}
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
- : myWorkshop(theWorkshop), myEnableUpdateViewer(true), myNeedUpdate(false)
+ : myWorkshop(theWorkshop), myEnableUpdateViewer(true), myNeedUpdate(false),
+ myIsTrihedronActive(false)
{
enableUpdateViewer(true);
myCustomPrs = std::shared_ptr<GeomAPI_ICustomPrs>(new XGUI_CustomPrs());
void XGUI_Displayer::deactivateObjects(const QObjectPtrList& theObjList,
const bool theUpdateViewer)
{
- //Handle(AIS_InteractiveObject) aTriehedron = getTrihedron();
- //if (!aTriehedron.IsNull())
- // deactivateAIS(aTriehedron);
+ //Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
+ //if (!aTrihedron.IsNull())
+ // deactivateAIS(aTrihedron);
QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
for (; anIt != aLast; anIt++) {
//}
// Add trihedron because it has to partisipate in selection
- Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
- if (!aTrihedron.IsNull())
- aPrsList.Append(aTrihedron);
-
+ Handle(AIS_InteractiveObject) aTrihedron;
+ if (isTrihedronActive()) {
+ aTrihedron = getTrihedron();
+ if (!aTrihedron.IsNull())
+ aPrsList.Append(aTrihedron);
+ }
if (aPrsList.Extent() == 0)
return;
}
if (!aTrihedron.IsNull()) {
foreach(int aMode, myActiveSelectionModes)
- aContext->SetSelectionSensitivity(aTrihedron, aMode, 8);
+ aContext->SetSelectionSensitivity(aTrihedron, aMode, 15);
}
// VSV It seems that there is no necessity to update viewer on activation
//if (theUpdateViewer && isActivationChanged)
{
Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
if (!aTrihedron.IsNull()) {
- Handle(AIS_InteractiveContext) aContext = AISContext();
- aContext->Deactivate(aTrihedron);
+ deactivateAIS(aTrihedron);
}
}
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
aContext->OpenLocalContext();
- //deactivateTrihedron();
+ if (!isTrihedronActive())
+ deactivateTrihedron();
aContext->DefaultDrawer()->VIsoAspect()->SetNumber(0);
aContext->DefaultDrawer()->UIsoAspect()->SetNumber(0);
}
// trihedron AIS check should be after the AIS loading.
// If it is not loaded, it is steel selectable in the viewer.
- //Handle(AIS_Trihedron) aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
- //if (aTrihedron.IsNull()) {
- //aContext->Load(anAISIO, -1, true);
+ Handle(AIS_Trihedron) aTrihedron;
+ if (!isTrihedronActive())
+ aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
+ if (aTrihedron.IsNull()) {
// In order to clear active modes list
if (theModes.size() == 0) {
- //aContext->Load(anAISIO, 0, true);
activateAIS(theIO, 0, theUpdateViewer);
} else {
foreach(int aMode, theModes) {
- //aContext->Load(anAISIO, aMode, true);
if (!aModesActivatedForIO.contains(aMode)) {
activateAIS(theIO, aMode, theUpdateViewer);
isActivationChanged = true;
}
}
- //}
+ }
}
return isActivationChanged;
}
return QString("myResult2AISObjectMap: size = %1\n%2\n").arg(myResult2AISObjectMap.size()).
arg(aContent.join("\n")).toStdString().c_str();
}
+
+void XGUI_Displayer::activateTrihedron(bool theIsActive)
+{
+ myIsTrihedronActive = theIsActive;
+ if (!myIsTrihedronActive)
+ deactivateTrihedron();
+}