{
typedef const StdMeshers_ViscousLayers* THyp;
TopoDS_Shape _solid;
+ TopTools_MapOfShape _before; // SOLIDs to be computed before _solid
TGeomID _index; // SOLID id
_MeshOfSolid* _proxyMesh;
list< THyp > _hyps;
private:
bool findSolidsWithLayers();
+ bool setBefore( _SolidData& solidBefore, _SolidData& solidAfter );
bool findFacesWithLayers(const bool onlyWith=false);
void getIgnoreFaces(const TopoDS_Shape& solid,
const StdMeshers_ViscousLayers* hyp,
_LayerEdge& edge,
const gp_XYZ& newNormal);
bool refine(_SolidData& data);
- bool shrink();
+ bool shrink(_SolidData& data);
bool prepareEdgeToShrink( _LayerEdge& edge, _EdgesOnShape& eos,
SMESH_MesherHelper& helper,
const SMESHDS_SubMesh* faceSubMesh );
const bool is2D,
const int step,
set<const SMDS_MeshNode*> * involvedNodes=NULL);
- bool addBoundaryElements();
+ bool addBoundaryElements(_SolidData& data);
bool error( const string& text, int solidID=-1 );
SMESHDS_Mesh* getMeshDS() const { return _mesh->GetMeshDS(); }
// debug
void makeGroupOfLE();
- SMESH_Mesh* _mesh;
- SMESH_ComputeErrorPtr _error;
+ SMESH_Mesh* _mesh;
+ SMESH_ComputeErrorPtr _error;
- vector< _SolidData > _sdVec;
- int _tmpFaceID;
+ vector< _SolidData > _sdVec;
+ TopTools_IndexedMapOfShape _solids; // to find _SolidData by a solid
+ TopTools_MapOfShape _shrinkedFaces;
+
+ int _tmpFaceID;
};
//--------------------------------------------------------------------------------
/*!
const bool toMakeN2NMap) const
{
using namespace VISCOUS_3D;
- _ViscousBuilder bulder;
- SMESH_ComputeErrorPtr err = bulder.Compute( theMesh, theShape );
+ _ViscousBuilder builder;
+ SMESH_ComputeErrorPtr err = builder.Compute( theMesh, theShape );
if ( err && !err->IsOK() )
return SMESH_ProxyMesh::Ptr();
_ViscousListener::GetSolidMesh( &theMesh, exp.Current(), /*toCreate=*/false))
{
if ( toMakeN2NMap && !pm->_n2nMapComputed )
- if ( !bulder.MakeN2NMap( pm ))
+ if ( !builder.MakeN2NMap( pm ))
return SMESH_ProxyMesh::Ptr();
components.push_back( SMESH_ProxyMesh::Ptr( pm ));
pm->myIsDeletable = false; // it will de deleted by boost::shared_ptr
const TopoDS_Shape& theShape,
SMESH_Hypothesis::Hypothesis_Status& theStatus)
{
- VISCOUS_3D::_ViscousBuilder bulder;
- SMESH_ComputeErrorPtr err = bulder.CheckHypotheses( theMesh, theShape );
+ VISCOUS_3D::_ViscousBuilder builder;
+ SMESH_ComputeErrorPtr err = builder.CheckHypotheses( theMesh, theShape );
if ( err && !err->IsOK() )
theStatus = SMESH_Hypothesis::HYP_INCOMPAT_HYPS;
else
SMESH_ComputeErrorPtr _ViscousBuilder::Compute(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape)
{
- // TODO: set priority of solids during Gen::Compute()
-
_mesh = & theMesh;
// check if proxy mesh already computed
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
- if ( ! makeLayer(_sdVec[i]) )
+ size_t iSD = 0;
+ for ( iSD = 0; iSD < _sdVec.size(); ++iSD )
+ if ( _sdVec[iSD]._before.IsEmpty() &&
+ _sdVec[iSD]._n2eMap.empty() )
+ break;
+
+ if ( ! makeLayer(_sdVec[iSD]) )
return _error;
- if ( _sdVec[i]._n2eMap.size() == 0 )
+ if ( _sdVec[iSD]._n2eMap.size() == 0 )
continue;
- if ( ! inflate(_sdVec[i]) )
+ if ( ! inflate(_sdVec[iSD]) )
return _error;
- if ( ! refine(_sdVec[i]) )
+ if ( ! refine(_sdVec[iSD]) )
return _error;
- }
- if ( !shrink() )
- return _error;
- addBoundaryElements();
+ if ( !shrink(_sdVec[iSD]) )
+ return _error;
+
+ addBoundaryElements(_sdVec[iSD]);
+
+ const TopoDS_Shape& solid = _sdVec[iSD]._solid;
+ for ( iSD = 0; iSD < _sdVec.size(); ++iSD )
+ _sdVec[iSD]._before.Remove( solid );
+ }
makeGroupOfLE(); // debug
debugDump.Finish();
TopExp::MapShapes( _mesh->GetShapeToMesh(), TopAbs_SOLID, allSolids );
_sdVec.reserve( allSolids.Extent());
- SMESH_Gen* gen = _mesh->GetGen();
SMESH_HypoFilter filter;
for ( int i = 1; i <= allSolids.Extent(); ++i )
{
// find StdMeshers_ViscousLayers hyp assigned to the i-th solid
- SMESH_Algo* algo = gen->GetAlgo( *_mesh, allSolids(i) );
+ SMESH_subMesh* sm = _mesh->GetSubMesh( allSolids(i) );
+ if ( sm->GetSubMeshDS() && sm->GetSubMeshDS()->NbElements() > 0 )
+ continue; // solid is already meshed
+ SMESH_Algo* algo = sm->GetAlgo();
if ( !algo ) continue;
// TODO: check if algo is hidden
const list <const SMESHDS_Hypothesis *> & allHyps =
soData->_index = getMeshDS()->ShapeToIndex( allSolids(i));
soData->_helper = new SMESH_MesherHelper( *_mesh );
soData->_helper->SetSubShape( allSolids(i) );
+ _solids.Add( allSolids(i) );
}
soData->_hyps.push_back( viscHyp );
soData->_hypShapes.push_back( hypShape );
//================================================================================
/*!
- * \brief
+ * \brief Set a _SolidData to be computed before another
+ */
+//================================================================================
+
+bool _ViscousBuilder::setBefore( _SolidData& solidBefore, _SolidData& solidAfter )
+{
+ // check possibility to set this order; get all solids before solidBefore
+ TopTools_IndexedMapOfShape allSolidsBefore;
+ allSolidsBefore.Add( solidBefore._solid );
+ for ( int i = 1; i <= allSolidsBefore.Extent(); ++i )
+ {
+ int iSD = _solids.FindIndex( allSolidsBefore(i) );
+ if ( iSD )
+ {
+ TopTools_MapIteratorOfMapOfShape soIt( _sdVec[ iSD-1 ]._before );
+ for ( ; soIt.More(); soIt.Next() )
+ allSolidsBefore.Add( soIt.Value() );
+ }
+ }
+ if ( allSolidsBefore.Contains( solidAfter._solid ))
+ return false;
+
+ for ( int i = 1; i <= allSolidsBefore.Extent(); ++i )
+ solidAfter._before.Add( allSolidsBefore(i) );
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief
*/
//================================================================================
{
SMESH_MesherHelper helper( *_mesh );
TopExp_Explorer exp;
- TopTools_IndexedMapOfShape solids;
// collect all faces-to-ignore defined by hyp
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
- solids.Add( _sdVec[i]._solid );
-
// get faces-to-ignore defined by each hyp
typedef const StdMeshers_ViscousLayers* THyp;
typedef std::pair< set<TGeomID>, THyp > TFacesOfHyp;
// Find faces to shrink mesh on (solution 2 in issue 0020832);
TopTools_IndexedMapOfShape shapes;
+ std::string structAlgoName = "Hexa_3D";
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
shapes.Clear();
// check presence of layers on them
int ignore[2];
for ( int j = 0; j < 2; ++j )
- ignore[j] = _sdVec[i]._ignoreFaceIds.count ( getMeshDS()->ShapeToIndex( FF[j] ));
+ ignore[j] = _sdVec[i]._ignoreFaceIds.count( getMeshDS()->ShapeToIndex( FF[j] ));
if ( ignore[0] == ignore[1] )
continue; // nothing interesting
TopoDS_Shape fWOL = FF[ ignore[0] ? 0 : 1 ];
while ( const TopoDS_Shape* solid = sIt->next() )
if ( !solid->IsSame( _sdVec[i]._solid ))
{
- int iSolid = solids.FindIndex( *solid );
+ int iSolid = _solids.FindIndex( *solid );
int iFace = getMeshDS()->ShapeToIndex( fWOL );
if ( iSolid > 0 && !_sdVec[ iSolid-1 ]._ignoreFaceIds.count( iFace ))
{
- //_sdVec[i]._noShrinkShapes.insert( iFace );
- //fWOL.Nullify();
- collision = true;
+ // check if solid's mesh is unstructured and then try to set it
+ // to be computed after the i-th solid
+ SMESH_Algo* algo = _mesh->GetSubMesh( *solid )->GetAlgo();
+ bool isStructured = ( algo->GetName() == structAlgoName );
+ if ( isStructured || !setBefore( _sdVec[ i ], _sdVec[ iSolid-1 ] ))
+ collision = true; // don't shrink fWOL
+ break;
}
}
// add edge to maps
// _shrinkShape2Shape will be used to temporary inflate _LayerEdge's based
// on the edge but shrink won't be performed
_sdVec[i]._noShrinkShapes.insert( edgeInd );
+ for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
+ _sdVec[i]._noShrinkShapes.insert( getMeshDS()->ShapeToIndex( vIt.Value() ));
}
}
}
}
// Exclude from _shrinkShape2Shape FACE's that can't be shrinked since
// the algo of the SOLID sharing the FACE does not support it
- set< string > notSupportAlgos; notSupportAlgos.insert("Hexa_3D");
+ set< string > notSupportAlgos; notSupportAlgos.insert( structAlgoName );
for ( size_t i = 0; i < _sdVec.size(); ++i )
{
map< TGeomID, TopoDS_Shape >::iterator e2f = _sdVec[i]._shrinkShape2Shape.begin();
{
const TopoDS_Shape* solid = soIt->next();
if ( _sdVec[i]._solid.IsSame( *solid )) continue;
- SMESH_Algo* algo = _mesh->GetGen()->GetAlgo( *_mesh, *solid );
+ SMESH_Algo* algo = _mesh->GetSubMesh( *solid )->GetAlgo();
if ( !algo || !notSupportAlgos.count( algo->GetName() )) continue;
notShrinkFace = true;
size_t iSolid = 0;
*/
//================================================================================
-bool _ViscousBuilder::shrink()
+bool _ViscousBuilder::shrink(_SolidData& theData)
{
- // make map of (ids of FACEs to shrink mesh on) to (_SolidData containing _LayerEdge's
- // inflated along FACE or EDGE)
- map< TGeomID, _SolidData* > f2sdMap;
+ // make map of (ids of FACEs to shrink mesh on) to (list of _SolidData containing
+ // _LayerEdge's inflated along FACE or EDGE)
+ map< TGeomID, list< _SolidData* > > f2sdMap;
for ( size_t i = 0 ; i < _sdVec.size(); ++i )
{
_SolidData& data = _sdVec[i];
TopTools_MapOfShape FFMap;
map< TGeomID, TopoDS_Shape >::iterator s2s = data._shrinkShape2Shape.begin();
for (; s2s != data._shrinkShape2Shape.end(); ++s2s )
- if ( s2s->second.ShapeType() == TopAbs_FACE )
+ if ( s2s->second.ShapeType() == TopAbs_FACE && !_shrinkedFaces.Contains( s2s->second ))
{
- f2sdMap.insert( make_pair( getMeshDS()->ShapeToIndex( s2s->second ), &data ));
+ f2sdMap[ getMeshDS()->ShapeToIndex( s2s->second )].push_back( &data );
- if ( FFMap.Add( (*s2s).second ))
+ if ( &data == &theData && FFMap.Add( (*s2s).second ))
// Put mesh faces on the shrinked FACE to the proxy sub-mesh to avoid
// usage of mesh faces made in addBoundaryElements() by the 3D algo or
// by StdMeshers_QuadToTriaAdaptor
SMESH_MesherHelper helper( *_mesh );
helper.ToFixNodeParameters( true );
- // EDGE's to shrink
+ // EDGEs to shrink
map< TGeomID, _Shrinker1D > e2shrMap;
vector< _EdgesOnShape* > subEOS;
vector< _LayerEdge* > lEdges;
- // loop on FACES to srink mesh on
- map< TGeomID, _SolidData* >::iterator f2sd = f2sdMap.begin();
+ // loop on FACEs to srink mesh on
+ map< TGeomID, list< _SolidData* > >::iterator f2sd = f2sdMap.begin();
for ( ; f2sd != f2sdMap.end(); ++f2sd )
{
- _SolidData& data = *f2sd->second;
+ list< _SolidData* > & dataList = f2sd->second;
+ if ( dataList.front()->_n2eMap.empty() ||
+ dataList.back() ->_n2eMap.empty() )
+ continue; // not yet computed
+ if ( dataList.front() != &theData &&
+ dataList.back() != &theData )
+ continue;
+
+ _SolidData& data = *dataList.front();
const TopoDS_Face& F = TopoDS::Face( getMeshDS()->IndexToShape( f2sd->first ));
SMESH_subMesh* sm = _mesh->GetSubMesh( F );
SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
- Handle(Geom_Surface) surface = BRep_Tool::Surface(F);
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( F );
- helper.SetSubShape(F);
+ _shrinkedFaces.Add( F );
+ helper.SetSubShape( F );
// ===========================
// Prepare data for shrinking
{
vector<_Simplex> simplices;
_Simplex::GetSimplices( smoothNodes[0], simplices, ignoreShapes );
- helper.GetNodeUV( F, simplices[0]._nPrev, 0, &isOkUV ); // fix UV of silpmex nodes
+ helper.GetNodeUV( F, simplices[0]._nPrev, 0, &isOkUV ); // fix UV of simplex nodes
helper.GetNodeUV( F, simplices[0]._nNext, 0, &isOkUV );
gp_XY uv = helper.GetNodeUV( F, smoothNodes[0], 0, &isOkUV );
- if ( !simplices[0].IsForward(uv, smoothNodes[0], F, helper,refSign) )
+ if ( !simplices[0].IsForward(uv, smoothNodes[0], F, helper, refSign ))
refSign = -1;
}
*/
//================================================================================
-bool _ViscousBuilder::addBoundaryElements()
+bool _ViscousBuilder::addBoundaryElements(_SolidData& data)
{
SMESH_MesherHelper helper( *_mesh );
vector< const SMDS_MeshNode* > faceNodes;
- for ( size_t i = 0; i < _sdVec.size(); ++i )
+ //for ( size_t i = 0; i < _sdVec.size(); ++i )
{
- _SolidData& data = _sdVec[i];
+ //_SolidData& data = _sdVec[i];
TopTools_IndexedMapOfShape geomEdges;
TopExp::MapShapes( data._solid, TopAbs_EDGE, geomEdges );
for ( int iE = 1; iE <= geomEdges.Extent(); ++iE )