--- /dev/null
+# Microsoft Developer Studio Project File - Name="LightApp" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=LightApp - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "LightApp.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "LightApp.mak" CFG="LightApp - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "LightApp - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "LightApp - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "LightApp"
+# PROP Scc_LocalPath "..\.."
+CPP=cl.exe
+F90=df.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\LightApp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIGHTAPP_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "LIGHTAPP_EXPORTS" /D "NDEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\LightApp.dll" /libpath:"$(OCCLIB)" /libpath:"$(QTLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)"
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\win32\libd"
+# PROP Intermediate_Dir "..\..\win32\objd\LightApp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD F90 /browser
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIGHTAPP_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(QWTINC)" /I "$(PYTHONINC)" /I "$(OCCINC)" /I "$(VTKINC)" /D "LIGHTAPP_EXPORTS" /D "_DEBUG" /D "WNT" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 qt-mt333.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LightApp.dll" /pdbtype:sept /libpath:"$(OCCLIBD)" /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "LightApp - Win32 Release"
+# Name "LightApp - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\LightApp_AboutDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Application.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataObject.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataOwner.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataSubOwner.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Dialog.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Driver.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_GLSelector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Module.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_ModuleDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_NameDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_OBFilter.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_OBSelector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_OCCSelector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Operation.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Preferences.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_PreferencesDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Selection.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_SelectionMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Study.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_SwitchOp.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_VTKSelector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_WidgetContainer.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\LightApp.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp.h
+InputName=LightApp
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp.h
+InputName=LightApp
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_AboutDlg.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_AboutDlg.h
+InputName=LightApp_AboutDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_AboutDlg.h
+InputName=LightApp_AboutDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Application.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Application.h
+InputName=LightApp_Application
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Application.h
+InputName=LightApp_Application
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataModel.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_DataModel.h
+InputName=LightApp_DataModel
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_DataModel.h
+InputName=LightApp_DataModel
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataObject.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_DataObject.h
+InputName=LightApp_DataObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_DataObject.h
+InputName=LightApp_DataObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataOwner.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_DataOwner.h
+InputName=LightApp_DataOwner
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_DataOwner.h
+InputName=LightApp_DataOwner
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_DataSubOwner.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_DataSubOwner.h
+InputName=LightApp_DataSubOwner
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_DataSubOwner.h
+InputName=LightApp_DataSubOwner
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Dialog.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Dialog.h
+InputName=LightApp_Dialog
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Dialog.h
+InputName=LightApp_Dialog
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Driver.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Driver.h
+InputName=LightApp_Driver
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Driver.h
+InputName=LightApp_Driver
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_GLSelector.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_GLSelector.h
+InputName=LightApp_GLSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_GLSelector.h
+InputName=LightApp_GLSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Module.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Module.h
+InputName=LightApp_Module
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Module.h
+InputName=LightApp_Module
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_ModuleDlg.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_ModuleDlg.h
+InputName=LightApp_ModuleDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_ModuleDlg.h
+InputName=LightApp_ModuleDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_NameDlg.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_NameDlg.h
+InputName=LightApp_NameDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_NameDlg.h
+InputName=LightApp_NameDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_OBFilter.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_OBFilter.h
+InputName=LightApp_OBFilter
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_OBFilter.h
+InputName=LightApp_OBFilter
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_OBSelector.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_OBSelector.h
+InputName=LightApp_OBSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_OBSelector.h
+InputName=LightApp_OBSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_OCCSelector.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_OCCSelector.h
+InputName=LightApp_OCCSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_OCCSelector.h
+InputName=LightApp_OCCSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Operation.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Operation.h
+InputName=LightApp_Operation
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Operation.h
+InputName=LightApp_Operation
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Preferences.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Preferences.h
+InputName=LightApp_Preferences
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Preferences.h
+InputName=LightApp_Preferences
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_PreferencesDlg.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_PreferencesDlg.h
+InputName=LightApp_PreferencesDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_PreferencesDlg.h
+InputName=LightApp_PreferencesDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_RootObject.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_RootObject.h
+InputName=LightApp_RootObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_RootObject.h
+InputName=LightApp_RootObject
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Selection.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_Selection.h
+InputName=LightApp_Selection
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_Selection.h
+InputName=LightApp_Selection
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_SelectionMgr.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_SelectionMgr.h
+InputName=LightApp_SelectionMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_SelectionMgr.h
+InputName=LightApp_SelectionMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_Study.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Study.h
+InputName=LightApp_Study
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_Study.h
+InputName=LightApp_Study
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_SwitchOp.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_SwitchOp.h
+InputName=LightApp_SwitchOp
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_SwitchOp.h
+InputName=LightApp_SwitchOp
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_UpdateFlags.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_UpdateFlags.h
+InputName=LightApp_UpdateFlags
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\LightApp_UpdateFlags.h
+InputName=LightApp_UpdateFlags
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_VTKSelector.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_VTKSelector.h
+InputName=LightApp_VTKSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_VTKSelector.h
+InputName=LightApp_VTKSelector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\LightApp_WidgetContainer.h
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_WidgetContainer.h
+InputName=LightApp_WidgetContainer
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\LightApp_WidgetContainer.h
+InputName=LightApp_WidgetContainer
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\icon_about.png
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_about.png
+InputName=icon_about
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_about.png
+InputName=icon_about
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\icon_applogo.png
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_applogo.png
+InputName=icon_applogo
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_applogo.png
+InputName=icon_applogo
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\icon_default.png
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_default.png
+InputName=icon_default
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_default.png
+InputName=icon_default
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\icon_module.png
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_module.png
+InputName=icon_module
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_module.png
+InputName=icon_module
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\icon_module_big.png
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_module_big.png
+InputName=icon_module_big
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_module_big.png
+InputName=icon_module_big
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\icon_select.png
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_select.png
+InputName=icon_select
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\icon_select.png
+InputName=icon_select
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\LightApp.ini
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).ini...
+InputPath=.\resources\LightApp.ini
+InputName=LightApp
+
+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).ini
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "LightApp - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).ini...
+InputPath=.\resources\LightApp.ini
+InputName=LightApp
+
+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).ini
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\LightApp.xml
+
+!IF "$(CFG)" == "LightApp - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).xml...
+InputPath=.\resources\LightApp.xml
+InputName=LightApp
+
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--- /dev/null
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\LogWindow.dll" /pdbtype:sept /libpath:"$(QTLIBD)"
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OBJECT.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)"
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib vtkCommon.lib vtkRendering.lib vtkFiltering.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OBJECT.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)" /libpath:"$(PYTHONLIB)" /libpath:"$(VTKLIB)"
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+# Begin Custom Build - Update $(InputName).hxx...
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+ type $(InputPath) > ..\..\include\$(InputName).hxx
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+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
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+# Begin Custom Build - Update $(InputName).hxx...
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+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+!IF "$(CFG)" == "OBJECT - Win32 Release"
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+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\Handle_SALOME_InteractiveObject.hxx
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+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\Handle_SALOME_ListNodeOfListIO.hxx
+InputName=Handle_SALOME_ListNodeOfListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\Handle_SALOME_ListNodeOfListIO.hxx
+InputName=Handle_SALOME_ListNodeOfListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\Handle_SALOME_TypeFilter.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\Handle_SALOME_TypeFilter.hxx
+InputName=Handle_SALOME_TypeFilter
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\Handle_SALOME_TypeFilter.hxx
+InputName=Handle_SALOME_TypeFilter
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_Actor.h
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SALOME_Actor.h
+InputName=SALOME_Actor
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SALOME_Actor.h
+InputName=SALOME_Actor
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_AISObject.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_AISObject.hxx
+InputName=SALOME_AISObject
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_AISObject.hxx
+InputName=SALOME_AISObject
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_AISShape.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_AISShape.hxx
+InputName=SALOME_AISShape
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_AISShape.hxx
+InputName=SALOME_AISShape
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx
+InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger.hxx
+InputName=SALOME_DataMapIteratorOfDataMapOfIOMapOfInteger
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx
+InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_DataMapNodeOfDataMapOfIOMapOfInteger.hxx
+InputName=SALOME_DataMapNodeOfDataMapOfIOMapOfInteger
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_DataMapOfIOMapOfInteger.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_DataMapOfIOMapOfInteger.hxx
+InputName=SALOME_DataMapOfIOMapOfInteger
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_DataMapOfIOMapOfInteger.hxx
+InputName=SALOME_DataMapOfIOMapOfInteger
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_Filter.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_Filter.hxx
+InputName=SALOME_Filter
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_Filter.hxx
+InputName=SALOME_Filter
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_GLOwner.h
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SALOME_GLOwner.h
+InputName=SALOME_GLOwner
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SALOME_GLOwner.h
+InputName=SALOME_GLOwner
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_InteractiveObject.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_InteractiveObject.hxx
+InputName=SALOME_InteractiveObject
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_InteractiveObject.hxx
+InputName=SALOME_InteractiveObject
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_ListIO.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_ListIO.hxx
+InputName=SALOME_ListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_ListIO.hxx
+InputName=SALOME_ListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_ListIteratorOfListIO.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_ListIteratorOfListIO.hxx
+InputName=SALOME_ListIteratorOfListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_ListIteratorOfListIO.hxx
+InputName=SALOME_ListIteratorOfListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_ListNodeOfListIO.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_ListNodeOfListIO.hxx
+InputName=SALOME_ListNodeOfListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_ListNodeOfListIO.hxx
+InputName=SALOME_ListNodeOfListIO
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_Selection.h
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SALOME_Selection.h
+InputName=SALOME_Selection
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SALOME_Selection.h
+InputName=SALOME_Selection
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SALOME_TypeFilter.hxx
+
+!IF "$(CFG)" == "OBJECT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_TypeFilter.hxx
+InputName=SALOME_TypeFilter
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OBJECT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).hxx...
+InputPath=.\SALOME_TypeFilter.hxx
+InputName=SALOME_TypeFilter
+
+"..\..\include\$(InputName).hxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).hxx
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="OCCViewer" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=OCCViewer - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "OCCViewer.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "OCCViewer.mak" CFG="OCCViewer - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "OCCViewer - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "OCCViewer - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "OCCViewer"
+# PROP Scc_LocalPath "..\.."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\win32\lib"
+# PROP Intermediate_Dir "..\..\win32\obj\OCCViewer"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "NDEBUG"
+# ADD RSC /l 0x419 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib /nologo /dll /machine:I386 /out:"..\..\win32\bin\OCCViewer.dll" /libpath:"$(QTLIB)" /libpath:"$(OCCLIB)"
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\win32\libd"
+# PROP Intermediate_Dir "..\..\win32\objd\OCCViewer"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OCCVIEWER_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x419 /d "_DEBUG"
+# ADD RSC /l 0x419 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKV3d.lib TKernel.lib TKService.lib TKG3d.lib TKMath.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\OCCViewer.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "OCCViewer - Win32 Release"
+# Name "OCCViewer - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\OCCViewer_AISSelector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_CreateRestoreViewDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewManager.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewPort.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewPort3d.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewWindow.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_VService.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\OCCViewer.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OCCViewer.h
+InputName=OCCViewer
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OCCViewer.h
+InputName=OCCViewer
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_AISSelector.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_AISSelector.h
+InputName=OCCViewer_AISSelector
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_AISSelector.h
+InputName=OCCViewer_AISSelector
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_CreateRestoreViewDlg.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_CreateRestoreViewDlg.h
+InputName=OCCViewer_CreateRestoreViewDlg
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_CreateRestoreViewDlg.h
+InputName=OCCViewer_CreateRestoreViewDlg
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewManager.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewManager.h
+InputName=OCCViewer_ViewManager
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewManager.h
+InputName=OCCViewer_ViewManager
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewModel.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewModel.h
+InputName=OCCViewer_ViewModel
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewModel.h
+InputName=OCCViewer_ViewModel
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewPort.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewPort.h
+InputName=OCCViewer_ViewPort
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewPort.h
+InputName=OCCViewer_ViewPort
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewPort3d.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewPort3d.h
+InputName=OCCViewer_ViewPort3d
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewPort3d.h
+InputName=OCCViewer_ViewPort3d
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_ViewWindow.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewWindow.h
+InputName=OCCViewer_ViewWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\OCCViewer_ViewWindow.h
+InputName=OCCViewer_ViewWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\OCCViewer_VService.h
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OCCViewer_VService.h
+InputName=OCCViewer_VService
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\OCCViewer_VService.h
+InputName=OCCViewer_VService
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\OCCViewer_images.po
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\OCCViewer_images.po
+InputName=OCCViewer_images
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\OCCViewer_images.po
+InputName=OCCViewer_images
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\OCCViewer_msg_en.po
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\OCCViewer_msg_en.po
+InputName=OCCViewer_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\OCCViewer_msg_en.po
+InputName=OCCViewer_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_back.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_back.png
+InputName=view_back
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_back.png
+InputName=view_back
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_bottom.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_bottom.png
+InputName=view_bottom
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_bottom.png
+InputName=view_bottom
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_camera_dump.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_camera_dump.png
+InputName=view_camera_dump
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_camera_dump.png
+InputName=view_camera_dump
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_clone.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_clone.png
+InputName=view_clone
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_clone.png
+InputName=view_clone
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_fitall.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitall.png
+InputName=view_fitall
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitall.png
+InputName=view_fitall
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_fitarea.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitarea.png
+InputName=view_fitarea
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_fitarea.png
+InputName=view_fitarea
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_front.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_front.png
+InputName=view_front
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_front.png
+InputName=view_front
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_glpan.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_glpan.png
+InputName=view_glpan
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_glpan.png
+InputName=view_glpan
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_left.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_left.png
+InputName=view_left
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_left.png
+InputName=view_left
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_pan.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_pan.png
+InputName=view_pan
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_pan.png
+InputName=view_pan
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_presets.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_presets.png
+InputName=view_presets
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_presets.png
+InputName=view_presets
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_reset.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_reset.png
+InputName=view_reset
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_reset.png
+InputName=view_reset
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_right.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_right.png
+InputName=view_right
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_right.png
+InputName=view_right
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_rotate.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_rotate.png
+InputName=view_rotate
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_rotate.png
+InputName=view_rotate
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_shoot.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_shoot.png
+InputName=view_shoot
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "OCCViewer - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_shoot.png
+InputName=view_shoot
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\view_top.png
+
+!IF "$(CFG)" == "OCCViewer - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\view_top.png
+InputName=view_top
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
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+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=Plot2d_SetupCurveDlg
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+BuildCmds= \
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+SOURCE=.\Plot2d_SetupViewDlg.h
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+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=Plot2d_SetupViewDlg
+
+BuildCmds= \
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+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
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+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=Plot2d_ViewFrame
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
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+SOURCE=.\Plot2d_ViewManager.h
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+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=Plot2d_ViewManager
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+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
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+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\Plot2d_ViewManager.h
+InputName=Plot2d_ViewManager
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
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+
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+BuildCmds= \
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+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+BuildCmds= \
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+
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+
+BuildCmds= \
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+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
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+ $(BuildCmds)
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+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=Plot2d_ViewWindow
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
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+ $(BuildCmds)
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+# Begin Source File
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+SOURCE=.\resources\plot2d_camera_dump.png
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+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
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+ type $(InputPath) > ..\..\resources\$(InputName).png
+
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+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
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+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\plot2d_clone.png
+InputName=plot2d_clone
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+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
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+
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+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
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+
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+
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+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
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+# Begin Source File
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
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+# Begin Custom Build - Update $(InputName).png...
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+# End Source File
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+# Begin Custom Build - Update $(InputName).png...
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+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Source File
+# Begin Source File
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+SOURCE=.\resources\plot2d_linear_y.png
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+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
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+InputName=plot2d_linear_y
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+# End Source File
+# Begin Source File
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+
+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
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+InputName=plot2d_lines
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\plot2d_lines.png
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Source File
+# Begin Source File
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+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\plot2d_log.png
+InputName=plot2d_log
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
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+# Begin Source File
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+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
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+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
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+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# Begin Source File
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+SOURCE=.\resources\Plot2d_msg_en.po
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+!IF "$(CFG)" == "Plot2d - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
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+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# Begin Custom Build - Update $(InputName).png...
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+!ELSEIF "$(CFG)" == "Plot2d - Win32 Debug"
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+# Begin Custom Build - Update $(InputName).png...
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
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+# Begin Custom Build - Update $(InputName).h...
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+ type $(InputPath) > ..\..\include\$(InputName).h
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+InputPath=.\PyInterp_base.h
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+ type $(InputPath) > ..\..\include\$(InputName).h
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+ type $(InputPath) > ..\..\include\$(InputName).h
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+# Begin Custom Build - Update $(InputName).h...
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+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
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+!MESSAGE Possible choices for configuration are:
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\PythonConsole.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(PYTHONLIB)"
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+BuildCmds= \
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+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
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+!MESSAGE Possible choices for configuration are:
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+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\Qtx.dll" /pdbtype:sept /libpath:"$(QTLIBD)"
+
+!ENDIF
+
+# Begin Target
+
+# Name "Qtx - Win32 Release"
+# Name "Qtx - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\Qtx.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxAction.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxActionMenuMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxActionMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxActionToolMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxColorScale.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxComboBox.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDblSpinBox.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDialog.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDirListEditor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDockAction.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDockWindow.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxGroupBox.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxIntSpinBox.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListAction.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListBox.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListOfOperations.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListResourceEdit.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListView.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxMainWindow.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxMenuButton.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxMRUAction.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxOperations.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxParser.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxPathDialog.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxPopupMenu.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxPopupMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxResourceEdit.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxResourceMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxStdOperations.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxTable.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxToolBar.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxToolTip.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxWorkspaceAction.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxWorkstack.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxWorkstackAction.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\Qtx.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\Qtx.h
+InputName=Qtx
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\Qtx.h
+InputName=Qtx
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxAction.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxAction.h
+InputName=QtxAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxAction.h
+InputName=QtxAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxActionMenuMgr.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxActionMenuMgr.h
+InputName=QtxActionMenuMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxActionMenuMgr.h
+InputName=QtxActionMenuMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxActionMgr.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxActionMgr.h
+InputName=QtxActionMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxActionMgr.h
+InputName=QtxActionMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxActionToolMgr.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxActionToolMgr.h
+InputName=QtxActionToolMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxActionToolMgr.h
+InputName=QtxActionToolMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxColorScale.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxColorScale.h
+InputName=QtxColorScale
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxColorScale.h
+InputName=QtxColorScale
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxComboBox.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxComboBox.h
+InputName=QtxComboBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxComboBox.h
+InputName=QtxComboBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDblSpinBox.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDblSpinBox.h
+InputName=QtxDblSpinBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDblSpinBox.h
+InputName=QtxDblSpinBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDialog.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDialog.h
+InputName=QtxDialog
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDialog.h
+InputName=QtxDialog
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDirListEditor.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDirListEditor.h
+InputName=QtxDirListEditor
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDirListEditor.h
+InputName=QtxDirListEditor
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDockAction.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDockAction.h
+InputName=QtxDockAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDockAction.h
+InputName=QtxDockAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxDockWindow.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDockWindow.h
+InputName=QtxDockWindow
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxDockWindow.h
+InputName=QtxDockWindow
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxGroupBox.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxGroupBox.h
+InputName=QtxGroupBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxGroupBox.h
+InputName=QtxGroupBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxIntSpinBox.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxIntSpinBox.h
+InputName=QtxIntSpinBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxIntSpinBox.h
+InputName=QtxIntSpinBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListAction.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListAction.h
+InputName=QtxListAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListAction.h
+InputName=QtxListAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListBox.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListBox.h
+InputName=QtxListBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListBox.h
+InputName=QtxListBox
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListOfOperations.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxListOfOperations.h
+InputName=QtxListOfOperations
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxListOfOperations.h
+InputName=QtxListOfOperations
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListResourceEdit.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListResourceEdit.h
+InputName=QtxListResourceEdit
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListResourceEdit.h
+InputName=QtxListResourceEdit
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxListView.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListView.h
+InputName=QtxListView
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxListView.h
+InputName=QtxListView
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxMainWindow.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxMainWindow.h
+InputName=QtxMainWindow
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxMainWindow.h
+InputName=QtxMainWindow
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxMenuButton.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxMenuButton.h
+InputName=QtxMenuButton
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxMenuButton.h
+InputName=QtxMenuButton
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxMRUAction.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxMRUAction.h
+InputName=QtxMRUAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxMRUAction.h
+InputName=QtxMRUAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxOperations.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxOperations.h
+InputName=QtxOperations
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxOperations.h
+InputName=QtxOperations
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxParser.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxParser.h
+InputName=QtxParser
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxParser.h
+InputName=QtxParser
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxPathDialog.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxPathDialog.h
+InputName=QtxPathDialog
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxPathDialog.h
+InputName=QtxPathDialog
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxPopupMenu.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxPopupMenu.h
+InputName=QtxPopupMenu
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxPopupMenu.h
+InputName=QtxPopupMenu
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxPopupMgr.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxPopupMgr.h
+InputName=QtxPopupMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxPopupMgr.h
+InputName=QtxPopupMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxResourceEdit.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxResourceEdit.h
+InputName=QtxResourceEdit
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxResourceEdit.h
+InputName=QtxResourceEdit
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxResourceMgr.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxResourceMgr.h
+InputName=QtxResourceMgr
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxResourceMgr.h
+InputName=QtxResourceMgr
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxStdOperations.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxStdOperations.h
+InputName=QtxStdOperations
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\QtxStdOperations.h
+InputName=QtxStdOperations
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxTable.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxTable.h
+InputName=QtxTable
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxTable.h
+InputName=QtxTable
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxToolBar.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxToolBar.h
+InputName=QtxToolBar
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxToolBar.h
+InputName=QtxToolBar
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxToolTip.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxToolTip.h
+InputName=QtxToolTip
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxToolTip.h
+InputName=QtxToolTip
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxWorkspaceAction.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxWorkspaceAction.h
+InputName=QtxWorkspaceAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxWorkspaceAction.h
+InputName=QtxWorkspaceAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+
+# End Source File
+# Begin Source File
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+SOURCE=.\QtxWorkstack.h
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+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxWorkstack.h
+InputName=QtxWorkstack
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxWorkstack.h
+InputName=QtxWorkstack
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+
+# End Source File
+# Begin Source File
+
+SOURCE=.\QtxWorkstackAction.h
+
+!IF "$(CFG)" == "Qtx - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxWorkstackAction.h
+InputName=QtxWorkstackAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+
+!ELSEIF "$(CFG)" == "Qtx - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\QtxWorkstackAction.h
+InputName=QtxWorkstackAction
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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--- /dev/null
+# Microsoft Developer Studio Project File - Name="SOCC" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=SOCC - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SOCC.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SOCC.mak" CFG="SOCC - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SOCC - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "SOCC - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+# Begin Project
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+!IF "$(CFG)" == "SOCC - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
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+# PROP BASE Intermediate_Dir "Release"
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+# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\include" /I "$(QTDIR)\include" /I "$(OCCINC)" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SOCC_EXPORTS" /D "WNT" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qt-mt333.lib TKernel.lib TKV3d.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\SOCC.dll" /pdbtype:sept /libpath:"$(QTLIBD)" /libpath:"$(OCCLIBD)"
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+
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+ type $(InputPath) > ..\..\include\$(InputName).h
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+# Begin Custom Build - Update $(InputName).h...
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+!ENDIF
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+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SOCC_Prs.h
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+ type $(InputPath) > ..\..\include\$(InputName).h
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+# Begin Custom Build - Update $(InputName).h...
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+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
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+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+BuildCmds= \
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+!IF "$(CFG)" == "SOCC - Win32 Release"
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+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+BuildCmds= \
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--- /dev/null
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=STD - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "STD.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
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+!MESSAGE NMAKE /f "STD.mak" CFG="STD - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "STD - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "STD - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+# Begin Project
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+!IF "$(CFG)" == "STD - Win32 Release"
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib qt-mt333.lib /nologo /dll /debug /machine:I386 /out:"..\..\win32\bind\STD.dll" /pdbtype:sept /libpath:"$(QTLIBD)"
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+# Begin Source File
+
+SOURCE=.\STD_MDIDesktop.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_SDIDesktop.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_TabDesktop.cxx
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=.\STD.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\STD.h
+InputName=STD
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\STD.h
+InputName=STD
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_Application.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_Application.h
+InputName=STD_Application
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_Application.h
+InputName=STD_Application
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_CloseDlg.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_CloseDlg.h
+InputName=STD_CloseDlg
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_CloseDlg.h
+InputName=STD_CloseDlg
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_LoadStudiesDlg.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_LoadStudiesDlg.h
+InputName=STD_LoadStudiesDlg
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_LoadStudiesDlg.h
+InputName=STD_LoadStudiesDlg
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_MDIDesktop.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_MDIDesktop.h
+InputName=STD_MDIDesktop
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_MDIDesktop.h
+InputName=STD_MDIDesktop
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_SDIDesktop.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_SDIDesktop.h
+InputName=STD_SDIDesktop
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_SDIDesktop.h
+InputName=STD_SDIDesktop
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\STD_TabDesktop.h
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_TabDesktop.h
+InputName=STD_TabDesktop
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\STD_TabDesktop.h
+InputName=STD_TabDesktop
+
+BuildCmds= \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+ $(QTDIR)\bin\moc.exe $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\close.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\close.png
+InputName=close
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\close.png
+InputName=close
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\config
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\config
+InputName=config
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\config
+InputName=config
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\copy.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\copy.png
+InputName=copy
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\copy.png
+InputName=copy
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\cursor_rotate.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cursor_rotate.png
+InputName=cursor_rotate
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cursor_rotate.png
+InputName=cursor_rotate
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\cursor_zoom.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cursor_zoom.png
+InputName=cursor_zoom
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cursor_zoom.png
+InputName=cursor_zoom
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\cut.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cut.png
+InputName=cut
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cut.png
+InputName=cut
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\help.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\help.png
+InputName=help
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\help.png
+InputName=help
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\new.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\new.png
+InputName=new
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\new.png
+InputName=new
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\open.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\open.png
+InputName=open
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\open.png
+InputName=open
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\paste.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\paste.png
+InputName=paste
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\paste.png
+InputName=paste
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\print.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\print.png
+InputName=print
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\print.png
+InputName=print
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\redo.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\redo.png
+InputName=redo
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\redo.png
+InputName=redo
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\reset.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\reset.png
+InputName=reset
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\reset.png
+InputName=reset
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\save.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\save.png
+InputName=save
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\save.png
+InputName=save
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\std.ini
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).ini...
+InputPath=.\resources\std.ini
+InputName=std
+
+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).ini
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).ini...
+InputPath=.\resources\std.ini
+InputName=std
+
+"..\..\resources\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).ini
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\STD_images.po
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\STD_images.po
+InputName=STD_images
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\STD_images.po
+InputName=STD_images
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\STD_msg_en.po
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\STD_msg_en.po
+InputName=STD_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\STD_msg_en.po
+InputName=STD_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\undo.png
+
+!IF "$(CFG)" == "STD - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\undo.png
+InputName=undo
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "STD - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\undo.png
+InputName=undo
+
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+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=SUIT_Application
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+BuildCmds= \
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+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Application.h
+InputName=SUIT_Application
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
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+ type $(InputPath) > ..\..\include\$(InputName).h
+
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+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
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+InputName=SUIT_Convertor
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
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+
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+# Begin Source File
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+SOURCE=.\SUIT_DataObject.h
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_DataObject.h
+InputName=SUIT_DataObject
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
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+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=SUIT_DataObject
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
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+SOURCE=.\SUIT_DataObjectIterator.h
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+
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+InputPath=.\SUIT_DataObjectIterator.h
+InputName=SUIT_DataObjectIterator
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+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_DataObjectIterator.h
+InputName=SUIT_DataObjectIterator
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
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+
+# End Source File
+# Begin Source File
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+SOURCE=.\SUIT_DataObjectKey.h
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_DataObjectKey.h
+InputName=SUIT_DataObjectKey
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_DataObjectKey.h
+InputName=SUIT_DataObjectKey
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+ type $(InputPath) > ..\..\include\$(InputName).h
+
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+SOURCE=.\SUIT_DataOwner.h
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_DataOwner.h
+InputName=SUIT_DataOwner
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
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+InputName=SUIT_DataOwner
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=SUIT_Desktop
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
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+ $(BuildCmds)
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
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+InputName=SUIT_Desktop
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
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+ $(BuildCmds)
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+ $(BuildCmds)
+# End Custom Build
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+
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+# Begin Source File
+
+SOURCE=.\SUIT_ExceptionHandler.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_ExceptionHandler.h
+InputName=SUIT_ExceptionHandler
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_ExceptionHandler.h
+InputName=SUIT_ExceptionHandler
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
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+SOURCE=.\SUIT_FileDlg.h
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_FileDlg.h
+InputName=SUIT_FileDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
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+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_FileDlg.h
+InputName=SUIT_FileDlg
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
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+ $(BuildCmds)
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+ $(BuildCmds)
+# End Custom Build
+
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+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_FileValidator.h
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+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_FileValidator.h
+InputName=SUIT_FileValidator
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+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_FileValidator.h
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+
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+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_MessageBox.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_MessageBox.h
+InputName=SUIT_MessageBox
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_MessageBox.h
+InputName=SUIT_MessageBox
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_Operation.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Operation.h
+InputName=SUIT_Operation
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Operation.h
+InputName=SUIT_Operation
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_OverrideCursor.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_OverrideCursor.h
+InputName=SUIT_OverrideCursor
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_OverrideCursor.h
+InputName=SUIT_OverrideCursor
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_ParserSettings.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_ParserSettings.h
+InputName=SUIT_ParserSettings
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_ParserSettings.h
+InputName=SUIT_ParserSettings
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_PopupClient.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_PopupClient.h
+InputName=SUIT_PopupClient
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_PopupClient.h
+InputName=SUIT_PopupClient
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_ResourceMgr.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_ResourceMgr.h
+InputName=SUIT_ResourceMgr
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_ResourceMgr.h
+InputName=SUIT_ResourceMgr
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_SelectionFilter.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_SelectionFilter.h
+InputName=SUIT_SelectionFilter
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_SelectionFilter.h
+InputName=SUIT_SelectionFilter
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_SelectionMgr.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_SelectionMgr.h
+InputName=SUIT_SelectionMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_SelectionMgr.h
+InputName=SUIT_SelectionMgr
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_Selector.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Selector.h
+InputName=SUIT_Selector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Selector.h
+InputName=SUIT_Selector
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_Session.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Session.h
+InputName=SUIT_Session
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Session.h
+InputName=SUIT_Session
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_SmartPtr.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_SmartPtr.h
+InputName=SUIT_SmartPtr
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_SmartPtr.h
+InputName=SUIT_SmartPtr
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_Study.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Study.h
+InputName=SUIT_Study
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_Study.h
+InputName=SUIT_Study
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_ToolButton.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ToolButton.h
+InputName=SUIT_ToolButton
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ToolButton.h
+InputName=SUIT_ToolButton
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_Tools.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_Tools.h
+InputName=SUIT_Tools
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).h...
+InputPath=.\SUIT_Tools.h
+InputName=SUIT_Tools
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\include\$(InputName).h
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_ViewManager.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ViewManager.h
+InputName=SUIT_ViewManager
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ViewManager.h
+InputName=SUIT_ViewManager
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_ViewModel.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ViewModel.h
+InputName=SUIT_ViewModel
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ViewModel.h
+InputName=SUIT_ViewModel
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\SUIT_ViewWindow.h
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ViewWindow.h
+InputName=SUIT_ViewWindow
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate moc_$(InputName).cxx...
+InputPath=.\SUIT_ViewWindow.h
+InputName=SUIT_ViewWindow
+
+BuildCmds= \
+ $(QTDIR)\bin\moc $(InputPath) -o ..\..\moc\moc_$(InputName).cxx \
+ type $(InputPath) > ..\..\include\$(InputName).h \
+
+
+"..\..\moc\moc_$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\resources\cascade.png
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cascade.png
+InputName=cascade
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\cascade.png
+InputName=cascade
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\htile.png
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\htile.png
+InputName=htile
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\htile.png
+InputName=htile
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\SUIT_images.po
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\SUIT_images.po
+InputName=SUIT_images
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\SUIT_images.po
+InputName=SUIT_images
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\SUIT_msg_en.po
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\SUIT_msg_en.po
+InputName=SUIT_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Generate $(InputName).qm...
+InputPath=.\resources\SUIT_msg_en.po
+InputName=SUIT_msg_en
+
+"..\..\resources\$(InputName).qm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ %qtdir%\bin\msg2qm.exe $(InputPath) ..\..\resources\$(InputName).qm
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\resources\vtile.png
+
+!IF "$(CFG)" == "SUIT - Win32 Release"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\vtile.png
+InputName=vtile
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "SUIT - Win32 Debug"
+
+# Begin Custom Build - Update $(InputName).png...
+InputPath=.\resources\vtile.png
+InputName=vtile
+
+"..\..\resources\$(InputName).png" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ type $(InputPath) > ..\..\resources\$(InputName).png
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "moc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Accel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_ActionOperation.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Application.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_DataObject.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Desktop.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_FileDlg.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Operation.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_PopupClient.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_SelectionMgr.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Selector.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Session.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_Study.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_ToolButton.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_ViewManager.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_ViewModel.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\moc\moc_SUIT_ViewWindow.cxx
+# End Source File
+# End Group
+# End Target
+# End Project