} else {
aContext = aSubContext;
}
- if (!aContext.IsNull()) // for filters by neighbor the latest context shape is vital
- aContext = theNameGenerator->newestContext(aContext);
+ //if (!aContext.IsNull()) // for filters by neighbor the latest context shape is vital
+ // aContext = theNameGenerator->newestContext(aContext);
// searching for the level index
std::string aLevel;
}
// sub-name already contains the needed context name, so, here it is not needed
if (aThisContextNameNeeded && (
- aSubName.find(aContextName) == 0 || aSubName.substr(1).find(aContextName)) == 0)
+ aSubName.find(aContextName) == 0 || aSubName.substr(1).find(aContextName) == 0))
aThisContextNameNeeded = false;
}
if (aThisContextNameNeeded) {