// copy elements
std::vector< const SMDS_MeshElement* > newElems( initMeshDS->NbElements() + 1, 0 );
- elemIt = initImpl->GetElements( theMeshesArray[i], SMESH::ALL );
- while ( elemIt->more() )
+ SMESH::array_of_ElementType_var srcElemTypes = theMeshesArray[i]->GetTypes();
+ bool hasElems = (( srcElemTypes->length() > 1 ) ||
+ ( srcElemTypes->length() == 1 && srcElemTypes[0] != SMESH::NODE ));
+ if ( hasElems )
{
- const SMDS_MeshElement* elem = elemIt->next();
- elemType.myNodes.resize( elem->NbNodes() );
-
- SMDS_NodeIteratorPtr itNodes = elem->nodeIterator();
- for ( int k = 0; itNodes->more(); k++)
+ elemIt = initImpl->GetElements( theMeshesArray[i], SMESH::ALL );
+ while ( elemIt->more() )
{
- const SMDS_MeshNode* node = itNodes->next();
- elemType.myNodes[ k ] = static_cast< const SMDS_MeshNode*> ( newNodes[ node->GetID() ]);
- }
+ const SMDS_MeshElement* elem = elemIt->next();
+ elemType.myNodes.resize( elem->NbNodes() );
- // creates a corresponding element on existent nodes in new mesh
- newElems[ elem->GetID() ] =
- newEditor.AddElement( elemType.myNodes, elemType.Init( elem, /*basicOnly=*/false ));
+ SMDS_NodeIteratorPtr itNodes = elem->nodeIterator();
+ for ( int k = 0; itNodes->more(); k++)
+ {
+ const SMDS_MeshNode* node = itNodes->next();
+ elemType.myNodes[ k ] = static_cast< const SMDS_MeshNode*> ( newNodes[ node->GetID() ]);
+ }
+
+ // creates a corresponding element on existent nodes in new mesh
+ newElems[ elem->GetID() ] =
+ newEditor.AddElement( elemType.myNodes, elemType.Init( elem, /*basicOnly=*/false ));
+ }
+ newEditor.ClearLastCreated(); // forget the history
}
- newEditor.ClearLastCreated(); // forget the history
// create groups of just added elements