<< ( HasRefPoint ? RefPoint.x : 0 ) << ", "
<< ( HasRefPoint ? RefPoint.y : 0 ) << ", "
<< ( HasRefPoint ? RefPoint.z : 0 ) << " ), "
+ << MakeGroups << ", "
<< ElemType << " )";
}
return aGroups;
HasRefPoint, RefPoint, MakeGroups, ElemType)
else:
if isinstance(Base,Mesh):
- return self.editor.ExtrusionAlongPathObjX(Base.GetMesh(), Path, NodeStart,
+ return self.editor.ExtrusionAlongPathObjX(Base, Path, NodeStart,
HasAngles, Angles, LinearVariation,
HasRefPoint, RefPoint, MakeGroups, ElemType)
else: