fix makeWalls() for the case of the edge located on the rotation axis
const SMDS_MeshElement* elem = itElem->first;
vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
+ if(itElem->second.size()==0) continue;
+
if ( elem->GetType() == SMDSAbs_Edge ) {
// create a ceiling edge
if (!elem->IsQuadratic()) {
if ( elem->GetType() != SMDSAbs_Face )
continue;
- if(itElem->second.size()==0) continue;
-
bool hasFreeLinks = false;
TIDSortedElemSet avoidSet;