<parameter name="distribution_color" value="0, 85, 0" />
<parameter name="DisplayMode" value="true" />
<parameter name="auto_update" value="true" />
+ <parameter name="incremental_limit" value="false" />
<parameter name="update_limit" value="500000" />
<parameter name="display_entity" value="true" />
<parameter name="display_mode" value="1" />
return autoUpdate && !exceeded;
}
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+bool SMESHGUI::automaticUpdate( SMESH::SMESH_Mesh_ptr theMesh,
+ int* entities, bool* limitExceeded )
+{
+ SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
+ if ( !resMgr )
+ return false;
+
+ bool autoUpdate = resMgr->booleanValue( "SMESH", "auto_update", false );
+ long updateLimit = resMgr->integerValue( "SMESH", "update_limit", 500000 );
+ bool incrementalLimit = resMgr->booleanValue( "SMESH", "incremental_limit", false );
+
+ long requestedSize = theMesh->NbElements();
+
+ *entities = SMESH_Actor::eAllEntity;
+
+ bool exceeded = updateLimit > 0 && requestedSize > updateLimit;
+
+ if ( limitExceeded ) *limitExceeded = autoUpdate && exceeded;
+
+ if ( incrementalLimit ) {
+ long nbOdElems = theMesh->Nb0DElements();
+ long nbEdges = theMesh->NbEdges();
+ long nbFaces = theMesh->NbFaces();
+ long nbVolumes = theMesh->NbVolumes();
+ long nbBalls = theMesh->NbBalls();
+ long total = 0;
+
+ if ( nbOdElems > 0 ) {
+ if ( total + nbOdElems > updateLimit )
+ *entities = *entities & ~SMESH_Actor::e0DElements;
+ else
+ exceeded = false;
+ }
+ total += nbOdElems;
+
+ if ( nbEdges > 0 ) {
+ if ( total + nbEdges > updateLimit )
+ *entities = *entities & ~SMESH_Actor::eEdges;
+ else
+ exceeded = false;
+ }
+ total += nbEdges;
+
+ if ( nbFaces > 0 ) {
+ if ( total + nbFaces > updateLimit )
+ *entities = *entities & ~SMESH_Actor::eFaces;
+ else
+ exceeded = false;
+ }
+ total += nbFaces;
+
+ if ( nbVolumes > 0 ) {
+ if ( total + nbVolumes > updateLimit )
+ *entities = *entities & ~SMESH_Actor::eVolumes;
+ else
+ exceeded = false;
+ }
+ total += nbVolumes;
+
+ if ( nbBalls > 0 ) {
+ if ( total + nbBalls > updateLimit )
+ *entities = *entities & ~SMESH_Actor::eBallElem;
+ else
+ exceeded = false;
+ }
+ total += nbBalls;
+ }
+
+ return autoUpdate && !exceeded;
+}
+
//=============================================================================
/*!
*
popupMgr()->insert ( action( 6031 ), aSubId, -1 ); // EQUAL_VOLUME
popupMgr()->setRule( action( 6031 ), aMeshInVtkHasVolumes, QtxPopupMgr::VisibleRule );
popupMgr()->setRule( action( 6031 ), "controlMode = 'eCoincidentElems3D'", QtxPopupMgr::ToggleRule );
-
+
popupMgr()->insert( separator(), anId, -1 );
popupMgr()->insert( action( 201 ), anId, -1 ); // SCALAR_BAR_PROP
int genTab = addPreference( tr( "PREF_TAB_GENERAL" ) );
int autoUpdate = addPreference( tr( "PREF_AUTO_UPDATE" ), genTab, LightApp_Preferences::Auto, "SMESH", "auto_update" );
+ setPreferenceProperty( autoUpdate, "columns", 2 );
int lim = addPreference( tr( "PREF_UPDATE_LIMIT" ), autoUpdate, LightApp_Preferences::IntSpin, "SMESH", "update_limit" );
setPreferenceProperty( lim, "min", 0 );
setPreferenceProperty( lim, "max", 100000000 );
setPreferenceProperty( lim, "step", 1000 );
setPreferenceProperty( lim, "special", tr( "PREF_UPDATE_LIMIT_NOLIMIT" ) );
+ addPreference( tr( "PREF_INCREMENTAL_LIMIT" ), autoUpdate, LightApp_Preferences::Bool, "SMESH", "incremental_limit" );
int qaGroup = addPreference( tr( "PREF_GROUP_QUALITY" ), genTab );
setPreferenceProperty( qaGroup, "columns", 2 );
bool isActiveStudyLocked();
static bool automaticUpdate(unsigned int requestedSize = 0, bool* limitExceeded = 0);
+ static bool automaticUpdate( SMESH::SMESH_Mesh_ptr, int*, bool* );
static void Modified( bool = true );
#include "SMESHGUI_MeshOrderOp.h"
#include "SMESHGUI_MeshOrderDlg.h"
+#include "SMESH_Actor.h"
#include "SMESH_ActorUtils.h"
#include <SMDS_SetIterator.hxx>
// SHOW MESH
// NPAL16631: if ( getSMESHGUI()->automaticUpdate() )
SUIT_ResourceMgr* resMgr = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
- long newSize = myMesh->NbElements();
bool limitExceeded;
+ long limitSize = resMgr->integerValue( "SMESH", "update_limit", 500000 );
+ int entities = SMESH_Actor::eAllEntity;
if ( !memoryLack )
{
- if ( getSMESHGUI()->automaticUpdate( newSize, &limitExceeded ) )
+ if ( getSMESHGUI()->automaticUpdate( myMesh, &entities, &limitExceeded ) )
{
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
- SMESH::Update(myIObject, true);
+ SMESH_Actor *anActor = SMESH::FindActorByObject( myMesh );
+ if ( !anActor ) anActor = SMESH::CreateActor( aMeshSObj->GetStudy(), aMeshSObj->GetID().c_str(), true );
+
+ anActor->SetEntityMode( entities );
+ SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor );
+
+ SMESH::Update(myIObject, true);
+
+ if ( limitExceeded )
+ {
+ SUIT_MessageBox::warning( desktop(),
+ tr( "SMESH_WRN_WARNING" ),
+ tr( "SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ) );
+ }
}
catch (...) {
#ifdef _DEBUG_
}
}
}
- else if ( limitExceeded )
+ else if ( limitExceeded )
{
- long limitSize = resMgr->integerValue( "SMESH", "update_limit", 500000 );
SUIT_MessageBox::warning( desktop(),
tr( "SMESH_WRN_WARNING" ),
- tr( "SMESH_WRN_SIZE_LIMIT_EXCEEDED" ).arg( newSize ).arg( limitSize ) );
+ tr( "SMESH_WRN_SIZE_LIMIT_EXCEEDED" ).arg( myMesh->NbElements() ).arg( limitSize ) );
}
}
LightApp_SelectionMgr *Sel = selectionMgr();
<source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
<translation>No automatic update of the presentation has been done: new mesh size (%1 elements) exceeds current size limit (%2 elements).
Please check preferences of Mesh module.
+</translation>
+ </message>
+ <message>
+ <source>SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED</source>
+ <translation>New mesh sise (%1 elements) exceeds current size limit (%2 elements).
+Not all mesh elements are shown. Please check preferences of Mesh module.
</translation>
</message>
<message>
<source>PREF_UPDATE_LIMIT_NOLIMIT</source>
<translation>No limit</translation>
</message>
+ <message>
+ <source>PREF_INCREMENTAL_LIMIT</source>
+ <translation>Incremental limit check</translation>
+ </message>
<message>
<source>PREF_BACKFACE</source>
<translation>Back surface color</translation>
<source>SMESH_WRN_SIZE_LIMIT_EXCEEDED</source>
<translation>La présentation n'a pas été mise à jour automatiquement: la nouvelle taille du maillage (%1 éléments) dépasse la limite de taille actuelle (%2 éléments).
Vérifiez la limite dans les préférences du module Mesh.
+</translation>
+ </message>
+ <message>
+ <source>SMESH_WRN_SIZE_INC_LIMIT_EXCEEDED</source>
+ <translation type="unfinished">New mesh sise (%1 elements) exceeds current size limit (%2 elements).
+Not all mesh elements are shown. Please check preferences of Mesh module.
</translation>
</message>
<message>
<source>PREF_UPDATE_LIMIT_NOLIMIT</source>
<translation>Sans limite</translation>
</message>
+ <message>
+ <source>PREF_INCREMENTAL_LIMIT</source>
+ <translation type="unfinished">Incremental limit check</translation>
+ </message>
<message>
<source>PREF_BACKFACE</source>
<translation>Couleur de face arrière</translation>