#include "SMESHGUI.h"
#include "SMESHGUI_ConvToQuadDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include "SMESHGUI_Utils.h"
-#include "SMDSAbs_ElementType.hxx"
-
+#include "SMESH_ActorUtils.h"
#include "SMESH_TypeFilter.hxx"
+#include "SMDSAbs_ElementType.hxx"
// SALOME GUI includes
#include <LightApp_UpdateFlags.h>
#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
#include <SalomeApp_Tools.h>
+#include <SALOME_Actor.h>
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+// VTK includes
+#include <vtkProperty.h>
+
//================================================================================
/*!
* \brief Constructor
//================================================================================
SMESHGUI_ConvToQuadOp::SMESHGUI_ConvToQuadOp()
: SMESHGUI_SelectionOp(),
- myDlg( 0 )
+ myDlg( 0 ),
+ myBadElemsPreview(0)
{
}
//================================================================================
SMESHGUI_ConvToQuadOp::~SMESHGUI_ConvToQuadOp()
{
- if ( myDlg )
- delete myDlg;
+ if ( myDlg ) delete myDlg;
+ if ( myBadElemsPreview ) delete myBadElemsPreview;
}
//================================================================================
SMESH::SMESH_Mesh_var sourceMesh = SMESH::SObjectToInterface<SMESH::SMESH_Mesh>( pObj );
if( !myDlg->CurrentRB() )
{
- bool aParam = true;
+ bool force3d = true;
if( myDlg->IsEnabledCheck() )
- aParam = myDlg->IsMediumNdsOnGeom();
+ force3d = myDlg->IsMediumNdsOnGeom();
if ( sourceMesh->_is_nil() )
- aEditor->ConvertToQuadraticObject( aParam, idSource );
+ aEditor->ConvertToQuadraticObject( force3d, idSource );
else
- aEditor->ConvertToQuadratic( aParam );
+ aEditor->ConvertToQuadratic( force3d );
+
+ if ( !force3d )
+ {
+ SMESH::ComputeError_var error = aEditor->GetLastError();
+ if ( error->hasBadMesh )
+ {
+ if ( myBadElemsPreview ) delete myBadElemsPreview; // viewWindow may change
+ myBadElemsPreview = new SMESHGUI_MeshEditPreview( viewWindow() );
+
+ vtkFloatingPointType aPointSize = SMESH::GetFloat("SMESH:node_size",3);
+ vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ vtkProperty* prop = vtkProperty::New();
+ prop->SetLineWidth( aLineWidth * 3 );
+ prop->SetPointSize( aPointSize * 3 );
+ prop->SetColor( 250, 0, 250 );
+ myBadElemsPreview->GetActor()->SetProperty( prop );
+ prop->Delete();
+
+ SMESH::MeshPreviewStruct_var previewData = aEditor->GetPreviewData();
+ myBadElemsPreview->SetData( & previewData.in() );
+ myBadElemsPreview->SetVisibility(true);
+
+ SUIT_MessageBox* mb = new SUIT_MessageBox(SUIT_MessageBox::Warning,
+ tr( "SMESH_WRN_WARNING" ),
+ tr("EDITERR_NO_MEDIUM_ON_GEOM"),
+ SUIT_MessageBox::Ok, myDlg);
+ mb->setWindowModality( Qt::NonModal );
+ mb->setAttribute( Qt::WA_DeleteOnClose );
+ mb->show();
+ connect ( mb, SIGNAL( finished(int) ), this, SLOT( onWarningWinFinished() ));
+ //connect ( mb, SIGNAL( rejected() ), this, SLOT( onWarningWinFinished() ));
+ }
+ }
}
else
{
return aResult;
}
+//================================================================================
+/*!
+ * \brief SLOT called when a warning window is closed
+ */
+//================================================================================
+
+void SMESHGUI_ConvToQuadOp::onWarningWinFinished()
+{
+ if ( myBadElemsPreview )
+ myBadElemsPreview->SetVisibility(false);
+}
+
//================================================================================
/*! ConsistMesh
* Determines, what elements this mesh contains.