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PAL20461 4.x Wrong mesh after creation of 3D mesh from 2D skin.
author
eap
<eap@opencascade.com>
Fri, 3 Oct 2008 08:39:28 +0000
(08:39 +0000)
committer
eap
<eap@opencascade.com>
Fri, 3 Oct 2008 08:39:28 +0000
(08:39 +0000)
fix getDependsOnIterator() if submesh map is empty
src/SMESH/SMESH_subMesh.cxx
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diff --git
a/src/SMESH/SMESH_subMesh.cxx
b/src/SMESH/SMESH_subMesh.cxx
index 85a1bcda9e37114b81edbabfbfe692ae170e4d92..12acd6070925dfe961f004f284dd22fc72491006 100644
(file)
--- a/
src/SMESH/SMESH_subMesh.cxx
+++ b/
src/SMESH/SMESH_subMesh.cxx
@@
-2078,7
+2078,7
@@
namespace {
SMESH_subMesh* prepend,
SMESH_subMesh* append): myIt(subIt),myAppend(append)
{
- myCur = prepend ? prepend : myIt->more() ? myIt->next() :
0
;
+ myCur = prepend ? prepend : myIt->more() ? myIt->next() :
append
;
}
/// Return true if and only if there are other object in this iterator
virtual bool more()