INTERPKERNEL_EXPORT Interpolation3D2D();
INTERPKERNEL_EXPORT Interpolation3D2D(const InterpolationOptions& io);
template<class MyMeshType, class MyMatrixType>
- INTERPKERNEL_EXPORT int interpolateMeshes(const MyMeshType& srcMesh,
- const MyMeshType& targetMesh,
- MyMatrixType& matrix,
- const char *method);
+ int interpolateMeshes(const MyMeshType& srcMesh,
+ const MyMeshType& targetMesh,
+ MyMatrixType& matrix,
+ const char *method);
INTERPKERNEL_EXPORT DuplicateFacesType retrieveDuplicateFaces() const { return _duplicate_faces; }
private:
SplittingPolicy _splitting_policy;
float *pt(tmp);
// to make Visual C++ happy : instead of std::copy(begin(),end(),(float *)tmp);
for(const double *src=begin();src!=end();src++,pt++)
- *pt=(int)*src;
+ *pt=int(*src);
const char *data(reinterpret_cast<const char *>((float *)tmp));
std::size_t sz(getNbOfElems()*sizeof(float));
byteArr->insertAtTheEnd(data,data+sz);