* Rename HasDegenenaratedEdges() -> HasDegeneratedEdges()
* has a degenerated edges
* \retval bool - true if it has
*/
- bool HasDegenenaratedEdges() const { return !myDegenShapeIds.empty(); }
+ bool HasDegeneratedEdges() const { return !myDegenShapeIds.empty(); }
/*!
* \brief Check if shape is a seam edge or it's vertex
const SMDS_MeshNode * n3 = mefistoToDS[ nust[m++] - 1 ];
// avoid creating degenetrated faces
- bool isDegen = ( myTool->HasDegenenaratedEdges() && ( n1 == n2 || n1 == n3 || n2 == n3 ));
+ bool isDegen = ( myTool->HasDegeneratedEdges() && ( n1 == n2 || n1 == n3 || n2 == n3 ));
if ( !isDegen )
{
SMDS_MeshElement * elt;