myObjects.Append( obj );
}
+/*!
+ Prepend interactive object
+*/
+void SOCC_Prs::PrependObject( const Handle(AIS_InteractiveObject)& obj )
+{
+ myObjects.Prepend( obj );
+}
+
+/*!
+ Remove first interactive object
+*/
+void SOCC_Prs::RemoveFirst()
+{
+ myObjects.RemoveFirst();
+}
+
/*!
Remove all interactive objects
*/
// Get interactive objects list
void AddObject( const Handle(AIS_InteractiveObject)& obj );
// Add interactive object
+ void PrependObject( const Handle(AIS_InteractiveObject)& obj );
+ // Prepend interactive object
+ void RemoveFirst();
+ // Remove first interactive object
void Clear();
// Remove all interactive objects