// move medium nodes of quadratic elements
if ( isQuadratic )
{
+ SMESH_MesherHelper helper( *GetMesh() );
+ if ( !face.IsNull() )
+ helper.SetSubShape( face );
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
const SMDS_QuadraticFaceOfNodes* QF =
SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
- SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
-
SMESH_SequenceOfElemPtr GetLastCreatedNodes() { return myLastCreatedNodes; }
SMESH_SequenceOfElemPtr GetLastCreatedElems() { return myLastCreatedElems; }