for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() )
{
const TopoDS_Face& face = TopoDS::Face( eF.Current() );
+ BRepAdaptor_Surface surf( face, false );
+ if ( surf.IsUPeriodic() || surf.IsUClosed() ) {
+ myParIndex |= U_periodic;
+ myPar1[0] = surf.FirstUParameter();
+ myPar2[0] = surf.LastUParameter();
+ }
+ if ( surf.IsVPeriodic() || surf.IsVClosed() ) {
+ myParIndex |= V_periodic;
+ myPar1[1] = surf.FirstVParameter();
+ myPar2[1] = surf.LastVParameter();
+ }
- // if ( surface->IsUPeriodic() || surface->IsVPeriodic() ||
- // surface->IsUClosed() || surface->IsVClosed() )
+ for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
{
- //while ( surface->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface )))
- //surface = Handle(Geom_RectangularTrimmedSurface)::DownCast( surface )->BasisSurface();
-
- for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next())
+ // look for a "seam" edge, actually an edge on period boundary
+ const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
+ if ( myParIndex )
{
- // look for a seam edge
- TopoDS_Edge edge = TopoDS::Edge( exp.Current() );
- if ( BRep_Tool::IsClosed( edge, face )) {
- // initialize myPar1, myPar2 and myParIndex
+ bool isSeam = BRep_Tool::IsClosed( edge, face );
+ if ( !isSeam )
+ {
gp_Pnt2d uv1, uv2;
BRep_Tool::UVPoints( edge, face, uv1, uv2 );
- if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) ))
+ const double du = Abs( uv1.Coord(1) - uv2.Coord(1) );
+ const double dv = Abs( uv1.Coord(2) - uv2.Coord(2) );
+ if ( du < Precision::PConfusion() )
{
- double u1 = uv1.Coord(1);
- edge.Reverse();
- BRep_Tool::UVPoints( edge, face, uv1, uv2 );
- double u2 = uv1.Coord(1);
- myParIndex |= U_periodic;
- myPar1[0] = Min( u1, u2 );
- myPar2[0] = Max( u1, u2 );
+ isSeam = ( Abs( uv1.Coord(1) - myPar1[0] ) < Precision::PConfusion() ||
+ Abs( uv1.Coord(1) - myPar2[0] ) < Precision::PConfusion() );
}
- else {
- double v1 = uv1.Coord(2);
- edge.Reverse();
- BRep_Tool::UVPoints( edge, face, uv1, uv2 );
- double v2 = uv1.Coord(2);
- myParIndex |= V_periodic;
- myPar1[1] = Min( v1, v2 );
- myPar2[1] = Max( v1, v2 );
+ else if ( dv < Precision::PConfusion() )
+ {
+ isSeam = ( Abs( uv1.Coord(2) - myPar1[1] ) < Precision::PConfusion() ||
+ Abs( uv1.Coord(2) - myPar2[1] ) < Precision::PConfusion() );
}
+ }
+ if ( isSeam )
+ {
// store seam shape indices, negative if shape encounters twice
int edgeID = meshDS->ShapeToIndex( edge );
mySeamShapeIds.insert( IsSeamShape( edgeID ) ? -edgeID : edgeID );
mySeamShapeIds.insert( IsSeamShape( vertexID ) ? -vertexID : vertexID );
}
}
-
- // look for a degenerated edge
- if ( SMESH_Algo::isDegenerated( edge )) {
- myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
- for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
- myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
- }
}
- if ( !myDegenShapeIds.empty() && !myParIndex )
- {
- BRepAdaptor_Surface surf( face, false );
- if ( surf.IsUPeriodic() || surf.IsUClosed() ) {
- myParIndex |= U_periodic;
- myPar1[0] = surf.FirstUParameter();
- myPar2[0] = surf.LastUParameter();
- }
- else if ( surf.IsVPeriodic() || surf.IsVClosed() ) {
- myParIndex |= V_periodic;
- myPar1[1] = surf.FirstVParameter();
- myPar2[1] = surf.LastVParameter();
- }
+ // look for a degenerated edge
+ if ( SMESH_Algo::isDegenerated( edge )) {
+ myDegenShapeIds.insert( meshDS->ShapeToIndex( edge ));
+ for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() )
+ myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
}
}
}
return true;
}
+//=======================================================================
+//function : IsDistorted2D
+//purpose : Return true if 2D mesh on FACE is ditorted
+//=======================================================================
+
+bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
+{
+ if ( !faceSM || faceSM->GetSubShape().ShapeType() != TopAbs_FACE )
+ return false;
+
+ bool haveBadFaces = false;
+
+ SMESH_MesherHelper helper( *faceSM->GetFather() );
+ helper.SetSubShape( faceSM->GetSubShape() );
+
+ const TopoDS_Face& F = TopoDS::Face( faceSM->GetSubShape() );
+ SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( F );
+ if ( !smDS || smDS->NbElements() == 0 ) return false;
+
+ SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
+ double prevArea2D = 0;
+ vector< const SMDS_MeshNode* > nodes;
+ vector< gp_XY > uv;
+ while ( faceIt->more() && !haveBadFaces )
+ {
+ const SMDS_MeshElement* face = faceIt->next();
+
+ // get nodes
+ nodes.resize( face->NbCornerNodes() );
+ SMDS_MeshElement::iterator n = face->begin_nodes();
+ for ( size_t i = 0; i < nodes.size(); ++n, ++i )
+ nodes[ i ] = *n;
+
+ // avoid elems on degenarate shapes as UV on them can be wrong
+ if ( helper.HasDegeneratedEdges() )
+ {
+ bool isOnDegen = false;
+ for ( size_t i = 0; ( i < nodes.size() && !isOnDegen ); ++i )
+ isOnDegen = helper.IsDegenShape( nodes[ i ]->getshapeId() );
+ if ( isOnDegen )
+ continue;
+ }
+ // prepare to getting UVs
+ const SMDS_MeshNode* inFaceNode = 0;
+ if ( helper.HasSeam() )
+ for ( size_t i = 0; ( i < nodes.size() && !inFaceNode ); ++i )
+ if ( !helper.IsSeamShape( nodes[ i ]->getshapeId() ))
+ inFaceNode = nodes[ i ];
+
+ // get UVs
+ uv.resize( nodes.size() );
+ for ( size_t i = 0; i < nodes.size(); ++i )
+ uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode );
+
+ // compare orientation of triangles
+ for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT )
+ {
+ gp_XY v1 = uv[ iT+1 ] - uv[ 0 ];
+ gp_XY v2 = uv[ iT+2 ] - uv[ 0 ];
+ double area2D = v2 ^ v1;
+ if (( haveBadFaces = ( area2D * prevArea2D < 0 )))
+ break;
+ prevArea2D = area2D;
+ }
+ }
+
+ return haveBadFaces;
+}
+
//================================================================================
/*!
* \brief Find out elements orientation on a geometrical face
//================================================================================
void fixDistortedFaces( SMESH_MesherHelper& helper,
- TSideVector& )
+ TSideVector& tgtWires )
{
- // Detect bad faces
+ SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMesh( helper.GetSubShape() );
- bool haveBadFaces = false;
-
- const TopoDS_Face& F = TopoDS::Face( helper.GetSubShape() );
- SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( F );
- if ( !smDS || smDS->NbElements() == 0 ) return;
-
- SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
- double prevArea2D = 0;
- vector< const SMDS_MeshNode* > nodes;
- vector< gp_XY > uv;
- while ( faceIt->more() && !haveBadFaces )
- {
- const SMDS_MeshElement* face = faceIt->next();
-
- // get nodes
- nodes.resize( face->NbCornerNodes() );
- SMDS_MeshElement::iterator n = face->begin_nodes();
- for ( size_t i = 0; i < nodes.size(); ++n, ++i )
- nodes[ i ] = *n;
-
- // avoid elems on degenarate shapes as UV on them can be wrong
- if ( helper.HasDegeneratedEdges() )
- {
- bool isOnDegen = false;
- for ( size_t i = 0; ( i < nodes.size() && !isOnDegen ); ++i )
- isOnDegen = helper.IsDegenShape( nodes[ i ]->getshapeId() );
- if ( isOnDegen )
- continue;
- }
- // prepare to getting UVs
- const SMDS_MeshNode* inFaceNode = 0;
- if ( helper.HasSeam() )
- for ( size_t i = 0; ( i < nodes.size() && !inFaceNode ); ++i )
- if ( !helper.IsSeamShape( nodes[ i ]->getshapeId() ))
- inFaceNode = nodes[ i ];
-
- // get UVs
- uv.resize( nodes.size() );
- for ( size_t i = 0; i < nodes.size(); ++i )
- uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode );
-
- // compare orientation of triangles
- for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT )
- {
- gp_XY v1 = uv[ iT+1 ] - uv[ 0 ];
- gp_XY v2 = uv[ iT+2 ] - uv[ 0 ];
- double area2D = v2 ^ v1;
- if (( haveBadFaces = ( area2D * prevArea2D < 0 )))
- break;
- prevArea2D = area2D;
- }
- }
-
- // Fix faces
-
- if ( haveBadFaces )
+ if ( helper.IsDistorted2D( faceSM ))
{
SMESH_MeshEditor editor( helper.GetMesh() );
+ SMESHDS_SubMesh* smDS = faceSM->GetSubMeshDS();
+ const TopoDS_Face& F = TopoDS::Face( faceSM->GetSubShape() );
TIDSortedElemSet faces;
+ SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
for ( faceIt = smDS->GetElements(); faceIt->more(); )
faces.insert( faces.end(), faceIt->next() );
// choose smoothing algo
//SMESH_MeshEditor:: SmoothMethod algo = SMESH_MeshEditor::CENTROIDAL;
bool isConcaveBoundary = false;
- TError err;
- TSideVector tgtWires =
- StdMeshers_FaceSide::GetFaceWires( F, *helper.GetMesh(),/*skipMediumNodes=*/0, err);
for ( size_t iW = 0; iW < tgtWires.size() && !isConcaveBoundary; ++iW )
{
TopoDS_Edge prevEdge = tgtWires[iW]->Edge( tgtWires[iW]->NbEdges() - 1 );