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PAL10013: Mesh with coincident nodes after NETGEN applying
author
jfa
<jfa@opencascade.com>
Thu, 22 Sep 2005 06:54:23 +0000
(06:54 +0000)
committer
jfa
<jfa@opencascade.com>
Thu, 22 Sep 2005 06:54:23 +0000
(06:54 +0000)
src/NETGENPlugin/NETGENPlugin_NETGEN_3D.cxx
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diff --git
a/src/NETGENPlugin/NETGENPlugin_NETGEN_3D.cxx
b/src/NETGENPlugin/NETGENPlugin_NETGEN_3D.cxx
index c6c23a1fffb1257e54683d63e55f028e25e2684f..281e08ee530d762aedaf40059803cc10f018db49 100644
(file)
--- a/
src/NETGENPlugin/NETGENPlugin_NETGEN_3D.cxx
+++ b/
src/NETGENPlugin/NETGENPlugin_NETGEN_3D.cxx
@@
-260,7
+260,7
@@
bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
for ( n_id = nodeToNetgenID.begin(); n_id != nodeToNetgenID.end(); ++n_id )
nodeVec[ n_id->second ] = n_id->first;
// create and insert new nodes into nodeVec
- int nodeIndex = Netgen_NbOfNodes;
+ int nodeIndex = Netgen_NbOfNodes
+ 1
;
int shapeID = meshDS->ShapeToIndex( aShape );
for ( ; nodeIndex <= Netgen_NbOfNodesNew; ++nodeIndex )
{