= Allow viscous layers on boundary EDGEs of a 2D sub-mesh
In GetUVPtStruct(), update normParam when reloading points from a proxy
mesh in a reversed order
double du1 = edgeUVPtStruct.back().param - edgeUVPtStruct[0].param;
double du2 = myLast[iE] - myFirst[iE];
if ( du1 * du2 < 0 )
+ {
std::reverse( & points[iPt], & points[iPt + edgeUVPtStruct.size()]);
+ for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i )
+ points[iPt+i].normParam = 1. - points[iPt+i].normParam;
+ }
// update normalized params
if ( myEdge.size() > 1 ) {
for ( size_t i = 0; i < edgeUVPtStruct.size(); ++i, ++iPt )