// purpose : Get type of VTK cell
//=================================================================================
static inline vtkIdType getCellType( const SMDSAbs_ElementType theType,
- const bool thePoly,
- const int theNbNodes )
+ const bool thePoly,
+ const int theNbNodes )
{
switch( theType )
{
case SMDSAbs_0DElement: return VTK_VERTEX;
- case SMDSAbs_Ball: return VTK_POLY_VERTEX;
+ case SMDSAbs_Ball: return VTK_POLY_VERTEX;
case SMDSAbs_Edge:
if( theNbNodes == 2 ) return VTK_LINE;
// Calculate cells size
- static SMDSAbs_ElementType aTypes[ 5 ] =
- { SMDSAbs_Ball, SMDSAbs_0DElement, SMDSAbs_Edge, SMDSAbs_Face, SMDSAbs_Volume };
+ const int nbTypes = 5;
+ static SMDSAbs_ElementType aTypes[ nbTypes ] =
+ { SMDSAbs_Edge, SMDSAbs_Face, SMDSAbs_Volume, SMDSAbs_Ball, SMDSAbs_0DElement };
// get entity data
map<SMDSAbs_ElementType,int> nbEnts;
map<SMDSAbs_ElementType,TEntityList> anEnts;
- for ( int i = 0; i <= 3; i++ )
+ for ( int i = 0; i < nbTypes; i++ )
nbEnts[ aTypes[ i ] ] = GetEntities( aTypes[ i ], anEnts[ aTypes[ i ] ] );
// PAL16631: without swap, bad_alloc is not thrown but hung up and crash instead,
vtkIdType aCellsSize = 2 * nbEnts[ SMDSAbs_0DElement ] + 3 * nbEnts[ SMDSAbs_Edge ];
aCellsSize += 2 * nbEnts[ SMDSAbs_Ball ];
- for ( int i = 2; i <= 3; i++ ) // iterate through faces and volumes
+ vtkIdType aNbCells = 0;
+
+ for ( int i = 1; i <= 2; i++ ) // iterate through faces and volumes
{
+ aNbCells += nbEnts[ aTypes[ i ]];
+
if ( nbEnts[ aTypes[ i ] ] )
{
const TEntityList& aList = anEnts[ aTypes[ i ] ];
}
}
}
-
- vtkIdType aNbCells =
- nbEnts[ SMDSAbs_0DElement ] + nbEnts[ SMDSAbs_Ball ] + nbEnts[ SMDSAbs_Edge ] +
- nbEnts[ SMDSAbs_Face ] + nbEnts[ SMDSAbs_Volume ];
-
if ( MYDEBUG )
MESSAGE( "Update - aNbCells = "<<aNbCells<<"; aCellsSize = "<<aCellsSize );
SMDS_Mesh::CheckMemory(); // PAL16631
- for ( int i = 0; i <= 3; i++ ) // iterate through 0d elements, edges, faces and volumes
+ for ( int i = 0; i < nbTypes; i++ ) // iterate through all types of elements
{
if ( nbEnts[ aTypes[ i ] ] > 0 ) {