depend_idl:
(cd idl ; $(MAKE) $@) || exit 1
-resources: share/salome/resources/VISUCatalog.xml
+resources: share/salome/resources/visu/VISUCatalog.xml
-share/salome/resources/VISUCatalog.xml: VISUCatalog.xml
+share/salome/resources/visu/VISUCatalog.xml: VISUCatalog.xml
cp $< $@
# doc is already build : if you want to had documents, go manually to doc and run 'make doc'
install-resources: install-catalog
-install-catalog: share/salome/resources/VISUCatalog.xml
- $(INSTALL) -d $(datadir)/resources
- $(INSTALL_DATA) $< $(datadir)/resources/.
+install-catalog: share/salome/resources/visu/VISUCatalog.xml
+ $(INSTALL) -d $(datadir)/resources/visu
+ $(INSTALL_DATA) $< $(datadir)/resources/visu/.
AC_SUBST(VERSION)
AC_SUBST(XVERSION)
+# set up MODULE_NAME variable for dynamic construction of directories (resources, etc.)
+MODULE_NAME=visu
+AC_SUBST(MODULE_NAME)
+
dnl
dnl Initialize source and build root directories
dnl
fi
# make other build directories
-for rep in salome_adm adm_local doc bin/salome include/salome lib${LIB_LOCATION_SUFFIX}/salome share/salome/resources idl
+for rep in salome_adm adm_local doc bin/salome include/salome lib${LIB_LOCATION_SUFFIX}/salome share/salome/resources/${MODULE_NAME} idl
do
# if test ! -d $rep ; then
# eval mkdir $rep
<parameter name="point_sprite_results" value="true"/>
<parameter name="point_sprite_primitive_type" value="0" />
<parameter name="point_sprite_clamp" value="256"/>
- <parameter name="point_sprite_main_texture" value="${VISU_ROOT_DIR}/share/salome/resources/sprite_texture.bmp" />
- <parameter name="point_sprite_alpha_texture" value="${VISU_ROOT_DIR}/share/salome/resources/sprite_alpha.bmp" />
+ <parameter name="point_sprite_main_texture" value="${VISU_ROOT_DIR}/share/salome/resources/visu/sprite_texture.bmp" />
+ <parameter name="point_sprite_alpha_texture" value="${VISU_ROOT_DIR}/share/salome/resources/visu/sprite_alpha.bmp" />
<parameter name="point_sprite_alpha_threshold" value="0.5"/>
<parameter name="point_sprite_min_size" value="10" />
<parameter name="point_sprite_max_size" value="33" />
<parameter name="geom_sphere_face_limit" value="50000"/>
<parameter name="inside_point_sprite_primitive_type" value="0" />
<parameter name="inside_point_sprite_clamp" value="256"/>
- <parameter name="inside_point_sprite_main_texture" value="${VISU_ROOT_DIR}/share/salome/resources/sprite_texture.bmp" />
- <parameter name="inside_point_sprite_alpha_texture" value="${VISU_ROOT_DIR}/share/salome/resources/sprite_alpha.bmp" />
+ <parameter name="inside_point_sprite_main_texture" value="${VISU_ROOT_DIR}/share/salome/resources/visu/sprite_texture.bmp" />
+ <parameter name="inside_point_sprite_alpha_texture" value="${VISU_ROOT_DIR}/share/salome/resources/visu/sprite_alpha.bmp" />
<parameter name="inside_point_sprite_alpha_threshold" value="0.5"/>
<parameter name="inside_point_sprite_min_size" value="10" />
<parameter name="inside_point_sprite_max_size" value="33" />
<parameter name="inside_geom_sphere_face_limit" value="50000"/>
<parameter name="outside_point_sprite_primitive_type" value="0" />
<parameter name="outside_point_sprite_clamp" value="256"/>
- <parameter name="outside_point_sprite_main_texture" value="${VISU_ROOT_DIR}/share/salome/resources/sprite_texture.bmp" />
- <parameter name="outside_point_sprite_alpha_texture" value="${VISU_ROOT_DIR}/share/salome/resources/sprite_alpha.bmp" />
+ <parameter name="outside_point_sprite_main_texture" value="${VISU_ROOT_DIR}/share/salome/resources/visu/sprite_texture.bmp" />
+ <parameter name="outside_point_sprite_alpha_texture" value="${VISU_ROOT_DIR}/share/salome/resources/visu/sprite_alpha.bmp" />
<parameter name="outside_point_sprite_alpha_threshold" value="0.5"/>
<parameter name="outside_point_sprite_size" value="25" />
<parameter name="outside_point_sprite_uniform" value="true"/>
</section>
<section name="resources">
<!-- Module resources -->
- <parameter name="VISU" value="${VISU_ROOT_DIR}/share/salome/resources"/>
+ <parameter name="VISU" value="${VISU_ROOT_DIR}/share/salome/resources/visu"/>
</section>
</document>