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IPAL53870: Dump study script creates an excess sub-mesh
authoreap <eap@opencascade.com>
Tue, 27 Dec 2016 15:55:29 +0000 (18:55 +0300)
committereap <eap@opencascade.com>
Tue, 27 Dec 2016 15:55:29 +0000 (18:55 +0300)
+ Allow Quadratic Mesh hypothesis on sub-meshes for http://www.salome-platform.org/forum/forum_14/325180606/861648983
+ Remove unfeasible controls from Mesh Element Info

resources/StdMeshers.xml.in
src/SMESHGUI/SMESHGUI_MeshInfo.cxx
src/SMESH_I/SMESH_2smeshpy.cxx
src/SMESH_SWIG/StdMeshersBuilder.py

index 19b9f895a099be52c9a210a5bed7c70a2092d1d3..5a858500da2682406b1cddb619d69cb554c95c54 100644 (file)
                 label-id ="Quadratic Mesh"
                 icon-id  ="mesh_algo_quad.png"
                 dim      ="1"
-                context  ="GLOBAL"
                 auxiliary="true"/>                
 
     <hypothesis type     ="MaxElementArea"
index db07868adc8aa84375d316c348700b8cf074deff..b8328b4a6d7236e7d55b94ecb6a4f88df62c1951 100644 (file)
@@ -1956,70 +1956,85 @@ void SMESHGUI_TreeElemInfo::information( const QList<long>& ids )
         QTreeWidgetItem* cntrItem = createItem( elemItem, Bold );
         cntrItem->setText( 0, SMESHGUI_ElemInfo::tr( "CONTROLS" ) );
         //Length
-        if( e->GetType()==SMDSAbs_Edge){         
+        if( e->GetType()==SMDSAbs_Edge){
           afunctor.reset( new SMESH::Controls::Length() );
           afunctor->SetMesh( actor()->GetObject()->GetMesh() );
           afunctor->SetPrecision( cprecision );
           QTreeWidgetItem* lenItem = createItem( cntrItem, Bold );
           lenItem->setText( 0, tr( "LENGTH_EDGES" ) );
-          lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );         
+          lenItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
         }
         if( e->GetType() == SMDSAbs_Face ) {
-          //Area         
-          afunctor.reset( new SMESH::Controls::Area() );        
+          //Area
+          afunctor.reset( new SMESH::Controls::Area() );
           afunctor->SetMesh( actor()->GetObject()->GetMesh() );
           afunctor->SetPrecision( cprecision );
           QTreeWidgetItem* areaItem = createItem( cntrItem, Bold );
           areaItem->setText( 0, tr( "AREA_ELEMENTS" ) );
-          areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );         
+          areaItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue(id) ) );
           //Taper
-          afunctor.reset( new SMESH::Controls::Taper() );
-          afunctor->SetMesh( actor()->GetObject()->GetMesh() );
-          afunctor->SetPrecision( cprecision );
-          QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
-          taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ) );
-          taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );    
+          if ( e->NbNodes() == 4 ) // see SMESH_Controls.cxx
+          {
+            afunctor.reset( new SMESH::Controls::Taper() );
+            afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+            afunctor->SetPrecision( cprecision );
+            QTreeWidgetItem* taperlItem = createItem( cntrItem, Bold );
+            taperlItem->setText( 0, tr( "TAPER_ELEMENTS" ) );
+            taperlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+            //Wraping angle
+            afunctor.reset( new SMESH::Controls::Warping() );
+            afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+            afunctor->SetPrecision( cprecision );
+            QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
+            warpItem->setText( 0, tr( "WARP_ELEMENTS" ));
+            warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+          }
           //AspectRatio2D
-          afunctor.reset( new SMESH::Controls::AspectRatio() );
-          afunctor->SetMesh( actor()->GetObject()->GetMesh() );  
-          QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
-          ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
-          ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );      
+          if ( !e->IsPoly() )
+          {
+            afunctor.reset( new SMESH::Controls::AspectRatio() );
+            afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+            QTreeWidgetItem* ratlItem = createItem( cntrItem, Bold );
+            ratlItem->setText( 0, tr( "ASPECTRATIO_ELEMENTS" ));
+            ratlItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+          }
           //Minimum angle
           afunctor.reset( new SMESH::Controls::MinimumAngle() );
           afunctor->SetMesh( actor()->GetObject()->GetMesh() );
           afunctor->SetPrecision( cprecision );
           QTreeWidgetItem* minanglItem = createItem( cntrItem, Bold );
           minanglItem->setText( 0, tr( "MINIMUMANGLE_ELEMENTS" ) );
-          minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );    
-          //Wraping angle       
-          afunctor.reset( new SMESH::Controls::Warping() );
-          afunctor->SetMesh( actor()->GetObject()->GetMesh() );
-          afunctor->SetPrecision( cprecision );
-          QTreeWidgetItem* warpItem = createItem( cntrItem, Bold );
-          warpItem->setText( 0, tr( "WARP_ELEMENTS" ));
-          warpItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );        
-          //Skew          
-          afunctor.reset( new SMESH::Controls::Skew() );
-          afunctor->SetMesh( actor()->GetObject()->GetMesh() );
-          afunctor->SetPrecision( cprecision );
-          QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
-          skewItem->setText( 0, tr( "SKEW_ELEMENTS" ) );
-          skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );       
-          //ElemDiam2D    
-          afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
-          afunctor->SetMesh( actor()->GetObject()->GetMesh() );
-          QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
-          diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
-          diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );       
+          minanglItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+          //Skew
+          if ( e->NbNodes() == 3 || e->NbNodes() == 4 )
+          {
+            afunctor.reset( new SMESH::Controls::Skew() );
+            afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+            afunctor->SetPrecision( cprecision );
+            QTreeWidgetItem* skewItem = createItem( cntrItem, Bold );
+            skewItem->setText( 0, tr( "SKEW_ELEMENTS" ) );
+            skewItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+          }
+          //ElemDiam2D
+          if ( !e->IsPoly() )
+          {
+            afunctor.reset( new SMESH::Controls::MaxElementLength2D() );
+            afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+            QTreeWidgetItem* diamItem = createItem( cntrItem, Bold );
+            diamItem->setText( 0, tr( "MAX_ELEMENT_LENGTH_2D" ));
+            diamItem->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+          }
         }
         if( e->GetType() == SMDSAbs_Volume ) {
-          //AspectRatio3D
-          afunctor.reset( new SMESH::Controls::AspectRatio3D() );
-          afunctor->SetMesh( actor()->GetObject()->GetMesh() );
-          QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
-          ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
-          ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );      
+          if ( !e->IsPoly() )
+          {
+            //AspectRatio3D
+            afunctor.reset( new SMESH::Controls::AspectRatio3D() );
+            afunctor->SetMesh( actor()->GetObject()->GetMesh() );
+            QTreeWidgetItem* ratlItem3 = createItem( cntrItem, Bold );
+            ratlItem3->setText( 0, tr( "ASPECTRATIO_3D_ELEMENTS" ) );
+            ratlItem3->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
+          }
           //Volume
           afunctor.reset( new SMESH::Controls::Volume() );
           afunctor->SetMesh( actor()->GetObject()->GetMesh() );
@@ -2031,7 +2046,7 @@ void SMESHGUI_TreeElemInfo::information( const QList<long>& ids )
           afunctor->SetMesh( actor()->GetObject()->GetMesh() );
           QTreeWidgetItem* diam3Item = createItem( cntrItem, Bold );
           diam3Item->setText( 0, tr( "MAX_ELEMENT_LENGTH_3D" ) );
-          diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );     
+          diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
         }
 
         // gravity center
index d5dadd0e1a15447ff2fa4633c9b3b19adf8be59f..17ee75746e49b91d4e0f02b86d1e43d47f08f01d 100644 (file)
@@ -2048,7 +2048,7 @@ void _pyMesh::Process( const Handle(_pyCommand)& theCommand )
         {
           addCmd = *cmd;
           cmd    = addHypCmds.erase( cmd );
-          if ( !theGen->IsToKeepAllCommands() && CanClear() ) {
+          if ( !theGen->IsToKeepAllCommands() /*&& CanClear()*/ ) {
             addCmd->Clear();
             theCommand->Clear();
           }
@@ -3474,28 +3474,31 @@ bool _pySegmentLengthAroundVertexHyp::Addition2Creation( const Handle(_pyCommand
 
     _pyID vertex = theCmd->GetArg( 1 );
 
-    // the problem here is that segment algo will not be found
+    // the problem here is that segment algo can be not found
     // by pyHypothesis::Addition2Creation() for <vertex>, so we try to find
     // geometry where segment algorithm is assigned
-    Handle(_pyHypothesis) algo;
     _pyID geom = vertex;
+    Handle(_pyHypothesis) algo = theGen->FindAlgo( geom, theMeshID, this );
     while ( algo.IsNull() && !geom.IsEmpty()) {
       // try to find geom as a father of <vertex>
       geom = FatherID( geom );
       algo = theGen->FindAlgo( geom, theMeshID, this );
     }
-    if ( algo.IsNull() )
+    if ( algo.IsNull() || geom.IsEmpty() )
       return false; // also possible to find geom as brother of veretex...
+
     // set geom instead of vertex
     theCmd->SetArg( 1, geom );
 
-    // set vertex as a second arg
-    if ( myCurCrMethod->myArgs.size() < 1) setCreationArg( 1, "1" ); // :(
-    setCreationArg( 2, vertex );
-
     // mesh.AddHypothesis(vertex, SegmentLengthAroundVertex) -->
-    // theMeshID.LengthNearVertex( length, vertex )
-    return _pyHypothesis::Addition2Creation( theCmd, theMeshID );
+    // SegmentLengthAroundVertex = Regular_1D.LengthNearVertex( length )
+    if ( _pyHypothesis::Addition2Creation( theCmd, theMeshID ))
+    {
+      // set vertex as a second arg
+      theCmd->SetArg( 2, vertex );
+
+      return true;
+    }
   }
   return false;
 }
index 19f3375f71b7914497900c6aa57c531bc0d97077..afcd449fb9ec38766601d1929ad9dcdbb52230bd 100644 (file)
@@ -381,6 +381,7 @@ class StdMeshersBuilder_Segment(Mesh_Algorithm):
             pass
         # 0D algorithm
         if self.geom is None:
+            self.geom = store_geom
             raise RuntimeError, "Attemp to create SegmentAroundVertex_0D algoritm on None shape"
         from salome.smesh.smeshBuilder import AssureGeomPublished, GetName, TreatHypoStatus
         AssureGeomPublished( self.mesh, self.geom )