#include <HYDROData_Channel.h>
#include <HYDROData_Digue.h>
#include <HYDROData_River.h>
+#include <HYDROData_Stream.h>
#include <CAM_Application.h>
#include <CAM_DataObject.h>
break;
}
+ case KIND_STREAM:
+ {
+ Handle(HYDROData_Stream) aStreamObj =
+ Handle(HYDROData_Stream)::DownCast( anObj );
+ if( !aStreamObj.IsNull() ) {
+ createObject( aNaturalObjectsRootObj, aStreamObj );
+ }
+
+ break;
+ }
case KIND_OBSTACLE:
{
Handle(HYDROData_Obstacle) anObstacleObj =