void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
mySurfaceProp->SetColor(r,g,b);
- myNameActor->SetBackgroundColor(r,g,b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Face ||
+ aGroupObj->GetElementType() == SMDSAbs_Volume )
+ myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
myEdgeProp->SetColor(r,g,b);
my1DProp->SetColor(r,g,b);
my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Edge )
+ myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
myNodeProp->SetColor(r,g,b);
myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Node )
+ myNameActor->SetBackgroundColor(r,g,b);
Modified();
}
return myGroupServer->GetType() == SMESH::NODE;
}
+//=================================================================================
+// function : GetElementType
+// purpose : Return type of elements of group
+//=================================================================================
+SMDSAbs_ElementType SMESH_GroupObj::GetElementType() const
+{
+ return SMDSAbs_ElementType(myGroupServer->GetType());
+}
+
//=================================================================================
// function : getNodesFromElems
// purpose : Retrieve nodes from elements
virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
virtual bool IsNodePrs() const;
+ virtual SMDSAbs_ElementType GetElementType() const;
+
private:
SMESH::SMESH_GroupBase_var myGroupServer;
SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
if( !aGroupObject->_is_nil() )
{
- SALOMEDS::Color aColor;
- aColor.R = (float)color.red() / 255.0;
- aColor.G = (float)color.green() / 255.0;
- aColor.B = (float)color.blue() / 255.0;
- aGroupObject->SetColor( aColor );
+ SMESH::ElementType anElementType = aGroupObject->GetType();
+ QColor aColor;
+ switch( anElementType )
+ {
+ case SMESH::NODE: aColor = nodecolor; break;
+ case SMESH::EDGE: aColor = edgecolor; break;
+ default: aColor = color; break;
+ }
+
+ SALOMEDS::Color aGroupColor;
+ aGroupColor.R = (float)aColor.red() / 255.0;
+ aGroupColor.G = (float)aColor.green() / 255.0;
+ aGroupColor.B = (float)aColor.blue() / 255.0;
+ aGroupObject->SetColor( aGroupColor );
}
delete aDlg;