\image html pipebinormalsn.png "Extrusion of a face with BiNormal parameter"
+\n Third, to create a shape by extrusion of the profile shapes along the path shape,
+you can define the <b>Base Object</b>s (edges, planar wires, faces or shells), which will be extruded,
+the <b>Locations</b> (vertices that specify locations on the <b>Path Object</b> corresponding to the
+specified <b>Base Object</b>s; list of the <b>Locations</b> should be either empty or of the same
+length as list of <b>Base Object</b>s) and the <b>Path Object</b> (edge or wire) along which the
+<b>Base Object</b> will be extruded.
+
+Additional controls:
+- <b>With contact</b> checkbox - if checked, the section is translated to be in contact with the spine.
+- <b>With correction</b> checkbox - if checked, the section is rotated to be orthogonal to the spine
+tangent in the corresponding point.
+
+\n The \b Result of the operation will be a GEOM_Object (shell or solid).
+
+\n <b>TUI Command:</b> <em>geompy.MakePipeWithDifferentSections(baseShape, locations, pathShape, withContact, withCorrection)</em>
+\n <b>Arguments:</b> Name + list of shapes (edges, planar wires, faces or shells) serving as base object +
+list of locations (vertices) on the path corresponding specified list of the shapes +
+1 shape (edge or wire) for definition of the path +
+2 bool parameters (withContact, withCorrection).
+\n <b>Advanced options</b> \ref preview_anchor "Preview"
+
+\image html pipe3.png
+
+<b>Example:</b>
+
+\image html pipe3_init.png "Initial objects"
+
+\image html pipe3_init1.png "Extrusion of the profile shapes along the path shape"
+
Our <b>TUI Scripts</b> provide you with useful examples of creation of
\ref tui_creation_pipe "Complex Geometric Objects".
void AdvancedGUI_SmoothingSurfaceDlg::SelectionIntoArgument()
{
QList<GEOM::GeomObjPtr> points = getSelected( TopAbs_VERTEX, -1 );
- synchronize( myPoints, points );
+ GEOMBase::Synchronize( myPoints, points );
if ( !myPoints.isEmpty() )
GroupPoints->LineEdit1->setText( QString::number( myPoints.count() ) + "_" + tr( "GEOM_POINT" ) + tr( "_S_" ) );
else
myEditCurrentArgument->setFocus();
SelectionIntoArgument();
}
-
-void AdvancedGUI_SmoothingSurfaceDlg::synchronize( QList<GEOM::GeomObjPtr>& left, QList<GEOM::GeomObjPtr>& right )
-{
- // 1. remove items from the "left" list that are not in the "right" list
- QMutableListIterator<GEOM::GeomObjPtr> it1( left );
- while ( it1.hasNext() ) {
- GEOM::GeomObjPtr o1 = it1.next();
- bool found = false;
- QMutableListIterator<GEOM::GeomObjPtr> it2( right );
- while ( it2.hasNext() && !found )
- found = o1 == it2.next();
- if ( !found )
- it1.remove();
- }
- // 2. add items from the "right" list that are not in the "left" list (to keep selection order)
- it1 = right;
- while ( it1.hasNext() ) {
- GEOM::GeomObjPtr o1 = it1.next();
- bool found = false;
- QMutableListIterator<GEOM::GeomObjPtr> it2( left );
- while ( it2.hasNext() && !found )
- found = o1 == it2.next();
- if ( !found )
- left << o1;
- }
-}
-
private:
void Init();
void enterEvent( QEvent* );
- void synchronize( QList<GEOM::GeomObjPtr>& left, QList<GEOM::GeomObjPtr>& right );
private:
DlgRef_1Sel* GroupPoints;
return true;
}
-//=================================================================================
-// function : SelectionIntoArgument()
-// purpose : Called when selection as changed or other case
-//=================================================================================
-static void synchronize (QList<GEOM::GeomObjPtr>& left, QList<GEOM::GeomObjPtr>& right)
-{
- // 1. remove items from the "left" list that are not in the "right" list
- QMutableListIterator<GEOM::GeomObjPtr> it1 (left);
- while (it1.hasNext()) {
- GEOM::GeomObjPtr o1 = it1.next();
- bool found = false;
- QMutableListIterator<GEOM::GeomObjPtr> it2( right );
- while ( it2.hasNext() && !found )
- found = o1 == it2.next();
- if ( !found )
- it1.remove();
- }
- // 2. add items from the "right" list that are not in the "left" list (to keep selection order)
- it1 = right;
- while ( it1.hasNext() ) {
- GEOM::GeomObjPtr o1 = it1.next();
- bool found = false;
- QMutableListIterator<GEOM::GeomObjPtr> it2( left );
- while ( it2.hasNext() && !found )
- found = o1 == it2.next();
- if ( !found )
- left << o1;
- }
-}
-
void BasicGUI_CurveDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("");
if (myEditCurrentArgument == myGroupPoints->LineEdit1) {
QList<GEOM::GeomObjPtr> points = getSelected(TopAbs_VERTEX, -1);
- synchronize(myPoints, points);
+ GEOMBase::Synchronize(myPoints, points);
if (!myPoints.isEmpty())
myGroupPoints->LineEdit1->setText(QString::number(myPoints.count()) + "_" +
tr("GEOM_POINT") + tr("_S_"));
}
}
}
+
+//================================================================
+// Function : synchronize
+// Purpose :
+//================================================================
+void GEOMBase::Synchronize( QList<GEOM::GeomObjPtr>& left, QList<GEOM::GeomObjPtr>& right )
+{
+ // 1. remove items from the "left" list that are not in the "right" list
+ QMutableListIterator<GEOM::GeomObjPtr> it1( left );
+ while ( it1.hasNext() ) {
+ GEOM::GeomObjPtr o1 = it1.next();
+ bool found = false;
+ QMutableListIterator<GEOM::GeomObjPtr> it2( right );
+ while ( it2.hasNext() && !found )
+ found = o1 == it2.next();
+ if ( !found )
+ it1.remove();
+ }
+ // 2. add items from the "right" list that are not in the "left" list (to keep selection order)
+ it1 = right;
+ while ( it1.hasNext() ) {
+ GEOM::GeomObjPtr o1 = it1.next();
+ bool found = false;
+ QMutableListIterator<GEOM::GeomObjPtr> it2( left );
+ while ( it2.hasNext() && !found )
+ found = o1 == it2.next();
+ if ( !found )
+ left << o1;
+ }
+}
// SALOME Includes
#include <GEOM_AISShape.hxx>
+#include "GEOM_GenericObjPtr.h"
// IDL Headers
#include <SALOMEconfig.h>
/* Publish sub-shape under the main object */
static void PublishSubObject( GEOM::GEOM_Object_ptr object );
+
+ static void Synchronize( QList<GEOM::GeomObjPtr>& left, QList<GEOM::GeomObjPtr>& right );
};
#endif // GEOMBASE_H
// and seguences of shapes, perform pipe for each
// and make sewing after that
double fp,lp;
- Handle(Geom_Curve) C = BRep_Tool::Curve(TopoDS::Edge(Edges.Value(1)),fp,lp);
gp_Pnt P1,P2;
gp_Vec Vec1,Vec2;
- C->D1(fp,P1,Vec1);
- C->D1(lp,P2,Vec2);
- double SumAng = fabs(Vec1.Angle(Vec2));
- Vec1 = Vec2;
- P1 = P2;
+ double SumAng = 0;
+ if ( Edges.Length() > 0 ) {
+ Handle(Geom_Curve) C = BRep_Tool::Curve(TopoDS::Edge(Edges.Value(1)),fp,lp);
+ C->D1(fp,P1,Vec1);
+ C->D1(lp,P2,Vec2);
+ SumAng = fabs(Vec1.Angle(Vec2));
+ Vec1 = Vec2;
+ P1 = P2;
+ }
TColStd_SequenceOfInteger SplitEdgeNums,SplitLocNums;
int LastLoc = 1;
//cout<<"Edges.Length()="<<Edges.Length()<<endl;
}
else if ( myEditCurrentArgument == GroupMakePoints->LineEdit1 ) {
myBaseObjects.clear();
- QList<GEOM::GeomObjPtr> objects = getSelected( TopAbs_SHAPE, -1 );
- for ( int i = 0; i < objects.count(); i++ ) {
- GEOM::shape_type stype = objects[i]->GetMaxShapeType();
- if ( stype < GEOM::SHELL || stype > GEOM::VERTEX )
- continue;
- myBaseObjects << objects[i];
- }
+ QList<TopAbs_ShapeEnum> types;
+ types << TopAbs_EDGE << TopAbs_WIRE << TopAbs_FACE << TopAbs_SHELL;
+ QList<GEOM::GeomObjPtr> objects = getSelected( types, -1 );
+ GEOMBase::Synchronize( myBaseObjects, objects );
if ( !myBaseObjects.isEmpty() ) {
QString aName = myBaseObjects.count() > 1 ? QString( "%1_objects").arg( myBaseObjects.count() ) : GEOMBase::GetName( myBaseObjects[0].get() );
myEditCurrentArgument->setText( aName );
}
else if ( myEditCurrentArgument == GroupMakePoints->LineEdit2 ) {
myLocations.clear();
- QList<GEOM::GeomObjPtr> objects = getSelected( TopAbs_SHAPE, -1 );
- for ( int i = 0; i < objects.count(); i++ ) {
- GEOM::shape_type stype = objects[i]->GetMaxShapeType();
- if ( stype < GEOM::SHELL || stype > GEOM::VERTEX )
- continue;
- myLocations << objects[i];
- }
+ localSelection( GEOM::GEOM_Object::_nil(), TopAbs_VERTEX );
+ QList<GEOM::GeomObjPtr> objects = getSelected( TopAbs_VERTEX, -1 );
+ GEOMBase::Synchronize( myLocations, objects );
if ( !myLocations.isEmpty() ) {
QString aName = myLocations.count() > 1 ? QString( "%1_objects").arg( myLocations.count() ) : GEOMBase::GetName( myLocations[0].get() );
myEditCurrentArgument->setText( aName );