if(aMapIter != aVectorIdsMap.end()){
const SVTK_RectPicker::TVectorIds& aVectorIds = aMapIter->second;
vtkIdType anEnd = aVectorIds.size();
- SVTK_RectPicker::TVectorIds::const_iterator anIdIter = aVectorIds.begin();
for(vtkIdType anId = 0; anId < anEnd; anId++ ) {
int aPointId = aVectorIds[anId];
if( aPointId >= 0 && mySelector->IsValid( this, aPointId, true ) ) {
if(aMapIter != aVectorIdsMap.end()){
const SVTK_RectPicker::TVectorIds& aVectorIds = aMapIter->second;
vtkIdType anEnd = aVectorIds.size();
- SVTK_RectPicker::TVectorIds::const_iterator anIdIter = aVectorIds.begin();
for(vtkIdType anId = 0; anId < anEnd; anId++ ) {
int aCellId = aVectorIds[anId];
if ( !mySelector->IsValid( this, aCellId ) )
#ifndef SVTK_DEVICE_ACTOR_H
#define SVTK_DEVICE_ACTOR_H
+#include "SVTK.h"
+#include "VTKViewer.h"
+
#include <vector>
#include <vtkLODActor.h>
//----------------------------------------------------------------------------
-class SVTK_DeviceActor: public vtkLODActor
+class SVTK_EXPORT SVTK_DeviceActor: public vtkLODActor
{
public:
vtkTypeMacro(SVTK_DeviceActor,vtkLODActor);