typedef void (*TFun)(int& x, int& y);
TFun _xRevFun, _yRevFun, _swapFun;
- static void lazy(int&, int&) {}
+ static void lazy (int&, int&) {}
static void reverse(int& x, int& size) { x = size - x - 1; }
- static void swap(int& x, int& y) { std::swap(x,y); }
+ static void swap (int& x, int& y) { std::swap(x,y); }
};
//================================================================================
/*!
return getNode( isXMax ? _index._xSize-1 : 0 , isYMax ? _index._ySize-1 : 0 );
}
const SMDS_MeshElement* getCornerFace(const SMDS_MeshNode* cornerNode) const;
- //!< True if all blocks this side belongs to have beem found
+ //!< True if all blocks this side belongs to have been found
bool isBound() const { return _nbBlocksExpected <= _nbBlocksFound; }
//!< Return coordinates of node at XY
gp_XYZ getXYZ(int x, int y) const { return SMESH_TNodeXYZ( getNode( x, y )); }
vector<const SMDS_MeshNode*>& verRow1,
vector<const SMDS_MeshNode*>& verRow2,
bool alongN1N2 );
- _OrientedBlockSide findBlockSide( EBoxSides startBlockSide,
- EQuadEdge sharedSideEdge1,
- EQuadEdge sharedSideEdge2,
- bool withGeometricAnalysis);
+ _OrientedBlockSide findBlockSide( EBoxSides startBlockSide,
+ EQuadEdge sharedSideEdge1,
+ EQuadEdge sharedSideEdge2,
+ bool withGeometricAnalysis,
+ set< _BlockSide* >& sidesAround);
//!< update own data and data of the side bound to block
void setSideBoundToBlock( _BlockSide& side )
{
EQuadEdge edgeOfAdj [4] = { Q_BOTTOM, Q_LEFT, Q_BOTTOM, Q_LEFT };
// first find all sides detectable w/o advanced analysis,
// then repeat the search, which then may pass without advanced analysis
+ set< _BlockSide* > sidesAround;
for ( int advAnalys = 0; advAnalys < 2; ++advAnalys )
{
+ // try to find 4 sides adjacent to a FRONT side
for ( int i = 0; (ok || !advAnalys) && i < NB_QUAD_SIDES; ++i )
- if ( !block._side[i] ) // try to find 4 sides adjacent to front side
- ok = block.setSide( i, findBlockSide( B_FRONT, edgeOfFront[i],edgeOfAdj[i],advAnalys));
+ if ( !block._side[i] )
+ ok = block.setSide( i, findBlockSide( B_FRONT, edgeOfFront[i], edgeOfAdj[i],
+ advAnalys, sidesAround));
+ // try to find a BACK side by a TOP one
if ( ok || !advAnalys)
- if ( !block._side[B_BACK] && block._side[B_TOP] ) // try to find back side by top one
- ok = block.setSide( B_BACK, findBlockSide( B_TOP, Q_TOP, Q_TOP, advAnalys ));
+ if ( !block._side[B_BACK] && block._side[B_TOP] )
+ ok = block.setSide( B_BACK, findBlockSide( B_TOP, Q_TOP, Q_TOP,
+ advAnalys, sidesAround ));
if ( !advAnalys ) ok = true;
}
ok = block.isValid();
if ( ok )
{
- // check if just found block is same as one of previously found
+ // check if just found block is same as one of previously found blocks
bool isSame = false;
for ( int i = 1; i < _blocks.size() && !isSame; ++i )
isSame = ( block._corners == _blocks[i-1]._corners );
return ok;
}
+ //================================================================================
+ /*!
+ * \brief Return true if it's possible to make a loop over corner2Sides starting
+ * from the startSide
+ */
+ //================================================================================
+
+ bool isClosedChainOfSides( _BlockSide* startSide,
+ map< const SMDS_MeshNode*, list< _BlockSide* > > & corner2Sides )
+ {
+ // get start and end nodes
+ const SMDS_MeshNode *n1 = 0, *n2 = 0, *n;
+ for ( int y = 0; y < 2; ++y )
+ for ( int x = 0; x < 2; ++x )
+ {
+ n = startSide->getCornerNode(x,y);
+ if ( !corner2Sides.count( n )) continue;
+ if ( n1 )
+ n2 = n;
+ else
+ n1 = n;
+ }
+ if ( !n2 ) return false;
+
+ map< const SMDS_MeshNode*, list< _BlockSide* > >::iterator
+ c2sides = corner2Sides.find( n1 );
+ if ( c2sides == corner2Sides.end() ) return false;
+
+ int nbChainLinks = 1;
+ n = n1;
+ _BlockSide* prevSide = startSide;
+ while ( n != n2 )
+ {
+ // get the next side sharing n
+ list< _BlockSide* > & sides = c2sides->second;
+ _BlockSide* nextSide = ( sides.back() == prevSide ? sides.front() : sides.back() );
+ if ( nextSide == prevSide ) return false;
+
+ // find the next corner of the nextSide being in corner2Sides
+ n1 = n;
+ n = 0;
+ for ( int y = 0; y < 2 && !n; ++y )
+ for ( int x = 0; x < 2; ++x )
+ {
+ n = nextSide->getCornerNode(x,y);
+ c2sides = corner2Sides.find( n );
+ if ( n == n1 || c2sides == corner2Sides.end() )
+ n = 0;
+ else
+ break;
+ }
+ if ( !n ) return false;
+
+ prevSide = nextSide;
+ nbChainLinks++;
+ }
+
+ return nbChainLinks == NB_QUAD_SIDES;
+ }
+
//================================================================================
/*!
* \brief Try to find a block side adjacent to the given side by given edge
*/
//================================================================================
- _OrientedBlockSide _Skin::findBlockSide( EBoxSides startBlockSide,
- EQuadEdge sharedSideEdge1,
- EQuadEdge sharedSideEdge2,
- bool withGeometricAnalysis)
+ _OrientedBlockSide _Skin::findBlockSide( EBoxSides startBlockSide,
+ EQuadEdge sharedSideEdge1,
+ EQuadEdge sharedSideEdge2,
+ bool withGeometricAnalysis,
+ set< _BlockSide* >& sidesAround)
{
_Block& block = _blocks.back();
_OrientedBlockSide& side1 = block._side[ startBlockSide ];
if ( !foundSide )
{
- if ( !withGeometricAnalysis ) return 0;
-
- // Select one of found sides most close to startBlockSide
-
- gp_XYZ p1 ( n1->X(),n1->Y(),n1->Z()), p2 (n2->X(),n2->Y(),n2->Z());
- gp_Vec p1p2( p1, p2 );
-
- const SMDS_MeshElement* face1 = side1->getCornerFace( n1 );
- gp_XYZ p1Op = SMESH_TNodeXYZ( oppositeNode( face1, face1->GetNodeIndex(n1)));
- gp_Vec side1Dir( p1, p1Op );
- gp_Ax2 pln( p1, p1p2, side1Dir ); // plane with normal p1p2 and X dir side1Dir
- _DUMP_(" Select adjacent for "<< side1._side << " - side dir ("
- << side1Dir.X() << ", " << side1Dir.Y() << ", " << side1Dir.Z() << ")" );
-
- map < double , _BlockSide* > angleOfSide;
- for (sideIt = sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
+ if ( !withGeometricAnalysis )
{
- _BlockSide* sideI = *sideIt;
- const SMDS_MeshElement* faceI = sideI->getCornerFace( n1 );
- gp_XYZ p1Op = SMESH_TNodeXYZ( oppositeNode( faceI, faceI->GetNodeIndex(n1)));
- gp_Vec sideIDir( p1, p1Op );
- // compute angle of (sideIDir projection to pln) and (X dir of pln)
- gp_Vec2d sideIDirProj( sideIDir * pln.XDirection(), sideIDir * pln.YDirection());
- double angle = sideIDirProj.Angle( gp::DX2d() );
- if ( angle < 0 ) angle += 2. * M_PI; // angle [0-2*PI]
- angleOfSide.insert( make_pair( angle, sideI ));
- _DUMP_(" "<< sideI << " - side dir ("
- << sideIDir.X() << ", " << sideIDir.Y() << ", " << sideIDir.Z() << ")"
- << " angle " << angle);
+ sidesAround.insert( sidesOnEdge.begin(), sidesOnEdge.end() );
+ return 0;
}
if ( nbLoadedSides == 1 )
{
- double angF = angleOfSide.begin()->first, angL = angleOfSide.rbegin()->first;
- if ( angF > M_PI ) angF = 2.*M_PI - angF;
- if ( angL > M_PI ) angL = 2.*M_PI - angL;
- foundSide = angF < angL ? angleOfSide.begin()->second : angleOfSide.rbegin()->second;
+ // Issue 0021529. There are at least 2 sides by each edge and
+ // position of block gravity center is undefined.
+ // Find a side starting from which we can walk around the startBlockSide
+
+ // fill in corner2Sides
+ map< const SMDS_MeshNode*, list< _BlockSide* > > corner2Sides;
+ for ( sideIt = sidesAround.begin(); sideIt != sidesAround.end(); ++sideIt )
+ {
+ _BlockSide* sideI = *sideIt;
+ corner2Sides[ sideI->getCornerNode(0,0) ].push_back( sideI );
+ corner2Sides[ sideI->getCornerNode(1,0) ].push_back( sideI );
+ corner2Sides[ sideI->getCornerNode(0,1) ].push_back( sideI );
+ corner2Sides[ sideI->getCornerNode(1,1) ].push_back( sideI );
+ }
+ // remove corners of startBlockSide from corner2Sides
+ set<const SMDS_MeshNode*>::iterator nIt = block._corners.begin();
+ for ( ; nIt != block._corners.end(); ++nIt )
+ corner2Sides.erase( *nIt );
+
+ // select a side
+ for ( sideIt = sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
+ {
+ if ( isClosedChainOfSides( *sideIt, corner2Sides ))
+ {
+ foundSide = *sideIt;
+ break;
+ }
+ }
+ if ( !foundSide )
+ return 0;
}
else
{
+ // Select one of found sides most close to startBlockSide
+
+ gp_XYZ p1 ( n1->X(),n1->Y(),n1->Z()), p2 (n2->X(),n2->Y(),n2->Z());
+ gp_Vec p1p2( p1, p2 );
+
+ const SMDS_MeshElement* face1 = side1->getCornerFace( n1 );
+ gp_XYZ p1Op = SMESH_TNodeXYZ( oppositeNode( face1, face1->GetNodeIndex(n1)));
+ gp_Vec side1Dir( p1, p1Op );
+ gp_Ax2 pln( p1, p1p2, side1Dir ); // plane with normal p1p2 and X dir side1Dir
+ _DUMP_(" Select adjacent for "<< side1._side << " - side dir ("
+ << side1Dir.X() << ", " << side1Dir.Y() << ", " << side1Dir.Z() << ")" );
+
+ map < double , _BlockSide* > angleOfSide;
+ for (sideIt = sidesOnEdge.begin(); sideIt != sidesOnEdge.end(); ++sideIt )
+ {
+ _BlockSide* sideI = *sideIt;
+ const SMDS_MeshElement* faceI = sideI->getCornerFace( n1 );
+ gp_XYZ p1Op = SMESH_TNodeXYZ( oppositeNode( faceI, faceI->GetNodeIndex(n1)));
+ gp_Vec sideIDir( p1, p1Op );
+ // compute angle of (sideIDir projection to pln) and (X dir of pln)
+ gp_Vec2d sideIDirProj( sideIDir * pln.XDirection(), sideIDir * pln.YDirection());
+ double angle = sideIDirProj.Angle( gp::DX2d() );
+ if ( angle < 0 ) angle += 2. * M_PI; // angle [0-2*PI]
+ angleOfSide.insert( make_pair( angle, sideI ));
+ _DUMP_(" "<< sideI << " - side dir ("
+ << sideIDir.X() << ", " << sideIDir.Y() << ", " << sideIDir.Z() << ")"
+ << " angle " << angle);
+ }
+
gp_XYZ gc(0,0,0); // gravity center of already loaded block sides
for (int i = 0; i < NB_BLOCK_SIDES; ++i )
if ( block._side[ i ] )