#endif
#ifdef _DEBUG_
-static int MYDEBUG = 0;
+static int MYDEBUG = 1;
#else
static int MYDEBUG = 0;
#endif
LibHandle libHandle = LoadLib( aClientLibName.toLatin1().data() );
if (!libHandle) {
// report any error, if occured
- if ( MYDEBUG ) {
+ {
#ifdef WIN32
const char* anError = "Can't load client meshers plugin library";
#else
const char* anError = dlerror();
#endif
- MESSAGE(anError);
+ INFOS(anError); // always display this kind of error !
}
}
else {