ myNbOkElements = 0;
+ buttonApply->setEnabled(false);
+ buttonOk->setEnabled(false);
+ mySimulation->SetVisibility(false);
Selection_Mode aSelMode = ActorSelection;
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ mySelectionMgr->setSelectedObjects( io );
}
//=================================================================================
long aNbSteps = (long)SpinBox_NbSteps->value();
double aTolerance = SpinBox_Tolerance->GetValue();
+ if (GroupAngle->selectedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
myBusy = false;
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+
+ onDisplaySimulation(true);
}
//=================================================================================
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
+ mySimulation->SetVisibility(false);
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
aViewWindow->SetSelectionMode(FaceSelection);
}
}
+
} else if (send == SelectPointButton) {
myEditCurrentArgument = (QWidget*)SpinBox_X;
SMESH::SetPointRepresentation(true);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
+ mySimulation->SetVisibility(false);
return;
}
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
+ mySimulation->SetVisibility(false);
}
SelectionIntoArgument();
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
+ onDisplaySimulation(true);
}
//=================================================================================
ClickOnHelp();
}
}
+
+//=================================================================================
+// function : toDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::toDisplaySimulation()
+{
+ onDisplaySimulation(true);
+}
+
+//=================================================================================
+// function : onDisplaySimulation()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
+{
+ if (CheckBoxPreview->isChecked() && toDisplayPreview)
+ {
+ //display preview
+ if (myNbOkElements && IsAxisOk()) {
+ QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*PI/180;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if (GroupAngle->selectedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ aMeshEditor->RotationSweep(anElementsId.inout(),
+ anAxis,
+ anAngle,
+ aNbSteps,
+ aTolerance);
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {}
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+ }
+ else
+ {
+ //erase preview
+ mySimulation->SetVisibility(false);
+ }
+}
class SMESHGUI_SpinBox;
class SVTK_ViewWindow;
class SVTK_Selector;
-
+class SALOME_Actor;
+class SMESHGUI_MeshEditPreview;
// IDL Headers
#include <SALOMEconfig.h>
SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
+ SMESHGUI_MeshEditPreview* mySimulation;
+ SALOME_Actor* myPreviewActor;
QButtonGroup* GroupConstructors;
QRadioButton* RadioButton1;
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QCheckBox* MakeGroupsCheck;
+ QButtonGroup* GroupAngle;
+ QRadioButton* RadioButton3;
+ QRadioButton* RadioButton4;
+ QCheckBox* CheckBoxPreview;
QLabel* TextLabelPoint;
QPushButton* SelectPointButton;
void onTextChange (const QString&);
void onSelectMesh (bool toSelectMesh);
void onVectorChanged();
+ void toDisplaySimulation();
+ void onDisplaySimulation(bool toDisplayPreview);
protected:
QGridLayout* SMESHGUI_RevolutionDlgLayout;
msgstr "Revolution of 2D elements"
msgid "SMESHGUI_RevolutionDlg::ANGLE_BY_STEP"
-msgstr "Use Angle by Step"
+msgstr "Angle by Step"
msgid "SMESHGUI_RevolutionDlg::TOTAL_ANGLE"
-msgstr "Use Total Angle"
+msgstr "Total Angle"
msgid "SMESHGUI_RevolutionDlg::PREVIEW"
msgstr "Preview"
const SMESH::double_array & theAngles)
{
SMESH::double_array_var aResult = new SMESH::double_array();
+ int nbAngles = theAngles.length();
+ if ( nbAngles > 0 && !thePathMesh->_is_nil() && !thePathShape->_is_nil() )
+ {
+ SMESH_Mesh_i* aMeshImp = SMESH::DownCast<SMESH_Mesh_i*>( thePathMesh );
+ TopoDS_Shape aShape = SMESH_Gen_i::GetSMESHGen()->GeomObjectToShape( thePathShape );
+ SMESH_subMesh* aSubMesh = aMeshImp->GetImpl().GetSubMesh( aShape );
+ if ( !aSubMesh || !aSubMesh->GetSubMeshDS())
+ return aResult._retn();
+ int nbSteps = aSubMesh->GetSubMeshDS()->NbElements();
+ if ( nbSteps == nbAngles )
+ {
+ aResult.inout() = theAngles;
+ }
+ else
+ {
+ aResult->length( nbSteps );
+ double rAn2St = double( nbAngles ) / double( nbSteps );
+ double angPrev = 0, angle;
+ for ( int iSt = 0; iSt < nbSteps; ++iSt )
+ {
+ double angCur = rAn2St * ( iSt+1 );
+ double angCurFloor = floor( angCur );
+ double angPrevFloor = floor( angPrev );
+ if ( angPrevFloor == angCurFloor )
+ angle = rAn2St * theAngles[ int( angCurFloor ) ];
+ else
+ {
+ int iP = int( angPrevFloor );
+ double angPrevCeil = ceil(angPrev);
+ angle = ( angPrevCeil - angPrev ) * theAngles[ iP ];
+
+ int iC = int( angCurFloor );
+ if ( iC < nbAngles )
+ angle += ( angCur - angCurFloor ) * theAngles[ iC ];
+
+ iP = int( angPrevCeil );
+ while ( iC-- > iP )
+ angle += theAngles[ iC ];
+ }
+ aResult[ iSt ] = angle;
+ angPrev = angCur;
+ }
+ }
+ }
+ // Update Python script
+ TPythonDump() << "rotAngles = " << theAngles;
+ TPythonDump() << "rotAngles = " << this << ".LinearAnglesVariation( "
+ << thePathMesh << ", "
+ << thePathShape << ", "
+ << "rotAngles )";
+
return aResult._retn();
}
print hypName, "was not assigned to",geomName,":", reason
pass
+## Convert angle in degrees to radians
+def DegreesToRadians(AngleInDegrees):
+ from math import pi
+ return AngleInDegrees * pi / 180.0
+
## Methods of package smesh.py: general services of MESH component.
#
# This class has been designed to provide general services of the MESH component.
# @param NbOfSteps number of steps
# @param Tolerance tolerance
# @param MakeGroups to generate new groups from existing ones
+ # @param TotalAngle gives meaning of AngleInRadians: if True then it is an anglular size
+ # of all steps, else - size of each step
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
- def RotationSweep(self, IDsOfElements, Axix, AngleInRadians, NbOfSteps, Tolerance, MakeGroups=False):
+ def RotationSweep(self, IDsOfElements, Axix, AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups=False, TotalAngle=False):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
if ( isinstance( Axix, geompyDC.GEOM._objref_GEOM_Object)):
Axix = self.smeshpyD.GetAxisStruct(Axix)
+ if TotalAngle and NbOfSteps:
+ AngleInRadians /= NbOfSteps
if MakeGroups:
return self.editor.RotationSweepMakeGroups(IDsOfElements, Axix,
AngleInRadians, NbOfSteps, Tolerance)
# @param NbOfSteps number of steps
# @param Tolerance tolerance
# @param MakeGroups to generate new groups from existing ones
+ # @param TotalAngle gives meaning of AngleInRadians: if True then it is an anglular size
+ # of all steps, else - size of each step
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
- def RotationSweepObject(self, theObject, Axix, AngleInRadians, NbOfSteps, Tolerance, MakeGroups=False):
+ def RotationSweepObject(self, theObject, Axix, AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups=False, TotalAngle=False):
if ( isinstance( theObject, Mesh )):
theObject = theObject.GetMesh()
if ( isinstance( Axix, geompyDC.GEOM._objref_GEOM_Object)):
Axix = self.smeshpyD.GetAxisStruct(Axix)
+ if TotalAngle and NbOfSteps:
+ AngleInRadians /= NbOfSteps
if MakeGroups:
return self.editor.RotationSweepObjectMakeGroups(theObject, Axix, AngleInRadians,
NbOfSteps, Tolerance)
if ( isinstance( RefPoint, geompyDC.GEOM._objref_GEOM_Object)):
RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
pass
+ if ( isinstance( PathMesh, Mesh )):
+ PathMesh = PathMesh.GetMesh()
+ if HasAngles and Angles and LinearVariation:
+ Angles = self.editor.LinearAnglesVariation( PathMesh, PathShape, Angles )
+ pass
if MakeGroups:
- return self.editor.ExtrusionAlongPathMakeGroups(IDsOfElements, PathMesh.GetMesh(),
+ return self.editor.ExtrusionAlongPathMakeGroups(IDsOfElements, PathMesh,
PathShape, NodeStart, HasAngles,
Angles, HasRefPoint, RefPoint)
- return self.editor.ExtrusionAlongPath(IDsOfElements, PathMesh.GetMesh(), PathShape,
+ return self.editor.ExtrusionAlongPath(IDsOfElements, PathMesh, PathShape,
NodeStart, HasAngles, Angles, HasRefPoint, RefPoint)
## Generate new elements by extrusion of the elements belong to object
theObject = theObject.GetMesh()
if ( isinstance( RefPoint, geompyDC.GEOM._objref_GEOM_Object)):
RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
+ if ( isinstance( PathMesh, Mesh )):
+ PathMesh = PathMesh.GetMesh()
+ if HasAngles and Angles and LinearVariation:
+ Angles = self.editor.LinearAnglesVariation( PathMesh, PathShape, Angles )
+ pass
if MakeGroups:
- return self.editor.ExtrusionAlongPathObjectMakeGroups(theObject, PathMesh.GetMesh(),
+ return self.editor.ExtrusionAlongPathObjectMakeGroups(theObject, PathMesh,
PathShape, NodeStart, HasAngles,
Angles, HasRefPoint, RefPoint)
- return self.editor.ExtrusionAlongPathObject(theObject, PathMesh.GetMesh(), PathShape,
+ return self.editor.ExtrusionAlongPathObject(theObject, PathMesh, PathShape,
NodeStart, HasAngles, Angles, HasRefPoint,
RefPoint)
#
# More details.
class Mesh_Projection1D(Mesh_Algorithm):
-
## Private constructor.
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
self.Create(mesh, geom, "Projection_2D")
-
## Define "Source Face" hypothesis, specifying a meshed face to
# take a mesh pattern from, and optionally association of vertices
# between the source face and a target one (where a hipothesis is assigned to)
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
return TSideVector(0);
}
}
+ // find out side orientation, which is important if there are several wires (PAL19080)
+ bool isForward = true;
+ if ( nbWires > 1 ) {
+ TopExp_Explorer e( theFace, TopAbs_EDGE );
+ while ( ! e.Current().IsSame( wireEdges.back() ))
+ e.Next();
+ isForward = ( e.Current().Orientation() == wireEdges.back().Orientation() );
+ }
+
StdMeshers_FaceSide* wire = new StdMeshers_FaceSide( theFace, wireEdges, &theMesh,
- true, theIgnoreMediumNodes);
+ isForward, theIgnoreMediumNodes);
wires[ iW ] = StdMeshers_FaceSidePtr( wire );
from = to;
}
return wires;
}
-
{
_hypMaxElementArea = NULL;
_hypLengthFromEdges = NULL;
+ _edgeLength = 0;
+ _maxElementArea = 0;
list <const SMESHDS_Hypothesis * >::const_iterator itl;
const SMESHDS_Hypothesis *theHyp;
int nbHyp = hyps.size();
if (!nbHyp)
{
- aStatus = SMESH_Hypothesis::HYP_MISSING;
- return false; // can't work with no hypothesis
+ aStatus = SMESH_Hypothesis::HYP_OK; //SMESH_Hypothesis::HYP_MISSING;
+ return true; // (PAL13464) can work with no hypothesis, LengthFromEdges is default one
}
itl = hyps.begin();
_hypMaxElementArea = static_cast<const StdMeshers_MaxElementArea *>(theHyp);
ASSERT(_hypMaxElementArea);
_maxElementArea = _hypMaxElementArea->GetMaxArea();
- _edgeLength = 0;
isOk = true;
aStatus = SMESH_Hypothesis::HYP_OK;
}
{
_hypLengthFromEdges = static_cast<const StdMeshers_LengthFromEdges *>(theHyp);
ASSERT(_hypLengthFromEdges);
- _edgeLength = 0;
- _maxElementArea = 0;
isOk = true;
aStatus = SMESH_Hypothesis::HYP_OK;
}
SMESH_Comment("Too few segments: ")<<wires[0]->NbSegments());
// compute average edge length
- if (_hypLengthFromEdges)
+ if (!_hypMaxElementArea)
{
_edgeLength = 0;
int nbSegments = 0;
_edgeLength /= nbSegments;
}
- if (_hypLengthFromEdges && _edgeLength < DBL_MIN )
+ if (/*_hypLengthFromEdges &&*/ _edgeLength < DBL_MIN )
_edgeLength = 100;
Z nblf; //nombre de lignes fermees (enveloppe en tete)
std::list<const SMDS_MeshNode*> myNodesOnCommonV;
- SMESH_MesherHelper* myTool; // toll for working with quadratic elements
+ SMESH_MesherHelper* myTool; // tool for working with quadratic elements
};
#endif