#include <vtkRenderWindow.h>
#include <vtkActorCollection.h>
#include <vtkScalarBarActor.h>
+#include <vtkUnstructuredGrid.h>
#include "utilities.h"
popup->removeItem( 1134 ); // Clipping
popup->removeItem( 2000 ); // Scalar Bar
}
+ // VSR 03/02/05 - check if actor is empty ----- start -----
+ vtkUnstructuredGrid* vtkGrid = anActor->GetUnstructuredGrid();
+ if ( vtkGrid->GetNumberOfPoints() + vtkGrid->GetNumberOfCells() == 0 ) {
+ popup->removeItem( QAD_Display_Popup_ID );
+ popup->removeItem( QAD_DisplayOnly_Popup_ID );
+ popup->removeItem( QAD_Erase_Popup_ID );
+ }
+ // VSR 03/02/05 - check if actor is empty ----- finish -----
}
else {
// object doesn't have actor