QTreeWidgetItem* cntrItem = createItem( elemItem, Bold );
cntrItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONTROLS" ) );
//Length
- if( e->GetType()==SMDSAbs_Edge){
+ if( e->GetType()==SMDSAbs_Edge){
afunctor.reset( new SMESH::Controls::Length() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
QTreeWidgetItem* lenItem = createItem( cntrItem, Bold );
lenItem->setText( 0, tr( "LENGTH_EDGES" ) );
- lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
}
if( e->GetType() == SMDSAbs_Face ) {
- //Area
- afunctor.reset( new SMESH::Controls::Area() );
+ //Area
+ afunctor.reset( new SMESH::Controls::Area() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
QTreeWidgetItem* areaItem = createItem( cntrItem, Bold );
areaItem->setText( 0, tr( "AREA_ELEMENTS" ) );
- areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );
+ areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );
//Taper
- afunctor.reset( new SMESH::Controls::Taper() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
- QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
- taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ) );
- taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ if ( e->NbNodes() == 4 ) // see SMESH_Controls.cxx
+ {
+ afunctor.reset( new SMESH::Controls::Taper() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
+ taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ) );
+ taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Wraping angle
+ afunctor.reset( new SMESH::Controls::Warping() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
+ warpItem->setText( 0, tr( "WARP_ELEMENTS" ));
+ warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
//AspectRatio2D
- afunctor.reset( new SMESH::Controls::AspectRatio() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
- ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
- ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ if ( !e->IsPoly() )
+ {
+ afunctor.reset( new SMESH::Controls::AspectRatio() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
+ ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
+ ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
//Minimum angle
afunctor.reset( new SMESH::Controls::MinimumAngle() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetPrecision( cprecision );
QTreeWidgetItem* minanglItem = createItem( cntrItem, Bold );
minanglItem->setText( 0, tr( "MINIMUMANGLE_ELEMENTS" ) );
- minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
- //Wraping angle
- afunctor.reset( new SMESH::Controls::Warping() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
- QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
- warpItem->setText( 0, tr( "WARP_ELEMENTS" ));
- warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
- //Skew
- afunctor.reset( new SMESH::Controls::Skew() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- afunctor->SetPrecision( cprecision );
- QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
- skewItem->setText( 0, tr( "SKEW_ELEMENTS" ) );
- skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
- //ElemDiam2D
- afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
- diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
- diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ //Skew
+ if ( e->NbNodes() == 3 || e->NbNodes() == 4 )
+ {
+ afunctor.reset( new SMESH::Controls::Skew() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ afunctor->SetPrecision( cprecision );
+ QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
+ skewItem->setText( 0, tr( "SKEW_ELEMENTS" ) );
+ skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
+ //ElemDiam2D
+ if ( !e->IsPoly() )
+ {
+ afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
+ diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
+ diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
}
if( e->GetType() == SMDSAbs_Volume ) {
- //AspectRatio3D
- afunctor.reset( new SMESH::Controls::AspectRatio3D() );
- afunctor->SetMesh( actor()->GetObject()->GetMesh() );
- QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
- ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
- ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ if ( !e->IsPoly() )
+ {
+ //AspectRatio3D
+ afunctor.reset( new SMESH::Controls::AspectRatio3D() );
+ afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+ QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
+ ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
+ ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ }
//Volume
afunctor.reset( new SMESH::Controls::Volume() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
QTreeWidgetItem* diam3Item = createItem( cntrItem, Bold );
diam3Item->setText( 0, tr( "MAX_ELEMENT_LENGTH_3D" ) );
- diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+ diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
}
// gravity center
{
addCmd = *cmd;
cmd = addHypCmds.erase( cmd );
- if ( !theGen->IsToKeepAllCommands() && CanClear() ) {
+ if ( !theGen->IsToKeepAllCommands() /*&& CanClear()*/ ) {
addCmd->Clear();
theCommand->Clear();
}
_pyID vertex = theCmd->GetArg( 1 );
- // the problem here is that segment algo will not be found
+ // the problem here is that segment algo can be not found
// by pyHypothesis::Addition2Creation() for <vertex>, so we try to find
// geometry where segment algorithm is assigned
- Handle(_pyHypothesis) algo;
_pyID geom = vertex;
+ Handle(_pyHypothesis) algo = theGen->FindAlgo( geom, theMeshID, this );
while ( algo.IsNull() && !geom.IsEmpty()) {
// try to find geom as a father of <vertex>
geom = FatherID( geom );
algo = theGen->FindAlgo( geom, theMeshID, this );
}
- if ( algo.IsNull() )
+ if ( algo.IsNull() || geom.IsEmpty() )
return false; // also possible to find geom as brother of veretex...
+
// set geom instead of vertex
theCmd->SetArg( 1, geom );
- // set vertex as a second arg
- if ( myCurCrMethod->myArgs.size() < 1) setCreationArg( 1, "1" ); // :(
- setCreationArg( 2, vertex );
-
// mesh.AddHypothesis(vertex, SegmentLengthAroundVertex) -->
- // theMeshID.LengthNearVertex( length, vertex )
- return _pyHypothesis::Addition2Creation( theCmd, theMeshID );
+ // SegmentLengthAroundVertex = Regular_1D.LengthNearVertex( length )
+ if ( _pyHypothesis::Addition2Creation( theCmd, theMeshID ))
+ {
+ // set vertex as a second arg
+ theCmd->SetArg( 2, vertex );
+
+ return true;
+ }
}
return false;
}