#endif
const QString aGenericName = (aTmpDir + ( "GHS3D_%1" )).arg( aUniqueNb );
- const QString aFacesFileName = aGenericName + ".faces";
- const QString aPointsFileName = aGenericName + ".points";
- const QString aResultFileName = aGenericName + ".noboite";
- const QString aErrorFileName = aGenericName + ".log";
-
- // remove old files
+ const QString aFacesFileName = aGenericName + ".faces"; // in faces
+ const QString aPointsFileName = aGenericName + ".points"; // in points
+ const QString aResultFileName = aGenericName + ".noboite";// out points and volumes
+ const QString aBadResFileName = aGenericName + ".boite"; // out bad result
+ const QString aBbResFileName = aGenericName + ".bb"; // out vertex stepsize
+ const QString aErrorFileName = aGenericName + ".log"; // log
+
+ // remove possible old files
QFile( aFacesFileName ).remove();
QFile( aPointsFileName ).remove();
QFile( aResultFileName ).remove();
QFile( aPointsFileName ).remove();
QFile( aResultFileName ).remove();
QFile( aErrorFileName ).remove();
- }
+ }
+ // remove other possible files
+ QFile( aBadResFileName ).remove();
+ QFile( aBbResFileName ).remove();
+
return Ok;
}