<rect>
<x>0</x>
<y>0</y>
- <width>799</width>
- <height>602</height>
+ <width>927</width>
+ <height>700</height>
</rect>
</property>
<property name="windowTitle">
<property name="geometry">
<rect>
<x>20</x>
- <y>140</y>
- <width>741</width>
- <height>271</height>
+ <y>190</y>
+ <width>871</width>
+ <height>311</height>
</rect>
</property>
<property name="title">
<widget class="QGroupBox" name="mesRB">
<property name="geometry">
<rect>
- <x>10</x>
+ <x>20</x>
<y>30</y>
<width>611</width>
- <height>209</height>
+ <height>261</height>
</rect>
</property>
- <layout class="QVBoxLayout" name="monRBLayout">
- <item>
- <widget class="QRadioButton" name="RB_0">
- <property name="toolTip">
- <string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+ <widget class="QRadioButton" name="RB_0">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>25</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;">
<tr>
<td style="border: none;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Quality improvement</span> is done by point smoothing and edge swapping</p></td></tr></table></body></html></string>
- </property>
- <property name="text">
- <string>Quality improvement Only (0)</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB_G">
- <property name="toolTip">
- <string>the given surface triangulation is enriched (no coarsening at all) in such away that the distance
+ </property>
+ <property name="text">
+ <string>Quality improvement Only (0)</string>
+ </property>
+ <property name="checked">
+ <bool>true</bool>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB_G">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>54</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>the given surface triangulation is enriched (no coarsening at all) in such away that the distance
between the elements in the final mesh and those of the initial one is bounded by auser specified tolerance value.
One should use this option, to enrich the mesh where purely
geometrical features may be insuficiently fine, i.e. the resulting mesh will be least as fine as the input.
Mesh and the geometric features will be refined if needed as specified by the other program parameters.
The meshes obtained with those settings may not be suitable for computation.</string>
- </property>
- <property name="text">
- <string>Pure Geometry Enrichment (G)</string>
- </property>
- <property name="checked">
- <bool>false</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB_U">
- <property name="toolTip">
- <string>a uniform subdivision of the given surface triangulation is performed :
+ </property>
+ <property name="text">
+ <string>Pure Geometry Enrichment (G)</string>
+ </property>
+ <property name="checked">
+ <bool>false</bool>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB_U">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>83</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>a uniform subdivision of the given surface triangulation is performed :
each triangle of the given surface triangulation is considered at and
is divided into identical triangles.</string>
- </property>
- <property name="text">
- <string>Uniform Subdivision(U)</string>
- </property>
- <property name="checked">
- <bool>false</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB_S">
- <property name="toolTip">
- <string>a surface sandpapering without shrinkage of the given surface
+ </property>
+ <property name="text">
+ <string>Uniform Subdivision(U)</string>
+ </property>
+ <property name="checked">
+ <bool>false</bool>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB_S">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>112</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>a surface sandpapering without shrinkage of the given surface
triangulation is performed, i.e., the high curvature variations of the
given surface will be smoothed out without shrinking the volume in
doing so. If ridges are defined, they will be kept as they are in the
resulting mesh.
This option modifies the goemetry.</string>
- </property>
- <property name="text">
- <string>Smoothing (S)</string>
- </property>
- <property name="checked">
- <bool>false</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB__2">
- <property name="toolTip">
- <string>The given surface triangulation is modified in such a way that the distance between
+ </property>
+ <property name="text">
+ <string>Sand Papering (S)</string>
+ </property>
+ <property name="checked">
+ <bool>false</bool>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB__2">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>141</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>The given surface triangulation is modified in such a way that the distance between
the elements in the final mesh and those of the initial one is bounded by a user specfied tolerance value.
One should use this option, to coarsen when a purely geometrical mesh is needed. (a mesh that keeps
and obeys its geometric features only.) The meshes obtained with this option are usually not suitable
for computation because anisotropic elements may be generated</string>
- </property>
- <property name="text">
- <string>Geometrical Mesh : Coarsening(-2)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB_2">
- <property name="toolTip">
- <string>The given surface triangulation is modified in such a way that the distance between
+ </property>
+ <property name="text">
+ <string>Geometrical Mesh : Coarsening(-2)</string>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB_2">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>170</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>The given surface triangulation is modified in such a way that the distance between
the elements in the final mesh and those of the initial one is bounded by a user specfied tolerance value.
One should use this option, to coarsen and enrich when a purely geometrical mesh is needed. (a mesh that keeps
and obeys its geometric features only.) The meshes obtained with this setting are usually not suitable
for computation because anisotropic elements may be generated</string>
- </property>
- <property name="text">
- <string>Geometrical Mesh :Coarsening and Enrichment (2)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB__1">
- <property name="toolTip">
- <string>The given surface triangulation is modfied in accordance to a size map.
+ </property>
+ <property name="text">
+ <string>Geometrical Mesh : Coarsening and Enrichment (2)</string>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB__1">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>199</y>
+ <width>585</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>The given surface triangulation is modfied in accordance to a size map.
The latter can be either the intrinsic size map (computed automatically
and based on the surface properties, i.e. the local curvatures),
or on a given size map (which is then combined to the intrinsic size map).
One should use this option to coarsen the mesh, when a regular mesh
for computation purposes is desired, i.e. a mesh with good aspect ratios or
good quality elements.</string>
- </property>
- <property name="text">
- <string>Mesh for finite element computation : Coarsening (-1)</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QRadioButton" name="RB_1">
- <property name="toolTip">
- <string>The given surface triangulation is modfied in accordance to a size map.
+ </property>
+ <property name="text">
+ <string>Mesh for finite element computation : Coarsening (-1)</string>
+ </property>
+ </widget>
+ <widget class="QRadioButton" name="RB_1">
+ <property name="geometry">
+ <rect>
+ <x>17</x>
+ <y>228</y>
+ <width>585</width>
+ <height>22</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>The given surface triangulation is modfied in accordance to a size map.
The latter can be either the intrinsic size map (computed automatically
and based on the surface properties, i.e. the local curvatures),
or on a given size map (which is then combined to the intrinsic size map).
One should use this option to coarsen and enrich the mesh, when a regular mesh
for computation purposes is desired, i.e. a mesh with good aspect ratios or
good quality elements</string>
- </property>
- <property name="text">
- <string>Mesh for finite element computation : Coarsening and Enrichment (1)</string>
- </property>
- </widget>
- </item>
- </layout>
+ </property>
+ <property name="text">
+ <string>Mesh for finite element computation : Coarsening and Enrichment (1)</string>
+ </property>
+ </widget>
</widget>
</widget>
- <widget class="QGroupBox" name="GBUnit">
+ <widget class="QGroupBox" name="groupBox">
<property name="geometry">
<rect>
- <x>20</x>
- <y>420</y>
- <width>301</width>
- <height>71</height>
+ <x>10</x>
+ <y>20</y>
+ <width>871</width>
+ <height>161</height>
</rect>
</property>
- <property name="toolTip">
- <string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;">
-<table border="0" style="-qt-table-type: root; margin-top:4px; margin-bottom:4px; margin-left:4px; margin-right:4px;">
-<tr>
-<td style="border: none;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></td></tr></table></body></html></string>
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
</property>
<property name="title">
- <string>Units</string>
+ <string>Original Mesh</string>
</property>
- <widget class="QRadioButton" name="RB_Absolute">
+ <widget class="QWidget" name="">
<property name="geometry">
<rect>
<x>10</x>
<y>30</y>
- <width>110</width>
- <height>24</height>
- </rect>
- </property>
- <property name="toolTip">
- <string>Values are expressed in the model units.</string>
- </property>
- <property name="text">
- <string>Absolute</string>
- </property>
- <property name="checked">
- <bool>false</bool>
- </property>
- </widget>
- <widget class="QRadioButton" name="RB_Relative">
- <property name="geometry">
- <rect>
- <x>160</x>
- <y>30</y>
- <width>110</width>
- <height>24</height>
+ <width>861</width>
+ <height>101</height>
</rect>
</property>
- <property name="toolTip">
- <string>Values are relative to the bounding box size.</string>
- </property>
- <property name="text">
- <string>Relative</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <item row="0" column="1">
+ <widget class="QLabel" name="label_7">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ <strikeout>false</strikeout>
+ </font>
+ </property>
+ <property name="frameShape">
+ <enum>QFrame::Box</enum>
+ </property>
+ <property name="text">
+ <string>Smesh mesh</string>
+ </property>
+ <property name="wordWrap">
+ <bool>false</bool>
+ </property>
+ <property name="margin">
+ <number>0</number>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QPushButton" name="PB_MeshSmesh">
+ <property name="text">
+ <string/>
+ </property>
+ <property name="icon">
+ <iconset>
+ <normaloff>../../../../../../../../SalomeSrc/SMESH_V6_main/src/Tools/YamsPlug/open.png</normaloff>../../../../../../../../SalomeSrc/SMESH_V6_main/src/Tools/YamsPlug/open.png</iconset>
+ </property>
+ <property name="iconSize">
+ <size>
+ <width>18</width>
+ <height>18</height>
+ </size>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="3">
+ <widget class="QLineEdit" name="LE_MeshSmesh">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="label_8">
+ <property name="text">
+ <string>or</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1" colspan="2">
+ <widget class="QPushButton" name="PB_MeshFile">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string>Mesh File (GMF format)</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="3">
+ <widget class="QLineEdit" name="LE_MeshFile">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ </widget>
+ </item>
+ </layout>
</widget>
</widget>
- <widget class="QGroupBox" name="GBTolerance_2">
+ <widget class="QDoubleSpinBox" name="SP_Tolerance">
<property name="geometry">
<rect>
- <x>410</x>
- <y>430</y>
- <width>351</width>
- <height>71</height>
+ <x>430</x>
+ <y>540</y>
+ <width>111</width>
+ <height>31</height>
</rect>
</property>
+ <property name="font">
+ <font>
+ <stylestrategy>PreferDefault</stylestrategy>
+ </font>
+ </property>
+ <property name="mouseTracking">
+ <bool>true</bool>
+ </property>
<property name="toolTip">
- <string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+ <string>If the Units parameter is relative epsilon max correspond to 0.0001x s x tolerance parameter where s is the size of the bounding box of the domain.
+If the Units parameter is absolute, the tolerance parameter is expressed in model units :
+if P=2 and point coordinaters are givin in millimetre, it menas that the maximal chordal deviation is 2 mm </string>
+ </property>
+ <property name="maximum">
+ <double>100000.000000000000000</double>
+ </property>
+ <property name="singleStep">
+ <double>1.000000000000000</double>
+ </property>
+ <property name="value">
+ <double>0.100000000000000</double>
+ </property>
+ </widget>
+ <widget class="QWidget" name="">
+ <property name="geometry">
+ <rect>
+ <x>30</x>
+ <y>500</y>
+ <width>801</width>
+ <height>37</height>
+ </rect>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QGroupBox" name="GBUnit">
+ <property name="toolTip">
+ <string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;">
+<table border="0" style="-qt-table-type: root; margin-top:4px; margin-bottom:4px; margin-left:4px; margin-right:4px;">
+<tr>
+<td style="border: none;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></td></tr></table></body></html></string>
+ </property>
+ <property name="title">
+ <string>Units</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="GBTolerance_2">
+ <property name="toolTip">
+ <string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'Sans Serif'; font-size:9pt; font-weight:400; font-style:normal;">
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></td></tr></table></body></html></string>
- </property>
- <property name="title">
- <string>Chordal deviation Tolerance</string>
- </property>
- <widget class="QDoubleSpinBox" name="SP_Tolerance">
- <property name="geometry">
- <rect>
- <x>40</x>
- <y>30</y>
- <width>81</width>
- <height>23</height>
- </rect>
- </property>
- <property name="font">
- <font>
- <stylestrategy>PreferDefault</stylestrategy>
- </font>
- </property>
- <property name="mouseTracking">
- <bool>true</bool>
- </property>
- <property name="toolTip">
- <string>If the Units parameter is relative epsilon max correspond to 0.0001x s x tolerance parameter where s is the size of the bounding box of the domain.
-If the Units parameter is absolute, the tolerance parameter is expressed in model units :
-if P=2 and point coordinaters are givin in millimetre, it menas that the maximal chordal deviation is 2 mm </string>
- </property>
- <property name="maximum">
- <double>100000.000000000000000</double>
- </property>
- <property name="singleStep">
- <double>1.000000000000000</double>
- </property>
- <property name="value">
- <double>0.100000000000000</double>
- </property>
- </widget>
+ </property>
+ <property name="title">
+ <string>Chordal deviation Tolerance</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
</widget>
- <widget class="QGroupBox" name="groupBox">
+ <widget class="QWidget" name="">
<property name="geometry">
<rect>
- <x>10</x>
- <y>10</y>
- <width>741</width>
- <height>121</height>
+ <x>60</x>
+ <y>540</y>
+ <width>230</width>
+ <height>31</height>
</rect>
</property>
- <property name="font">
- <font>
- <pointsize>12</pointsize>
- </font>
- </property>
- <property name="title">
- <string>Original Mesh</string>
- </property>
- <widget class="QPushButton" name="PB_MeshFile">
- <property name="geometry">
- <rect>
- <x>40</x>
- <y>70</y>
- <width>191</width>
- <height>33</height>
- </rect>
- </property>
- <property name="font">
- <font>
- <pointsize>10</pointsize>
- </font>
- </property>
- <property name="text">
- <string>Mesh File (GMF format)</string>
- </property>
- </widget>
- <widget class="QLineEdit" name="LE_MeshFile">
- <property name="geometry">
- <rect>
- <x>240</x>
- <y>70</y>
- <width>481</width>
- <height>31</height>
- </rect>
- </property>
- <property name="font">
- <font>
- <pointsize>10</pointsize>
- </font>
- </property>
- </widget>
- <widget class="QPushButton" name="PB_MeshSmesh">
- <property name="geometry">
- <rect>
- <x>190</x>
- <y>30</y>
- <width>41</width>
- <height>31</height>
- </rect>
- </property>
- <property name="text">
- <string/>
- </property>
- <property name="icon">
- <iconset>
- <normaloff>../../../../../../../../SalomeSrc/SMESH_V6_main/src/Tools/YamsPlug/open.png</normaloff>../../../../../../../../SalomeSrc/SMESH_V6_main/src/Tools/YamsPlug/open.png</iconset>
- </property>
- <property name="iconSize">
- <size>
- <width>18</width>
- <height>18</height>
- </size>
- </property>
- <property name="checkable">
- <bool>false</bool>
- </property>
- </widget>
- <widget class="QLineEdit" name="LE_MeshSmesh">
- <property name="geometry">
- <rect>
- <x>240</x>
- <y>30</y>
- <width>481</width>
- <height>31</height>
- </rect>
- </property>
- <property name="font">
- <font>
- <pointsize>10</pointsize>
- </font>
- </property>
- </widget>
- <widget class="QLabel" name="label_7">
- <property name="geometry">
- <rect>
- <x>40</x>
- <y>30</y>
- <width>141</width>
- <height>31</height>
- </rect>
- </property>
- <property name="font">
- <font>
- <pointsize>10</pointsize>
- <strikeout>false</strikeout>
- </font>
- </property>
- <property name="frameShape">
- <enum>QFrame::Box</enum>
- </property>
- <property name="text">
- <string>Smesh mesh</string>
- </property>
- <property name="wordWrap">
- <bool>false</bool>
- </property>
- <property name="margin">
- <number>0</number>
- </property>
- </widget>
- <widget class="QLabel" name="label_8">
- <property name="geometry">
- <rect>
- <x>10</x>
- <y>80</y>
- <width>31</width>
- <height>18</height>
- </rect>
- </property>
- <property name="text">
- <string>or</string>
- </property>
- </widget>
+ <layout class="QHBoxLayout" name="horizontalLayout_5">
+ <item>
+ <widget class="QRadioButton" name="RB_Absolute">
+ <property name="toolTip">
+ <string>Values are expressed in the model units.</string>
+ </property>
+ <property name="text">
+ <string>Absolute</string>
+ </property>
+ <property name="checked">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QRadioButton" name="RB_Relative">
+ <property name="toolTip">
+ <string>Values are relative to the bounding box size.</string>
+ </property>
+ <property name="text">
+ <string>Relative</string>
+ </property>
+ <property name="checked">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
</widget>
<zorder>GBUnit</zorder>
<zorder>GBTolerance_2</zorder>
<zorder>groupBox</zorder>
<zorder>GBOptim</zorder>
+ <zorder>SP_Tolerance</zorder>
+ <zorder>RB_Relative</zorder>
+ <zorder>RB_Absolute</zorder>
</widget>
<widget class="QWidget" name="advanced">
<attribute name="title">
<property name="geometry">
<rect>
<x>10</x>
- <y>100</y>
- <width>761</width>
- <height>321</height>
+ <y>90</y>
+ <width>841</width>
+ <height>391</height>
</rect>
</property>
<property name="title">
<rect>
<x>120</x>
<y>20</y>
- <width>631</width>
+ <width>731</width>
<height>61</height>
</rect>
</property>
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;">
+</style></head><body style=" font-family:'Sans'; font-size:10pt; font-weight:400; font-style:normal;">
<table border="0" style="-qt-table-type: root; margin-top:4px; margin-bottom:4px; margin-left:4px; margin-right:4px;">
<tr>
<td style="border: none;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Geometrical approximation : Maximum angle allowed between a face and a curve </p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">(not separated by a ridge).</span>)</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></td></tr></table></body></html></string>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Sans Serif';">Geometrical approximation : Maximum angle (1-cos(angle)) allowed </span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Sans Serif';">between a face and a curve </span><span style=" font-family:'Sans Serif'; font-size:8pt;">(not separated by a ridge).</span><span style=" font-family:'Sans Serif';">)</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'Sans Serif';"><br /></p></td></tr></table></body></html></string>
</property>
</widget>
<widget class="QLabel" name="label_4">
<property name="geometry">
<rect>
<x>120</x>
- <y>70</y>
- <width>581</width>
+ <y>80</y>
+ <width>691</width>
<height>71</height>
</rect>
</property>
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'Sans Serif'; font-size:10pt; font-weight:400; font-style:normal;">
+</style></head><body style=" font-family:'Sans'; font-size:10pt; font-weight:400; font-style:normal;">
<table border="0" style="-qt-table-type: root; margin-top:4px; margin-bottom:4px; margin-left:4px; margin-right:4px;">
<tr>
<td style="border: none;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ridge angle:</p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">if the angle between the normal vectors of two adjacent faces exceeds</p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">this value, the edge common to the faces is a ridge</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p></td></tr></table></body></html></string>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Sans Serif';">Ridge angle:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Sans Serif';">if the angle between the normal vectors of two adjacent faces</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-family:'Sans Serif';">exceeds this value, the edge common to the faces is a ridge</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'Sans Serif';"><br /></p></td></tr></table></body></html></string>
</property>
</widget>
<widget class="QDoubleSpinBox" name="SP_Ridge">
<property name="geometry">
<rect>
<x>10</x>
- <y>90</y>
+ <y>100</y>
<width>91</width>
<height>23</height>
</rect>
<property name="geometry">
<rect>
<x>120</x>
- <y>140</y>
- <width>521</width>
- <height>41</height>
+ <y>160</y>
+ <width>681</width>
+ <height>61</height>
</rect>
</property>
<property name="toolTip">
<property name="geometry">
<rect>
<x>120</x>
- <y>240</y>
- <width>591</width>
- <height>61</height>
+ <y>290</y>
+ <width>691</width>
+ <height>91</height>
</rect>
</property>
<property name="toolTip">
<property name="geometry">
<rect>
<x>10</x>
- <y>250</y>
+ <y>300</y>
<width>91</width>
<height>23</height>
</rect>
<property name="geometry">
<rect>
<x>10</x>
- <y>150</y>
+ <y>170</y>
<width>91</width>
<height>23</height>
</rect>
<property name="geometry">
<rect>
<x>120</x>
- <y>190</y>
- <width>521</width>
- <height>41</height>
+ <y>230</y>
+ <width>661</width>
+ <height>51</height>
</rect>
</property>
<property name="toolTip">
<property name="geometry">
<rect>
<x>10</x>
- <y>200</y>
+ <y>230</y>
<width>91</width>
<height>23</height>
</rect>
<widget class="QGroupBox" name="groupBox_3">
<property name="geometry">
<rect>
- <x>10</x>
- <y>440</y>
+ <x>20</x>
+ <y>490</y>
<width>751</width>
- <height>61</height>
+ <height>31</height>
</rect>
</property>
<property name="title">
<string>You can enable :</string>
</property>
- <widget class="QCheckBox" name="CB_SplitEdge">
- <property name="geometry">
- <rect>
- <x>100</x>
- <y>20</y>
- <width>271</width>
- <height>23</height>
- </rect>
- </property>
- <property name="toolTip">
- <string>if set, Yams creates new vertices placed on the curved surface and adds them to elements.
+ </widget>
+ <widget class="QCheckBox" name="CB_SplitEdge">
+ <property name="geometry">
+ <rect>
+ <x>70</x>
+ <y>530</y>
+ <width>271</width>
+ <height>23</height>
+ </rect>
+ </property>
+ <property name="toolTip">
+ <string>if set, Yams creates new vertices placed on the curved surface and adds them to elements.
It means one extra vertex on edge (P2 or quadratic triangles).
New created vertices are saved in the .mesh file under keyword section Vertices</string>
- </property>
- <property name="text">
- <string>split edge</string>
- </property>
- <property name="checked">
- <bool>false</bool>
- </property>
- </widget>
+ </property>
+ <property name="text">
+ <string>split edge</string>
+ </property>
+ <property name="checked">
+ <bool>false</bool>
+ </property>
</widget>
</widget>
<widget class="QWidget" name="generic">
<x>40</x>
<y>30</y>
<width>441</width>
- <height>27</height>
+ <height>34</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<x>40</x>
<y>70</y>
<width>441</width>
- <height>27</height>
+ <height>34</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_4">