= Allow viscous layers on boundary EDGEs of a 2D sub-mesh
Make const GetNodeU()
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inEdgeNode,
- bool* check)
+ bool* check) const
{
double param = Precision::Infinite();
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode,
const SMDS_MeshNode* inEdgeNode=0,
- bool* check=0);
+ bool* check=0) const;
/*!
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face