dim="1"/>
<hypothesis type="FixedPoints1D"
- label-id="Fixed points 1D"
+ label-id="Fixed Points 1D"
icon-id="mesh_hypo_length.png"
dim="1"/>
dim="1"/>
<hypothesis type="Propagation"
- label-id="Propagation of 1D Hyp. on opposite edges"
+ label-id="Propagation of 1D Hyp. on Opposite Edges"
icon-id="mesh_hypo_length.png"
dim="1"
auxiliary="true"/>
<hypothesis type="AutomaticLength"
- label-id="Automatic length"
+ label-id="Automatic Length"
icon-id="mesh_hypo_length.png"
dim="1"/>
<hypothesis type="LengthFromEdges"
- label-id="Length From Edges (2D Hyp. for Triangulator)"
+ label-id="Length From Edges"
icon-id="mesh_hypo_length.png"
dim="2"/>
<algorithms>
<algorithm type="SegmentAroundVertex_0D"
- label-id="Segments around vertex"
+ label-id="Segments around Vertex"
icon-id="mesh_algo_regular.png"
hypos="SegmentLengthAroundVertex"
output="VERTEX"
dim="0"/>
<algorithm type="Regular_1D"
- label-id="Wire discretisation"
+ label-id="Wire Discretisation"
icon-id="mesh_algo_regular.png"
hypos="LocalLength,MaxLength,Arithmetic1D,StartEndLength,NumberOfSegments,Deflection1D,AutomaticLength,FixedPoints1D"
opt-hypos="Propagation,QuadraticMesh"
</algorithm>
<algorithm type="CompositeSegment_1D"
- label-id="Composite side discretisation"
+ label-id="Composite Side Discretisation"
icon-id="mesh_algo_regular.png"
hypos="LocalLength,MaxLength,Arithmetic1D,StartEndLength,NumberOfSegments,Deflection1D,AutomaticLength,FixedPoints1D"
opt-hypos="Propagation,QuadraticMesh"
</algorithm>
<algorithm type="Import_1D"
- label-id="Use existing 1D elements"
+ label-id="Use Existing 1D Elements"
icon-id="mesh_algo_regular.png"
hypos="ImportSource1D"
output="EDGE"
</algorithm>
<algorithm type="Import_1D2D"
- label-id="Use existing 2D elements"
+ label-id="Use Existing 2D Elements"
icon-id="mesh_algo_quad.png"
hypos="ImportSource2D"
output="QUAD,TRIA"
</algorithm>
<algorithm type="Prism_3D"
- label-id="3D extrusion"
+ label-id="3D Extrusion"
icon-id="mesh_algo_hexa.png"
input="QUAD,TRIA"
dim="3">
</algorithm>
<algorithm type="UseExisting_1D"
- label-id="Use existing edges"
+ label-id="Use Existing Edges"
icon-id="mesh_algo_regular.png"
input="VERTEX"
output="EDGE"
</algorithm>
<algorithm type="UseExisting_2D"
- label-id="Use existing faces"
+ label-id="Use Existing Faces"
icon-id="mesh_algo_quad.png"
input="EDGE"
output="QUAD,TRIA"
</algorithm>
<algorithm type="RadialQuadrangle_1D2D"
- label-id="Radial quadrangle 1D2D"
+ label-id="Radial Quadrangle 1D2D"
icon-id="mesh_algo_quad.png"
hypos="NumberOfLayers2D, LayerDistribution2D"
input="EDGE"