#include <TopExp_Explorer.hxx>
#include <TopTools_DataMapIteratorOfDataMapOfShapeShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopTools_MapOfShape.hxx>
#include <TopoDS.hxx>
#include <gp_Ax2.hxx>
#include <gp_Ax3.hxx>
// and target faces in the mapper. Thus we select srcV1 so that
// GetOrderedEdges() to return EDGEs in a needed order
TopoDS_Face tgtFaceBis = tgtFace;
+ TopTools_MapOfShape checkedVMap( tgtEdges.size() );
+ checkedVMap.Add ( srcV1 );
for ( vSrcExp.Next(); vSrcExp.More(); )
{
tgtFaceBis.Reverse();
bool ok = true;
list< TopoDS_Edge >::iterator edgeS = srcEdges.begin(), edgeT = tgtEdges.begin();
for ( ; edgeS != srcEdges.end() && ok ; ++edgeS, ++edgeT )
- ok = edgeS->IsSame( shape2ShapeMap( *edgeT ));
+ ok = edgeT->IsSame( shape2ShapeMap( *edgeS, /*isSrc=*/true ));
if ( ok )
break; // FOUND!
if ( reverse )
{
vSrcExp.Next();
+ while ( vSrcExp.More() && !checkedVMap.Add( vSrcExp.Current() ))
+ vSrcExp.Next();
}
else
{
}
}
}
+ // for the case: project to a closed face from a non-closed face w/o vertex assoc;
+ // avoid projecting to a seam from two EDGEs with different nb nodes on them
+ // ( test mesh_Projection_2D_01/B1 )
+ if ( !_sourceHypo->HasVertexAssociation() &&
+ nbEdgesInWires.front() > 2 &&
+ helper.IsRealSeam( tgtEdges.front() ))
+ {
+ TopoDS_Shape srcEdge1 = shape2ShapeMap( tgtEdges.front() );
+ list< TopoDS_Edge >::iterator srcEdge2 =
+ std::find( srcEdges.begin(), srcEdges.end(), srcEdge1);
+ list< TopoDS_Edge >::iterator srcEdge3 =
+ std::find( srcEdges.begin(), srcEdges.end(), srcEdge1.Reversed());
+ if ( srcEdge2 == srcEdges.end() || srcEdge3 == srcEdges.end() ) // srcEdge1 is not a seam
+ {
+ // find srcEdge2 which also will be projected to tgtEdges.front()
+ for ( srcEdge2 = srcEdges.begin(); srcEdge2 != srcEdges.end(); ++srcEdge2 )
+ if ( !srcEdge1.IsSame( *srcEdge2 ) &&
+ tgtEdges.front().IsSame( shape2ShapeMap( *srcEdge2, /*isSrc=*/true )))
+ break;
+ // compare nb nodes on srcEdge1 and srcEdge2
+ if ( srcEdge2 != srcEdges.end() )
+ {
+ int nbN1 = 0, nbN2 = 0;
+ if ( SMESHDS_SubMesh* sm = srcMesh->GetMeshDS()->MeshElements( srcEdge1 ))
+ nbN1 = sm->NbNodes();
+ if ( SMESHDS_SubMesh* sm = srcMesh->GetMeshDS()->MeshElements( *srcEdge2 ))
+ nbN2 = sm->NbNodes();
+ if ( nbN1 != nbN2 )
+ srcV1 = helper.IthVertex( 1, srcEdges.front() );
+ }
+ }
+ }
}
else if ( nbEdgesInWires.front() == 1 )
{
}
// exclude equal normals
- //int nbUniqNorms = nbFaces;
- for ( int i = 0; i < nbFaces; ++i )
+ int nbUniqNorms = nbFaces;
+ for ( int i = 0; i < nbFaces; ++i ) {
for ( int j = i+1; j < nbFaces; ++j )
if ( fId2Normal[i].second.IsEqual( fId2Normal[j].second, 0.1 ))
{
fId2Normal[i].second.SetCoord( 0,0,0 );
- //--nbUniqNorms;
+ --nbUniqNorms;
break;
}
- //if ( nbUniqNorms < 3 )
- {
- for ( int i = 0; i < nbFaces; ++i )
- resNorm += fId2Normal[i].second;
- return resNorm;
}
-
- double angles[30];
for ( int i = 0; i < nbFaces; ++i )
- {
- const TopoDS_Face& F = fId2Normal[i].first;
+ resNorm += fId2Normal[i].second;
- // look for two EDGEs shared by F and other FACEs within fId2Normal
- TopoDS_Edge ee[2];
- int nbE = 0;
- PShapeIteratorPtr eIt = SMESH_MesherHelper::GetAncestors( V, *_mesh, TopAbs_EDGE );
- while ( const TopoDS_Shape* E = eIt->next() )
- {
- if ( !SMESH_MesherHelper::IsSubShape( *E, F ))
- continue;
- bool isSharedEdge = false;
- for ( int j = 0; j < nbFaces && !isSharedEdge; ++j )
- {
- if ( i == j ) continue;
- const TopoDS_Shape& otherF = fId2Normal[j].first;
- isSharedEdge = SMESH_MesherHelper::IsSubShape( *E, otherF );
- }
- if ( !isSharedEdge )
- continue;
- ee[ nbE ] = TopoDS::Edge( *E );
- ee[ nbE ].Orientation( SMESH_MesherHelper::GetSubShapeOri( F, *E ));
- if ( ++nbE == 2 )
- break;
- }
-
- // get an angle between the two EDGEs
- angles[i] = 0;
- if ( nbE < 1 ) continue;
- if ( nbE == 1 )
- {
- ee[ 1 ] == ee[ 0 ];
- }
- else
+ // assure that resNorm is visible by every FACE (IPAL0052675)
+ if ( nbUniqNorms > 3 )
+ {
+ bool change = false;
+ for ( int nbAttempts = 0; nbAttempts < nbFaces; ++nbAttempts)
{
- if ( !V.IsSame( SMESH_MesherHelper::IthVertex( 0, ee[ 1 ] )))
- std::swap( ee[0], ee[1] );
+ for ( int i = 0; i < nbFaces; ++i )
+ if ( resNorm * fId2Normal[i].second < 0.5 )
+ {
+ resNorm += fId2Normal[i].second;
+ change = true;
+ }
+ if ( !change ) break;
}
- angles[i] = SMESH_MesherHelper::GetAngle( ee[0], ee[1], F, TopoDS::Vertex( V ));
}
- // compute a weighted normal
- double sumAngle = 0;
- for ( int i = 0; i < nbFaces; ++i )
- {
- angles[i] = ( angles[i] > 2*M_PI ) ? 0 : M_PI - angles[i];
- sumAngle += angles[i];
- }
- for ( int i = 0; i < nbFaces; ++i )
- resNorm += angles[i] / sumAngle * fId2Normal[i].second;
+ // double angles[30];
+ // for ( int i = 0; i < nbFaces; ++i )
+ // {
+ // const TopoDS_Face& F = fId2Normal[i].first;
+
+ // // look for two EDGEs shared by F and other FACEs within fId2Normal
+ // TopoDS_Edge ee[2];
+ // int nbE = 0;
+ // PShapeIteratorPtr eIt = SMESH_MesherHelper::GetAncestors( V, *_mesh, TopAbs_EDGE );
+ // while ( const TopoDS_Shape* E = eIt->next() )
+ // {
+ // if ( !SMESH_MesherHelper::IsSubShape( *E, F ))
+ // continue;
+ // bool isSharedEdge = false;
+ // for ( int j = 0; j < nbFaces && !isSharedEdge; ++j )
+ // {
+ // if ( i == j ) continue;
+ // const TopoDS_Shape& otherF = fId2Normal[j].first;
+ // isSharedEdge = SMESH_MesherHelper::IsSubShape( *E, otherF );
+ // }
+ // if ( !isSharedEdge )
+ // continue;
+ // ee[ nbE ] = TopoDS::Edge( *E );
+ // ee[ nbE ].Orientation( SMESH_MesherHelper::GetSubShapeOri( F, *E ));
+ // if ( ++nbE == 2 )
+ // break;
+ // }
+
+ // // get an angle between the two EDGEs
+ // angles[i] = 0;
+ // if ( nbE < 1 ) continue;
+ // if ( nbE == 1 )
+ // {
+ // ee[ 1 ] == ee[ 0 ];
+ // }
+ // else
+ // {
+ // if ( !V.IsSame( SMESH_MesherHelper::IthVertex( 0, ee[ 1 ] )))
+ // std::swap( ee[0], ee[1] );
+ // }
+ // angles[i] = SMESH_MesherHelper::GetAngle( ee[0], ee[1], F, TopoDS::Vertex( V ));
+ // }
+
+ // // compute a weighted normal
+ // double sumAngle = 0;
+ // for ( int i = 0; i < nbFaces; ++i )
+ // {
+ // angles[i] = ( angles[i] > 2*M_PI ) ? 0 : M_PI - angles[i];
+ // sumAngle += angles[i];
+ // }
+ // for ( int i = 0; i < nbFaces; ++i )
+ // resNorm += angles[i] / sumAngle * fId2Normal[i].second;
return resNorm;
}