//=================================================================================
void GEOMBase_Skeleton::LineEditReturnPressed()
{
+ if ( !myEditCurrentArgument )
+ return;
+
/* User name of object input management */
/* If successfull the selection is changed and signal emitted... */
/* so SelectionIntoArgument() is automatically called. */
//=================================================================================
void RepairGUI_ShapeProcessDlg::selectClicked()
{
+ myEditCurrentArgument = mySelectWdgt->LineEdit1;
mySelectWdgt->LineEdit1->setFocus();
selectionChanged();
}