#include <map>
#include <limits>
#include <cmath>
+#include <cstring>
#include <numeric>
#include <algorithm>
XYZ( double X, double Y, double Z ) { x = X; y = Y; z = Z; }
XYZ( const XYZ& other ) { x = other.x; y = other.y; z = other.z; }
XYZ( const SMDS_MeshNode* n ) { x = n->X(); y = n->Y(); z = n->Z(); }
+ double* data() { return &x; }
inline XYZ operator-( const XYZ& other );
inline XYZ operator+( const XYZ& other );
inline XYZ Crossed( const XYZ& other );
SaveFacet savedFacet( myCurFace );
SMDS_VolumeTool* me = const_cast< SMDS_VolumeTool* > ( this );
+ XYZ origin( 1 + 1e-6, 22 + 2e-6, 333 + 3e-6 ); // for invalid poly: avoid lying on a facet plane
for ( int f = 0; f < NbFaces(); ++f )
{
me->setFace( f );
area = area + p1.Crossed( p2 );
p1 = p2;
}
- V += p1.Dot( area );
+ V += ( p1 - origin ).Dot( area );
}
V /= 6;
}
bool SMDS_VolumeTool::projectNodesToNormal( int faceIndex,
double& minProj,
- double& maxProj ) const
+ double& maxProj,
+ double* normalXYZ ) const
{
minProj = std::numeric_limits<double>::max();
maxProj = std::numeric_limits<double>::min();
XYZ normal;
if ( !GetFaceNormal( faceIndex, normal.x, normal.y, normal.z ))
return false;
+ if ( normalXYZ )
+ memcpy( normalXYZ, normal.data(), 3*sizeof(double));
+
XYZ p0 ( myCurFace.myNodes[0] );
for ( size_t i = 0; i < myVolumeNodes.size(); ++i )
{
bool setFace( int faceIndex ) const;
- bool projectNodesToNormal( int faceIndex, double& minProj, double& maxProj ) const;
+ bool projectNodesToNormal( int faceIndex,
+ double& minProj,
+ double& maxProj,
+ double* normal = 0) const;
const SMDS_MeshElement* myVolume;
const SMDS_MeshVolume* myPolyedre;