// processing for usual geometry presentation
//
{
+ pv3dPrs->SetName( myNameInObjBrowser );
GEOM_Actor *actor = GEOM_Actor::New();
updateActorProperties( actor, true );
pv3dPrs->FillUsingActor( actor );
GEOM::GEOM_BaseObject_var GeomBaseObject = GEOM::GEOM_BaseObject::_narrow( object );
if ( !GeomBaseObject->_is_nil() )
{
+ myNameInObjBrowser = getName( GeomBaseObject );
myType = GeomBaseObject->GetType();
// downcast to GEOM object
TCollection_AsciiString myFieldStepName;
double myFieldStepRangeMin;
double myFieldStepRangeMax;
+ std::string myNameInObjBrowser;
std::string myName;
std::string myTexture;
int myType;