}
void SetContinuesFaces() const;
const QFace* GetContinuesFace( const QFace* face ) const;
- bool OnBoundary() const;
+ bool OnBoundary() const;
gp_XYZ MiddlePnt() const { return ( XYZ( node1() ) + XYZ( node2() )) / 2.; }
gp_XYZ MediumPnt() const { return XYZ( _mediumNode ); }
- SMDS_TypeOfPosition MediumPos() const
+ SMDS_TypeOfPosition MediumPos() const
{ return _mediumNode->GetPosition()->GetTypeOfPosition(); }
- SMDS_TypeOfPosition EndPos(bool isSecond) const
+ SMDS_TypeOfPosition EndPos(bool isSecond) const
{ return (isSecond ? node2() : node1())->GetPosition()->GetTypeOfPosition(); }
const SMDS_MeshNode* EndPosNode(SMDS_TypeOfPosition pos) const
{ return EndPos(0) == pos ? node1() : EndPos(1) == pos ? node2() : 0; }
face = TopoDS::Face( f );
faceHlp.SetSubShape( face );
Handle(Geom_Surface) surf = BRep_Tool::Surface(face,loc);
- bool isStraight[2];
+ //bool isStraight[2]; // commented for issue 0023118
for ( int is1 = 0; is1 < 2; ++is1 ) // move0 or move1
{
TChainLink& link = is1 ? chain.back() : chain.front();
( is1 ? move1 : move0 ).SetCoord( uvMove.X(), uvMove.Y(), 0 );
if ( !is1 ) // correct nodeOnFace for move1 (issue 0020919)
nodeOnFace = (*(++chain.rbegin()))->_mediumNode;
- isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
- 10 * uvMove.SquareModulus());
- }
- if ( isStraight[0] && isStraight[1] ) {
- MSG("2D straight - ignore");
- continue; // straight - no need to move nodes of internal links
+ // isStraight[is1] = isStraightLink( (uv2-uv1).SquareModulus(),
+ // 10 * uvMove.SquareModulus());
}
+ // if ( isStraight[0] && isStraight[1] ) {
+ // MSG("2D straight - ignore");
+ // continue; // straight - no need to move nodes of internal links
+ // }
// check if a chain is already fixed
gp_XY uvm = faceHlp.GetNodeUV( face, linkOnFace->_mediumNode, 0, &checkUV );
public: //** Methods to find and orient faces of 6 sides of the box **//
//!< initialization
- bool Init(const TopoDS_Face& f);
+ bool Init(const TopoDS_Face& f, SMESH_Mesh& mesh );
//!< try to unite self with other face
- bool AddContinuousFace( const _QuadFaceGrid& f );
+ bool AddContinuousFace( const _QuadFaceGrid& f, const TopTools_MapOfShape& cornerVertices );
//!< Try to set the side as bottom hirizontal side
bool SetBottomSide(const _FaceSide& side, int* sideIndex=0);
bool error(const SMESH_ComputeErrorPtr& err)
{ myError = err; return ( !myError || myError->IsOK() ); }
+ bool isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh& mesh) const;
+
+ bool needContinuationAtSide( int iSide, const TopTools_MapOfShape& cornerVertices ) const;
+
bool loadCompositeGrid(SMESH_Mesh& mesh);
bool fillGrid(SMESH_Mesh& theMesh,
return true;
}
+namespace
+{
+ //================================================================================
+ /*!
+ * \brief Finds VERTEXes located and block corners
+ */
+ //================================================================================
+
+ void getBlockCorners( SMESH_Mesh& mesh,
+ const TopoDS_Shape& shape,
+ TopTools_MapOfShape& cornerVV)
+ {
+ set<int> faceIDs; // ids of FACEs in the shape
+ TopExp_Explorer exp;
+ for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next() )
+ faceIDs.insert( mesh.GetMeshDS()->ShapeToIndex( exp.Current() ));
+
+ TopTools_MapOfShape checkedVV;
+ for ( exp.Init( shape, TopAbs_VERTEX ); exp.More(); exp.Next() )
+ {
+ TopoDS_Vertex V = TopoDS::Vertex( exp.Current() );
+ if ( !checkedVV.Add( V )) continue;
+
+ const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
+ if ( !n ) continue;
+
+ int nbQuads = 0;
+ SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ if ( !faceIDs.count( f->getshapeId() )) continue;
+
+ if ( f->NbCornerNodes() == 4 )
+ ++nbQuads;
+ else
+ nbQuads = 100;
+ }
+ if ( nbQuads == 3 )
+ cornerVV.Add( V );
+ }
+ }
+}
+
//================================================================================
/*!
* \brief Tries to find 6 sides of a box
bool StdMeshers_CompositeHexa_3D::findBoxFaces( const TopoDS_Shape& shape,
list< _QuadFaceGrid >& boxFaces,
+ SMESH_Mesh& mesh,
_QuadFaceGrid * & fBottom,
_QuadFaceGrid * & fTop,
_QuadFaceGrid * & fFront,
_QuadFaceGrid * & fLeft,
_QuadFaceGrid * & fRight)
{
+ TopTools_MapOfShape cornerVertices;
+ getBlockCorners( mesh, shape, cornerVertices );
+ if ( cornerVertices.Extent() != 8 )
+ return false;
+
list< _QuadFaceGrid >::iterator boxFace;
TopExp_Explorer exp;
int nbFaces = 0;
- for ( exp.Init( shape, TopAbs_FACE); exp.More(); exp.Next(), ++nbFaces )
+ for ( exp.Init( shape, TopAbs_FACE ); exp.More(); exp.Next(), ++nbFaces )
{
_QuadFaceGrid f;
- if ( !f.Init( TopoDS::Face( exp.Current() )))
+ if ( !f.Init( TopoDS::Face( exp.Current() ), mesh ))
return error (COMPERR_BAD_SHAPE);
- _QuadFaceGrid* prevContinuous = 0;
+ _QuadFaceGrid* prevContinuous = 0;
for ( boxFace = boxFaces.begin(); boxFace != boxFaces.end(); ++boxFace )
{
if ( prevContinuous )
{
- if ( prevContinuous->AddContinuousFace( *boxFace ))
+ if ( prevContinuous->AddContinuousFace( *boxFace, cornerVertices ))
boxFace = --boxFaces.erase( boxFace );
}
- else if ( boxFace->AddContinuousFace( f ))
+ else if ( boxFace->AddContinuousFace( f, cornerVertices ))
{
prevContinuous = & (*boxFace);
- }
+ }
}
if ( !prevContinuous )
boxFaces.push_back( f );
boxFaces.resize( 6 );
boxFace = boxFaces.begin();
for ( exp.Init( shape, TopAbs_FACE); exp.More(); exp.Next(), ++boxFace )
- boxFace->Init( TopoDS::Face( exp.Current() ) );
+ boxFace->Init( TopoDS::Face( exp.Current() ), mesh );
}
// ----------------------------------------
// Find out position of faces within a box
// -------------------------
list< _QuadFaceGrid > boxFaceContainer;
_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
- if ( ! findBoxFaces( theShape, boxFaceContainer,
+ if ( ! findBoxFaces( theShape, boxFaceContainer, theMesh,
fBottom, fTop, fFront, fBack, fLeft, fRight))
return false;
// -------------------------
list< _QuadFaceGrid > boxFaceContainer;
_QuadFaceGrid *fBottom, *fTop, *fFront, *fBack, *fLeft, *fRight;
- if ( ! findBoxFaces( theShape, boxFaceContainer,
+ if ( ! findBoxFaces( theShape, boxFaceContainer, theMesh,
fBottom, fTop, fFront, fBack, fLeft, fRight))
return false;
*/
//================================================================================
-bool _QuadFaceGrid::Init(const TopoDS_Face& f)
+bool _QuadFaceGrid::Init(const TopoDS_Face& f, SMESH_Mesh& mesh)
{
myFace = f;
mySides = _FaceSide();
else if ( SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() )) {
sideEdges.splice( sideEdges.begin(), edges, --edges.end());
}
+ else if ( isContinuousMesh( sideEdges.back(), edges.front(), mesh )) {
+ sideEdges.splice( sideEdges.end(), edges, edges.begin());
+ }
+ else if ( isContinuousMesh( sideEdges.front(), edges.back(), mesh )) {
+ sideEdges.splice( sideEdges.begin(), edges, --edges.end());
+ }
else {
break;
}
*/
//================================================================================
-bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other )
+bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other,
+ const TopTools_MapOfShape& cornerVertices)
{
for ( int i = 0; i < 4; ++i )
{
else
break;
}
- if ( nbCollinear > 1 ) { // this face becomes composite if not yet is
+ if ( nbCollinear > 1 || // this face becomes composite if not yet is
+ needContinuationAtSide( iMyCommon, cornerVertices) ||
+ other.needContinuationAtSide( i, cornerVertices ))
+ {
DUMP_VERT("Cont 1", mySides.GetSide(iMyCommon)->FirstVertex());
DUMP_VERT("Cont 2", mySides.GetSide(iMyCommon)->LastVertex());
DUMP_VERT("Cont 3", otherSide.FirstVertex());
return true;
}
+//================================================================================
+/*!
+ * \brief Checks structure of a quadrangular mesh at the common VERTEX of two EDGEs.
+ * Returns true if there are two quadrangles near the VERTEX.
+ */
+//================================================================================
+
+bool _QuadFaceGrid::isContinuousMesh(TopoDS_Edge E1, TopoDS_Edge E2, SMESH_Mesh& mesh) const
+{
+ if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
+ E1.Orientation( TopAbs_FORWARD );
+ if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
+ E2.Orientation( TopAbs_FORWARD );
+
+ TopoDS_Vertex V;
+ if ( !TopExp::CommonVertex( E1, E2, V )) return false;
+
+ const SMDS_MeshNode* n = SMESH_Algo::VertexNode( V, mesh.GetMeshDS() );
+ if ( !n ) return false;
+
+ SMESHDS_SubMesh* sm = mesh.GetSubMesh( myFace )->GetSubMeshDS();
+ if ( !sm ) return false;
+
+ int nbQuads = 0;
+ SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
+ while ( fIt->more() )
+ {
+ const SMDS_MeshElement* f = fIt->next();
+ if ( !sm->Contains( f )) continue;
+
+ if ( f->NbCornerNodes() == 4 )
+ ++nbQuads;
+ else
+ return false;
+ }
+ return nbQuads == 2;
+}
+
+//================================================================================
+/*!
+ * \brief Checks if a continuation FACE is needed at a given side according to
+ * presence of corner VERTEXes
+ */
+//================================================================================
+
+bool _QuadFaceGrid::needContinuationAtSide( int iSide,
+ const TopTools_MapOfShape& cornerVertices ) const
+{
+ if ( cornerVertices.empty() )
+ return false;
+
+ // check presence of corners at iSide
+ int nbCorners = 0;
+ const _FaceSide* side = mySides.GetSide( iSide );
+ if ( !side ) return false;
+ int iV, nbV = side->NbVertices();
+ for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
+ nbCorners += cornerVertices.Contains( side->Vertex( iV ));
+ if ( nbCorners > 0 )
+ return false;
+
+ // check presence of corners at other sides
+ nbCorners = 0;
+ nbV = mySides.NbVertices();
+ for ( iV = 0; iV < nbV && nbCorners == 0; ++iV )
+ nbCorners += cornerVertices.Contains( mySides.Vertex( iV ));
+
+ return ( nbCorners > 0 ); // if nbCorners == 2 additional check is needed!!!
+}
+
//================================================================================
/*!
* \brief Fill myGrid with nodes of patches