coord[0] = P.X(); coord[1] = P.Y(); coord[2] = P.Z();
Standard_Integer NewVTKpoint = Pts->InsertNextPoint(coord);
- int pts[2];
+ vtkIdType pts[2];
pts[0] = lastVTKpoint;
pts[1] = NewVTKpoint;
aP2 = theNodesP(nbnodes);
float coord[3];
- int pts[2];
+ vtkIdType pts[2];
for(int j=1;j<nbnodes;j++) {
gp_Pnt pt1 = theNodesP(j);
aP2 = theNodesPoly(nbnodes);
float coord[3];
- int pts[2];
+ vtkIdType pts[2];
for(int j=1;j<nbnodes;j++) {
Standard_Integer id1 = Nodesidx(j);
int ptPrev = 0;
int ptCur = 0;
- int pts[2];
+ vtkIdType pts[2];
int NbPoints = 15;
for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
const TColgp_Array1OfPnt& theNodes = T->Nodes();
float coord[3];
- int pts[2];
+ vtkIdType pts[2];
// PUSH NODES
Standard_Integer id1 = Nodesidx(i);
Standard_Integer id2 = Nodesidx(i+1);
- int pts[2];
+ vtkIdType pts[2];
pts[0] = id1-1; pts[1] = id2-1;
// insert line (pt1,pt2)
gp_Pnt P = BRep_Tool::Pnt( aVertex );
float delta = 1, coord[3];
- int pts[2];
+ vtkIdType pts[2];
// insert pt
ZERO_COORD; coord[0] = +delta;
pts[0] = Pts->InsertNextPoint(coord);
Standard_Integer N1,N2,N3;
Triangles(i).Get(N1,N2,N3);
- int pts[3];
+ vtkIdType pts[3];
pts[0] = N1-1; pts[1] = N2-1; pts[2] = N3-1;
Cells->InsertNextCell(3,pts);