]> SALOME platform Git repositories - modules/smesh.git/commitdiff
Salome HOME
0021382]: EDF 1985 SMESH: Read/write of .mesh files (GMF format)
authoreap <eap@opencascade.com>
Thu, 4 Oct 2012 10:04:17 +0000 (10:04 +0000)
committereap <eap@opencascade.com>
Thu, 4 Oct 2012 10:04:17 +0000 (10:04 +0000)
  Add "Export GMF" to the pop-up of mesh and group

src/SMESHGUI/SMESHGUI.cxx

index 75678728fa6695864e90a0bbe50687d0815d72f4..28df5fdbfaef7aff9e6b8a3a28e154cd365ad5f6 100644 (file)
       SALOMEDS::Color aColor = aGroupObject->GetColor();
       _PTR(SObject) aGroupSObject = SMESH::FindSObject(aGroupObject);
       if (aGroupSObject) {
-       QColor c;
-       int delta;
+        QColor c;
+        int delta;
         if(SMESH_Actor *anActor = SMESH::FindActorByEntry(aGroupSObject->GetID().c_str())) {
           switch ( aGroupObject->GetType ()) {
           case SMESH::NODE:
         return;
       }
       case 1132: {
-       vtkFloatingPointType color[3];
+        vtkFloatingPointType color[3];
         QColor faceColor, edgeColor, nodeColor, elem0dColor, ballColor;
-       QColor orientationColor, outlineColor, volumeColor;
+        QColor orientationColor, outlineColor, volumeColor;
         int deltaF = 0, deltaV = 0;
         int elem0dSize   = 1;
-       int ballSize     = 1;
+        int ballSize     = 1;
         int edgeWidth    = 1;
-       int outlineWidth = 1;
+        int outlineWidth = 1;
         vtkFloatingPointType shrinkCoef = 0.0;
         vtkFloatingPointType orientationScale = 0.0;
         bool orientation3d = false;
         VTK::MarkerType markerType = VTK::MT_NONE;
         VTK::MarkerScale markerScale = VTK::MS_NONE;
         int markerId = 0;
-       bool hasNodes = false;
-       int presentEntities = 0;
-       bool firstTime  = true;
+        bool hasNodes = false;
+        int presentEntities = 0;
+        bool firstTime  = true;
 
         SALOME_ListIteratorOfListIO It( selected );
         for ( ; It.More(); It.Next() ) {
           Handle(SALOME_InteractiveObject) IObject = It.Value();
           if ( !IObject->hasEntry() ) continue;
-         SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
-         if ( !anActor || !anActor->GetObject() ) continue;
-
-         if ( firstTime ) {
-           // nodes: color, marker
-           anActor->GetNodeColor( color[0], color[1], color[2] );
-           nodeColor.setRgbF( color[0], color[1], color[2] );
-           markerType  = anActor->GetMarkerType();
-           markerScale = anActor->GetMarkerScale();
-           markerId    = anActor->GetMarkerTexture();
-           // edges: color, width
-           anActor->GetEdgeColor( color[0], color[1], color[2] );
-           edgeColor.setRgbF( color[0], color[1], color[2] );
-           edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1
-           // faces: front color, back color (delta)
-           anActor->GetSufaceColor( color[0], color[1], color[2], deltaF );
-           faceColor.setRgbF( color[0], color[1], color[2] );
-           // faces: front color, back color (delta)
-           anActor->GetVolumeColor( color[0], color[1], color[2], deltaV );
-           volumeColor.setRgbF( color[0], color[1], color[2] );
-           // 0d elements: color, size
-           anActor->Get0DColor( color[0], color[1], color[2] );
-           elem0dColor.setRgbF( color[0], color[1], color[2] );
-           elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1
-           // balls: color, size
-           anActor->GetBallColor( color[0], color[1], color[2] );
-           ballColor.setRgbF( color[0], color[1], color[2] );
-           ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
-           // outlines: color
-           anActor->GetOutlineColor( color[0], color[1], color[2] );
-           outlineColor.setRgbF( color[0], color[1], color[2] );
-           outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1
-           // orientation vectors: color, scale, 3d flag
-           anActor->GetFacesOrientationColor( color[0], color[1], color[2] );
-           orientationColor.setRgbF( color[0], color[1], color[2] );
-           orientationScale = anActor->GetFacesOrientationScale();
-           orientation3d = anActor->GetFacesOrientation3DVectors();
-           // shrink factor
-           shrinkCoef = anActor->GetShrinkFactor();
-         }
-
-         firstTime = false; // we only take properties from first object (for performance reasons)
-
-         if ( !hasNodes )
-           hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node );
-         if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) )
-           presentEntities = presentEntities | SMESH_Actor::eEdges;
-         if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) )
-           presentEntities = presentEntities | SMESH_Actor::eFaces;
-         if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) )
-           presentEntities = presentEntities | SMESH_Actor::eVolumes;
-         if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) )
-           presentEntities = presentEntities | SMESH_Actor::e0DElements;
-         if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) )
-           presentEntities = presentEntities | SMESH_Actor::eBallElem;
-         
-         // as we know that all types of elements are present, we can exit the loop
-         if ( presentEntities == SMESH_Actor::eAllEntity )
-           break;
-       }
-
-       SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() );
-       // nodes: color, marker
-       dlg.setNodeColor( nodeColor );
+          SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
+          if ( !anActor || !anActor->GetObject() ) continue;
+
+          if ( firstTime ) {
+            // nodes: color, marker
+            anActor->GetNodeColor( color[0], color[1], color[2] );
+            nodeColor.setRgbF( color[0], color[1], color[2] );
+            markerType  = anActor->GetMarkerType();
+            markerScale = anActor->GetMarkerScale();
+            markerId    = anActor->GetMarkerTexture();
+            // edges: color, width
+            anActor->GetEdgeColor( color[0], color[1], color[2] );
+            edgeColor.setRgbF( color[0], color[1], color[2] );
+            edgeWidth = qMax( (int)anActor->GetLineWidth(), 1 ); // minimum allowed width is 1
+            // faces: front color, back color (delta)
+            anActor->GetSufaceColor( color[0], color[1], color[2], deltaF );
+            faceColor.setRgbF( color[0], color[1], color[2] );
+            // faces: front color, back color (delta)
+            anActor->GetVolumeColor( color[0], color[1], color[2], deltaV );
+            volumeColor.setRgbF( color[0], color[1], color[2] );
+            // 0d elements: color, size
+            anActor->Get0DColor( color[0], color[1], color[2] );
+            elem0dColor.setRgbF( color[0], color[1], color[2] );
+            elem0dSize = qMax( (int)anActor->Get0DSize(), 1 ); // minimum allowed size is 1
+            // balls: color, size
+            anActor->GetBallColor( color[0], color[1], color[2] );
+            ballColor.setRgbF( color[0], color[1], color[2] );
+            ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
+            // outlines: color
+            anActor->GetOutlineColor( color[0], color[1], color[2] );
+            outlineColor.setRgbF( color[0], color[1], color[2] );
+            outlineWidth = qMax( (int)anActor->GetOutlineWidth(), 1 ); // minimum allowed width is 1
+            // orientation vectors: color, scale, 3d flag
+            anActor->GetFacesOrientationColor( color[0], color[1], color[2] );
+            orientationColor.setRgbF( color[0], color[1], color[2] );
+            orientationScale = anActor->GetFacesOrientationScale();
+            orientation3d = anActor->GetFacesOrientation3DVectors();
+            // shrink factor
+            shrinkCoef = anActor->GetShrinkFactor();
+          }
+
+          firstTime = false; // we only take properties from first object (for performance reasons)
+
+          if ( !hasNodes )
+            hasNodes = anActor->GetObject()->GetNbEntities( SMDSAbs_Node );
+          if ( !(presentEntities & SMESH_Actor::eEdges) && anActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) )
+            presentEntities = presentEntities | SMESH_Actor::eEdges;
+          if ( !(presentEntities & SMESH_Actor::eFaces) && anActor->GetObject()->GetNbEntities( SMDSAbs_Face ) )
+            presentEntities = presentEntities | SMESH_Actor::eFaces;
+          if ( !(presentEntities & SMESH_Actor::eVolumes) && anActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) )
+            presentEntities = presentEntities | SMESH_Actor::eVolumes;
+          if ( !(presentEntities & SMESH_Actor::e0DElements) && anActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) )
+            presentEntities = presentEntities | SMESH_Actor::e0DElements;
+          if ( !(presentEntities & SMESH_Actor::eBallElem) && anActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) )
+            presentEntities = presentEntities | SMESH_Actor::eBallElem;
+          
+          // as we know that all types of elements are present, we can exit the loop
+          if ( presentEntities == SMESH_Actor::eAllEntity )
+            break;
+        }
+
+        SMESHGUI_PropertiesDlg dlg( theMarkerMap[ aStudy->StudyId() ], SMESHGUI::desktop() );
+        // nodes: color, marker
+        dlg.setNodeColor( nodeColor );
         if( markerType != VTK::MT_USER )
           dlg.setNodeMarker( markerType, markerScale );
         else
           dlg.setNodeCustomMarker( markerId );
-       // edges: color, line width
-       dlg.setEdgeColor( edgeColor );
-       dlg.setEdgeWidth( edgeWidth );
-       // faces: front color, back color
-       dlg.setFaceColor( faceColor, deltaF );
-       // volumes: normal color, reversed color
-       dlg.setVolumeColor( volumeColor, deltaV );
-       // outlines: color, line width
-       dlg.setOutlineColor( outlineColor );
-       dlg.setOutlineWidth( outlineWidth );
-       // 0d elements: color, size
-       dlg.setElem0dColor( elem0dColor );
-       dlg.setElem0dSize( elem0dSize );
-       // balls: color, size
-       dlg.setBallColor( ballColor );
-       dlg.setBallSize( ballSize );
-       // orientation: color, scale, 3d flag
-       dlg.setOrientationColor( orientationColor );
-       dlg.setOrientationSize( int( orientationScale * 100. ) );
-       dlg.setOrientation3d( orientation3d );
-       // shrink: scale factor
-       dlg.setShrinkCoef( int( shrinkCoef * 100. ) );
-       // hide unused controls
-       dlg.showControls( presentEntities, hasNodes );
-       
-       if ( dlg.exec() ) {
+        // edges: color, line width
+        dlg.setEdgeColor( edgeColor );
+        dlg.setEdgeWidth( edgeWidth );
+        // faces: front color, back color
+        dlg.setFaceColor( faceColor, deltaF );
+        // volumes: normal color, reversed color
+        dlg.setVolumeColor( volumeColor, deltaV );
+        // outlines: color, line width
+        dlg.setOutlineColor( outlineColor );
+        dlg.setOutlineWidth( outlineWidth );
+        // 0d elements: color, size
+        dlg.setElem0dColor( elem0dColor );
+        dlg.setElem0dSize( elem0dSize );
+        // balls: color, size
+        dlg.setBallColor( ballColor );
+        dlg.setBallSize( ballSize );
+        // orientation: color, scale, 3d flag
+        dlg.setOrientationColor( orientationColor );
+        dlg.setOrientationSize( int( orientationScale * 100. ) );
+        dlg.setOrientation3d( orientation3d );
+        // shrink: scale factor
+        dlg.setShrinkCoef( int( shrinkCoef * 100. ) );
+        // hide unused controls
+        dlg.showControls( presentEntities, hasNodes );
+        
+        if ( dlg.exec() ) {
           nodeColor        = dlg.nodeColor();
-         markerType       = dlg.nodeMarkerType();
-         markerScale      = dlg.nodeMarkerScale();
-         markerId         = dlg.nodeMarkerId();
+          markerType       = dlg.nodeMarkerType();
+          markerScale      = dlg.nodeMarkerScale();
+          markerId         = dlg.nodeMarkerId();
           edgeColor        = dlg.edgeColor();
-         edgeWidth        = dlg.edgeWidth();
+          edgeWidth        = dlg.edgeWidth();
           faceColor        = dlg.faceColor();
           deltaF           = dlg.faceColorDelta();
-         volumeColor      = dlg.volumeColor();
-         deltaV           = dlg.volumeColorDelta();
+          volumeColor      = dlg.volumeColor();
+          deltaV           = dlg.volumeColorDelta();
           outlineColor     = dlg.outlineColor();
-         outlineWidth     = dlg.outlineWidth();
+          outlineWidth     = dlg.outlineWidth();
           elem0dColor      = dlg.elem0dColor();
-         elem0dSize       = dlg.elem0dSize();
+          elem0dSize       = dlg.elem0dSize();
           ballColor        = dlg.ballColor();
-         ballSize         = dlg.ballSize();
+          ballSize         = dlg.ballSize();
           orientationColor = dlg.orientationColor();
-         orientationScale = dlg.orientationSize() / 100.;
-         orientation3d    = dlg.orientation3d();
-         shrinkCoef       = dlg.shrinkCoef() / 100.;
+          orientationScale = dlg.orientationSize() / 100.;
+          orientation3d    = dlg.orientation3d();
+          shrinkCoef       = dlg.shrinkCoef() / 100.;
 
           // store point markers map that might be changed by the user
           theMarkerMap[ aStudy->StudyId() ] = dlg.customMarkers();
 
-         // set properties from dialog box to the presentations
+          // set properties from dialog box to the presentations
           SALOME_ListIteratorOfListIO It( selected );
           for ( ; It.More(); It.Next() ) {
             Handle(SALOME_InteractiveObject) IObject = It.Value();
             if ( !IObject->hasEntry() ) continue;
-           SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
-           if ( !anActor ) continue;
-           
-           // nodes: color, marker
-           anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
-           if ( markerType != VTK::MT_USER ) {
-             anActor->SetMarkerStd( markerType, markerScale );
-           }
-           else {
-             const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ];
-             VTK::MarkerMap::const_iterator iter = markerMap.find( markerId );
-             if ( iter != markerMap.end() )
-               anActor->SetMarkerTexture( markerId, iter->second.second );
-           }
-           // volumes: normal color, reversed color (delta)
-           anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
-           // faces: front color, back color (delta)
-           anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
-           // edges: color, width
-           anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
-           anActor->SetLineWidth( edgeWidth );
-           // outlines: color
-           anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
-           anActor->SetOutlineWidth( outlineWidth );
-           // 0D elements: color, size
-           anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
-           anActor->Set0DSize( elem0dSize );
-           // balls: color, size
-           anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
-           anActor->SetBallSize( ballSize );
-           // orientation: color, scale, 3d flag
-           anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
-           anActor->SetFacesOrientationScale( orientationScale );
-           anActor->SetFacesOrientation3DVectors( orientation3d );
-           // shrink factor
-           anActor->SetShrinkFactor( shrinkCoef );
-
-           // for groups, set also proper color
-           SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
-           if ( !aGroupObject->_is_nil() ) {
-             SMESH::ElementType anElementType = aGroupObject->GetType();
-             QColor aColor;
-             switch( anElementType ) {
-             case SMESH::NODE:
-               aColor = nodeColor; break;
-             case SMESH::EDGE:
-               aColor = edgeColor; break;
-             case SMESH::FACE: 
-               aColor = faceColor; break;
-             case SMESH::VOLUME:
-               aColor = volumeColor; break;
-             case SMESH::ELEM0D: 
-               aColor = elem0dColor; break;
-             case SMESH::BALL: 
-               aColor = ballColor; break;
-             default: break;
-             }
-             
-             if ( aColor.isValid() ) {
-               SALOMEDS::Color aGroupColor;
-               aGroupColor.R = aColor.redF();
-               aGroupColor.G = aColor.greenF();
-               aGroupColor.B = aColor.blueF();
-               aGroupObject->SetColor( aGroupColor );
-             }
-           } // if ( !aGroupObject->_is_nil() )
-         } // for ( ; It.More(); It.Next() )
-         SMESH::RepaintCurrentView();
-       } // if ( dlg.exec() )
+            SMESH_Actor* anActor = SMESH::FindActorByEntry( IObject->getEntry() );
+            if ( !anActor ) continue;
+            
+            // nodes: color, marker
+            anActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
+            if ( markerType != VTK::MT_USER ) {
+              anActor->SetMarkerStd( markerType, markerScale );
+            }
+            else {
+              const VTK::MarkerMap& markerMap = theMarkerMap[ aStudy->StudyId() ];
+              VTK::MarkerMap::const_iterator iter = markerMap.find( markerId );
+              if ( iter != markerMap.end() )
+                anActor->SetMarkerTexture( markerId, iter->second.second );
+            }
+            // volumes: normal color, reversed color (delta)
+            anActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
+            // faces: front color, back color (delta)
+            anActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+            // edges: color, width
+            anActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
+            anActor->SetLineWidth( edgeWidth );
+            // outlines: color
+            anActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
+            anActor->SetOutlineWidth( outlineWidth );
+            // 0D elements: color, size
+            anActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
+            anActor->Set0DSize( elem0dSize );
+            // balls: color, size
+            anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
+            anActor->SetBallSize( ballSize );
+            // orientation: color, scale, 3d flag
+            anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
+            anActor->SetFacesOrientationScale( orientationScale );
+            anActor->SetFacesOrientation3DVectors( orientation3d );
+            // shrink factor
+            anActor->SetShrinkFactor( shrinkCoef );
+
+            // for groups, set also proper color
+            SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
+            if ( !aGroupObject->_is_nil() ) {
+              SMESH::ElementType anElementType = aGroupObject->GetType();
+              QColor aColor;
+              switch( anElementType ) {
+              case SMESH::NODE:
+                aColor = nodeColor; break;
+              case SMESH::EDGE:
+                aColor = edgeColor; break;
+              case SMESH::FACE: 
+                aColor = faceColor; break;
+              case SMESH::VOLUME:
+                aColor = volumeColor; break;
+              case SMESH::ELEM0D: 
+                aColor = elem0dColor; break;
+              case SMESH::BALL: 
+                aColor = ballColor; break;
+              default: break;
+              }
+              
+              if ( aColor.isValid() ) {
+                SALOMEDS::Color aGroupColor;
+                aGroupColor.R = aColor.redF();
+                aGroupColor.G = aColor.greenF();
+                aGroupColor.B = aColor.blueF();
+                aGroupObject->SetColor( aGroupColor );
+              }
+            } // if ( !aGroupObject->_is_nil() )
+          } // for ( ; It.More(); It.Next() )
+          SMESH::RepaintCurrentView();
+        } // if ( dlg.exec() )
         return;
       } // case 1132:
       } // switch(theCommandID)
@@ -4072,6 +4072,7 @@ void SMESHGUI::initialize( CAM_Application* app )
   createPopupItem( 143, OB, mesh_group, multiple_non_empty );   // EXPORT_CGNS
 #endif
   createPopupItem( 145, OB, mesh_group, multiple_non_empty );   // EXPORT_SAUV
+  createPopupItem( 147, OB, mesh_group, multiple_non_empty );   // EXPORT_GMF
   createPopupItem(  33, OB, mesh_part + " " + hyp_alg );        // DELETE
   createPopupItem( 813, OB, group );                            // DEL_GROUP with contents
   popupMgr()->insert( separator(), -1, 0 );